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|Academic and Communication Skills||5|
|Preparation for the Final Project||5|
XR Design, Basic Studies
|2D Graphic Software||5|
|3D Software, Polygonal Modeling and Animation||15|
|Game Engines and Real-Time Rendering||15|
XR Design, Professional Studies
|XR Technologies and Ecosystems||15|
|XR User Interfaces||5|
XR Design, Advanced Professional Studies
|XR Product Design||15|
|Service Design of XR Technologies||15|
|Advanced Studies in Programming||5|
|3D Software; CAD||5|
|Colour Perception and Composition||5|
|Drawing and Painting||5|
(Select 15 ECTS)
|Multidisciplinary Innovation Project||10|
|Bachelor`s Thesis and Maturity Test||15|
|ECTS credits per period / semester / academic year||60||60||60||45||30||30||30||30||30||30||30||15||15||15||15||15||15||15||15||15||15||15||15||15||15||15||15||15|
Due to the timing of optional and elective courses, credit accumulation per semester / academic year may vary.
As an XR Design student, you will learn how to create innovative content for virtual and augmented reality environments. You will learn to design spaces, concepts, and objects that you implement into your virtual environment with 3D modeling software and game engines as your tools.
The curriculum of the Degree Program in Design is a knowledge-based. It is divided into the studies of the University of Applied Sciences, core requirement studies of the degree program and professional studies. The professional studies include courses in e.g. 3D animation and visualization, digital design, interior architecture, industrial design, textile design, visual communication design and XR design. The professional orientation is selected at the application stage. The professional studies also entail collaboration projects with business and industry. In addition, the studies consist of a work placement, elective studies and finally the Bachelor’s thesis.
The curriculum has been developed in co-operation with partners in business and industry and the students to meet the future requirements in the field of design and to incorporate comprehensive design thinking and its use in multi-disciplinary collaboration. The curriculum is based on the following aspects: mastering sustainable design, user-centered design, production and technology, design process, visual arts as well as developing skills in service design and building one´s professional identity.
The learning outcomes of the degree are grounded on the mastery of sustainable design, production and technology, the design process, visual and user-centred design and on the building of professional identity and service design skills.
Completion of the degree programme will enable students to work as service designers, designers, visualizers, interior designers, industrial designers, concept artists, compositors, user interface designers and usability experts, textile designers and other versatile experts in design and media.