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Bachelor Degrees (UAS), Daytime Studies

Design, XR

Autumn 2021

Select visible years, semesters and periods (when only one year is selected) by clicking buttons below. (S = Spring, A = Autumn)
Year of study 1 2 3 4
Search: ECTS 1 2 3 4 1A 1S 2A 2S 3A 3S 4A 4S 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4
Core Curriculum
Academic and Communication Skills 5
Professional English 5    
Professional Swedish 5  
Entrepreneurship 5    
Preparation for the Final Project 5    
Art History 5    
XR Design, Basic Studies
2D Graphic Software 5
3D Software, Polygonal Modeling and Animation 15
Digital Materials 5
Digital Design 5
Graphic Design 5  
Game Engines and Real-Time Rendering 15
XR Design, Professional Studies
Programming 5  
XR Technologies and Ecosystems 15  
Three-Dimensional Imaging 5    
XR User Interfaces 5  
Immersive Media 5    
XR Design, Advanced Professional Studies
XR Product Design 15  
Service Design of XR Technologies 15    
Advanced Studies in Programming 5    
3D Software; CAD 5  
Visual Studies
Colour Perception and Composition 5
Drawing and Painting 5  
Photography 5
Elective Studies
(Select 15 ECTS)
Innovation Project
Multidisciplinary Innovation Project 10    
Internship 1 15      
Internship 2 15      
Bachelor´s Thesis
Bachelor`s Thesis and Maturity Test 15      
ECTS credits per period / semester / academic year 60606045303030303030301515151515151515151515151515151515

Due to the timing of optional and elective courses, credit accumulation per semester / academic year may vary.


As an XR Design student, you will learn how to create innovative content for virtual and augmented reality environments. You will learn to design spaces, concepts, and objects that you implement into your virtual environment with 3D modeling software and game engines as your tools.


The curriculum of the Degree Program in Design is a knowledge-based. It is divided into the studies of the University of Applied Sciences, core requirement studies of the degree program and professional studies. The professional studies include courses in e.g. 3D animation and visualization, digital design, interior architecture, industrial design, textile design, visual communication design and XR design. The professional orientation is selected at the application stage. The professional studies also entail collaboration projects with business and industry. In addition, the studies consist of a work placement, elective studies and finally the Bachelor’s thesis.

The curriculum has been developed in co-operation with partners in business and industry and the students to meet the future requirements in the field of design and to incorporate comprehensive design thinking and its use in multi-disciplinary collaboration. The curriculum is based on the following aspects: mastering sustainable design, user-centered design, production and technology, design process, visual arts as well as developing skills in service design and building one´s professional identity.


The learning outcomes of the degree are grounded on the mastery of sustainable design, production and technology, the design process, visual and user-centred design and on the building of professional identity and service design skills.
Completion of the degree programme will enable students to work as service designers, designers, visualizers, interior designers, industrial designers, concept artists, compositors, user interface designers and usability experts, textile designers and other versatile experts in design and media.