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XR Technologies and Ecosystems (15 cr)

Code: KX00ED31-3003

General information


Enrollment
02.05.2023 - 27.08.2023
Registration for the implementation has ended.
Timing
29.08.2023 - 14.12.2023
Implementation has ended.
Number of ECTS credits allocated
15 cr
Local portion
15 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of Media, Design and Conservation
Campus
Hämeentie 135 D
Teaching languages
Finnish
Seats
0 - 20
Degree programmes
Design
Teachers
Turkka Loimisto
Markku Luotonen
Teacher in charge
Turkka Loimisto
Groups
KXE22S1XR
XR Design
Course
KX00ED31

Implementation has 36 reservations. Total duration of reservations is 252 h 0 min.

Time Topic Location
Tue 29.08.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Wed 30.08.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Thu 31.08.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Fri 01.09.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Mon 04.09.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Tue 05.09.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Wed 06.09.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Thu 07.09.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Fri 08.09.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Mon 11.09.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Wed 08.11.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Thu 09.11.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Fri 10.11.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Mon 13.11.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Tue 14.11.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Wed 15.11.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Thu 16.11.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Fri 17.11.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Mon 20.11.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Tue 21.11.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Wed 22.11.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Thu 23.11.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Fri 24.11.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Mon 27.11.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Tue 28.11.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Wed 29.11.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Thu 30.11.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Fri 01.12.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Mon 04.12.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Tue 05.12.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Thu 07.12.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Fri 08.12.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Mon 11.12.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Tue 12.12.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Wed 13.12.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Thu 14.12.2023 time 09:00 - 16:00
(7 h 0 min)
XR-teknologiat ja -ekosysteemit KX00ED31-3003
AR454 Digitila Rotation
Changes to reservations may be possible.

Objective

The student is able to implement XR applications on various platforms using game engines and software. The student is aware of the opportunities and limitations of XR technologies and different ecosystems and is familiar with the prospects of the industry.

Content

The student gets acquainted with different XR technologies and environments through a project. During the course, the student will design and produce XR applications utilising and supplementing previously acquired knowledge and skills.

- XR application design process: ideation, scheduling, project management, resourcing and implementation
- Knowledge of XR technology
- Further development of 3D modelling skills
- Further development of game engine skills

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student is able to implement XR applications on different platforms using game engines and industry software. The student is familiar with the possibilities and limitations of XR technologies and different ecosystems and is familiar with the future prospects of the field. He has completed the duties approved.

Assessment criteria, good (3)

The student is able to implement XR applications well on different platforms using game engines and industry software. The student is familiar with the possibilities and limitations of XR technologies and different ecosystems and is familiar with the future prospects of the field. He has completed the tasks of the course well and has been able to apply the lessons learned in completing them.

Assessment criteria, excellent (5)

The student is able to implement commendable XR applications on various platforms using game engines and industry software. The student is familiar with the possibilities and limitations of XR technologies and different ecosystems and is familiar with the future prospects of the field. He has completed the tasks of the course, applying what he has learned with particular merit.

Assessment criteria, approved/failed

The student is able to implement XR applications on different platforms using game engines and industry software. The student is familiar with the possibilities and limitations of XR technologies and different ecosystems and is familiar with the future prospects of the field. He has completed the duties approved.

Qualifications

The student must have completed the course “3D Software, Polygon Modelling and Animation” and “Game Engines and Real-Time Rendering”.

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