XR Technologies and Ecosystems (15 cr)
Code: KX00ED31-3003
General information
- Enrollment
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02.05.2023 - 27.08.2023
Registration for the implementation has ended.
- Timing
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29.08.2023 - 14.12.2023
Implementation has ended.
- Number of ECTS credits allocated
- 15 cr
- Local portion
- 15 cr
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of Media, Design and Conservation
- Campus
- Hämeentie 135 D
- Teaching languages
- Finnish
- Seats
- 0 - 20
- Degree programmes
- Design
- Teachers
- Turkka Loimisto
- Markku Luotonen
- Teacher in charge
- Turkka Loimisto
- Groups
-
KXE22S1XRXR Design
- Course
- KX00ED31
Implementation has 36 reservations. Total duration of reservations is 252 h 0 min.
Time | Topic | Location |
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Tue 29.08.2023 time 09:00 - 16:00 (7 h 0 min) |
XR-teknologiat ja -ekosysteemit KX00ED31-3003 |
AR454
Digitila Rotation
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Wed 30.08.2023 time 09:00 - 16:00 (7 h 0 min) |
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AR454
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Thu 31.08.2023 time 09:00 - 16:00 (7 h 0 min) |
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AR454
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Fri 01.09.2023 time 09:00 - 16:00 (7 h 0 min) |
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AR454
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Mon 04.09.2023 time 09:00 - 16:00 (7 h 0 min) |
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AR454
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Tue 05.09.2023 time 09:00 - 16:00 (7 h 0 min) |
XR-teknologiat ja -ekosysteemit KX00ED31-3003 |
AR454
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Wed 06.09.2023 time 09:00 - 16:00 (7 h 0 min) |
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AR454
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Thu 07.09.2023 time 09:00 - 16:00 (7 h 0 min) |
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AR454
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Fri 08.09.2023 time 09:00 - 16:00 (7 h 0 min) |
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AR454
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Mon 11.09.2023 time 09:00 - 16:00 (7 h 0 min) |
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AR454
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Wed 08.11.2023 time 09:00 - 16:00 (7 h 0 min) |
XR-teknologiat ja -ekosysteemit KX00ED31-3003 |
AR454
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Thu 09.11.2023 time 09:00 - 16:00 (7 h 0 min) |
XR-teknologiat ja -ekosysteemit KX00ED31-3003 |
AR454
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Fri 10.11.2023 time 09:00 - 16:00 (7 h 0 min) |
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Mon 13.11.2023 time 09:00 - 16:00 (7 h 0 min) |
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Tue 14.11.2023 time 09:00 - 16:00 (7 h 0 min) |
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Wed 15.11.2023 time 09:00 - 16:00 (7 h 0 min) |
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AR454
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Thu 16.11.2023 time 09:00 - 16:00 (7 h 0 min) |
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Fri 17.11.2023 time 09:00 - 16:00 (7 h 0 min) |
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Mon 20.11.2023 time 09:00 - 16:00 (7 h 0 min) |
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Tue 21.11.2023 time 09:00 - 16:00 (7 h 0 min) |
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AR454
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Wed 22.11.2023 time 09:00 - 16:00 (7 h 0 min) |
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AR454
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Thu 23.11.2023 time 09:00 - 16:00 (7 h 0 min) |
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AR454
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Fri 24.11.2023 time 09:00 - 16:00 (7 h 0 min) |
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Mon 27.11.2023 time 09:00 - 16:00 (7 h 0 min) |
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Tue 28.11.2023 time 09:00 - 16:00 (7 h 0 min) |
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Wed 29.11.2023 time 09:00 - 16:00 (7 h 0 min) |
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AR454
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Thu 30.11.2023 time 09:00 - 16:00 (7 h 0 min) |
XR-teknologiat ja -ekosysteemit KX00ED31-3003 |
AR454
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Fri 01.12.2023 time 09:00 - 16:00 (7 h 0 min) |
XR-teknologiat ja -ekosysteemit KX00ED31-3003 |
AR454
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Mon 04.12.2023 time 09:00 - 16:00 (7 h 0 min) |
XR-teknologiat ja -ekosysteemit KX00ED31-3003 |
AR454
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Tue 05.12.2023 time 09:00 - 16:00 (7 h 0 min) |
XR-teknologiat ja -ekosysteemit KX00ED31-3003 |
AR454
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Thu 07.12.2023 time 09:00 - 16:00 (7 h 0 min) |
XR-teknologiat ja -ekosysteemit KX00ED31-3003 |
AR454
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Fri 08.12.2023 time 09:00 - 16:00 (7 h 0 min) |
XR-teknologiat ja -ekosysteemit KX00ED31-3003 |
AR454
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Mon 11.12.2023 time 09:00 - 16:00 (7 h 0 min) |
XR-teknologiat ja -ekosysteemit KX00ED31-3003 |
AR454
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Tue 12.12.2023 time 09:00 - 16:00 (7 h 0 min) |
XR-teknologiat ja -ekosysteemit KX00ED31-3003 |
AR454
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Wed 13.12.2023 time 09:00 - 16:00 (7 h 0 min) |
XR-teknologiat ja -ekosysteemit KX00ED31-3003 |
AR454
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Thu 14.12.2023 time 09:00 - 16:00 (7 h 0 min) |
XR-teknologiat ja -ekosysteemit KX00ED31-3003 |
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Objective
The student is able to implement XR applications on various platforms using game engines and software. The student is aware of the opportunities and limitations of XR technologies and different ecosystems and is familiar with the prospects of the industry.
Content
The student gets acquainted with different XR technologies and environments through a project. During the course, the student will design and produce XR applications utilising and supplementing previously acquired knowledge and skills.
- XR application design process: ideation, scheduling, project management, resourcing and implementation
- Knowledge of XR technology
- Further development of 3D modelling skills
- Further development of game engine skills
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student is able to implement XR applications on different platforms using game engines and industry software. The student is familiar with the possibilities and limitations of XR technologies and different ecosystems and is familiar with the future prospects of the field. He has completed the duties approved.
Assessment criteria, good (3)
The student is able to implement XR applications well on different platforms using game engines and industry software. The student is familiar with the possibilities and limitations of XR technologies and different ecosystems and is familiar with the future prospects of the field. He has completed the tasks of the course well and has been able to apply the lessons learned in completing them.
Assessment criteria, excellent (5)
The student is able to implement commendable XR applications on various platforms using game engines and industry software. The student is familiar with the possibilities and limitations of XR technologies and different ecosystems and is familiar with the future prospects of the field. He has completed the tasks of the course, applying what he has learned with particular merit.
Assessment criteria, approved/failed
The student is able to implement XR applications on different platforms using game engines and industry software. The student is familiar with the possibilities and limitations of XR technologies and different ecosystems and is familiar with the future prospects of the field. He has completed the duties approved.
Qualifications
The student must have completed the course “3D Software, Polygon Modelling and Animation” and “Game Engines and Real-Time Rendering”.