Programming (5 cr)
Code: KX00ED30-3003
General information
- Enrollment
-
02.05.2023 - 27.08.2023
Registration for the implementation has ended.
- Timing
-
23.10.2023 - 07.11.2023
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of Media, Design and Conservation
- Campus
- Hämeentie 135 D
- Teaching languages
- Finnish
- Seats
- 0 - 20
- Degree programmes
- Design
- Teachers
- Turkka Loimisto
- Teacher in charge
- Turkka Loimisto
- Groups
-
KXE22S1XRXR Design
- Course
- KX00ED30
Implementation has 12 reservations. Total duration of reservations is 84 h 0 min.
Time | Topic | Location |
---|---|---|
Mon 23.10.2023 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3003 |
AR454
Digitila Rotation
|
Tue 24.10.2023 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3003 |
AR454
Digitila Rotation
|
Wed 25.10.2023 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3003 |
AR454
Digitila Rotation
|
Thu 26.10.2023 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3003 |
AR454
Digitila Rotation
|
Fri 27.10.2023 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3003 |
AR454
Digitila Rotation
|
Mon 30.10.2023 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3003 |
AR454
Digitila Rotation
|
Tue 31.10.2023 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3003 |
AR454
Digitila Rotation
|
Wed 01.11.2023 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3003 |
AR454
Digitila Rotation
|
Thu 02.11.2023 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3003 |
AR454
Digitila Rotation
|
Fri 03.11.2023 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3003 |
AR454
Digitila Rotation
|
Mon 06.11.2023 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3003 |
AR454
Digitila Rotation
|
Tue 07.11.2023 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3003 |
AR454
Digitila Rotation
|
Objective
The student recognises the importance of programming in the production of services, products and content in information society. The student recognises the most common programming languages ??and their uses. The student is able to produce and modify the functionalities required for XR applications and understands the importance of programming in application development.
Content
The course introduces the importance of programming and provides the essential functions needed in game engines and XR environments.
- Programming as part of information society
- Importance of programming in XR technology
- Programming in game engines
- Programming the basic functionalities of XR applications
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student knows the basics of programming as well as programming tools and environments.
Assessment criteria, good (3)
The student is able to program his / her own XR applications using programming tools and environments sensibly.
Assessment criteria, excellent (5)
The student is able to create high-quality own XR applications using professional programming tools and environments. He is able to compare different technical solutions and apply the ones best suited to his own needs.
Assessment criteria, approved/failed
The student knows the basics of programming as well as programming tools and environments.