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Programming (5 cr)

Code: KX00ED30-3003

General information


Enrollment
02.05.2023 - 27.08.2023
Registration for the implementation has ended.
Timing
23.10.2023 - 07.11.2023
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of Media, Design and Conservation
Campus
Hämeentie 135 D
Teaching languages
Finnish
Seats
0 - 20
Degree programmes
Design
Teachers
Turkka Loimisto
Teacher in charge
Turkka Loimisto
Groups
KXE22S1XR
XR Design
Course
KX00ED30

Implementation has 12 reservations. Total duration of reservations is 84 h 0 min.

Time Topic Location
Mon 23.10.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmointi KX00ED30-3003
AR454 Digitila Rotation
Tue 24.10.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmointi KX00ED30-3003
AR454 Digitila Rotation
Wed 25.10.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmointi KX00ED30-3003
AR454 Digitila Rotation
Thu 26.10.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmointi KX00ED30-3003
AR454 Digitila Rotation
Fri 27.10.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmointi KX00ED30-3003
AR454 Digitila Rotation
Mon 30.10.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmointi KX00ED30-3003
AR454 Digitila Rotation
Tue 31.10.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmointi KX00ED30-3003
AR454 Digitila Rotation
Wed 01.11.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmointi KX00ED30-3003
AR454 Digitila Rotation
Thu 02.11.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmointi KX00ED30-3003
AR454 Digitila Rotation
Fri 03.11.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmointi KX00ED30-3003
AR454 Digitila Rotation
Mon 06.11.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmointi KX00ED30-3003
AR454 Digitila Rotation
Tue 07.11.2023 time 09:00 - 16:00
(7 h 0 min)
Ohjelmointi KX00ED30-3003
AR454 Digitila Rotation
Changes to reservations may be possible.

Objective

The student recognises the importance of programming in the production of services, products and content in information society. The student recognises the most common programming languages ??and their uses. The student is able to produce and modify the functionalities required for XR applications and understands the importance of programming in application development.

Content

The course introduces the importance of programming and provides the essential functions needed in game engines and XR environments.

- Programming as part of information society
- Importance of programming in XR technology
- Programming in game engines
- Programming the basic functionalities of XR applications

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student knows the basics of programming as well as programming tools and environments.

Assessment criteria, good (3)

The student is able to program his / her own XR applications using programming tools and environments sensibly.

Assessment criteria, excellent (5)

The student is able to create high-quality own XR applications using professional programming tools and environments. He is able to compare different technical solutions and apply the ones best suited to his own needs.

Assessment criteria, approved/failed

The student knows the basics of programming as well as programming tools and environments.

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