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XR User Interfaces (5 cr)

Code: KX00ED36-3003

General information


Enrollment
27.11.2023 - 14.01.2024
Registration for the implementation has ended.
Timing
02.05.2024 - 20.05.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of Media, Design and Conservation
Campus
Hämeentie 135 D
Teaching languages
Finnish
Seats
0 - 20
Degree programmes
Design
Teachers
Tania Chumaira
Teacher in charge
Tania Chumaira
Groups
KXE22S1XR
XR Design
Course
KX00ED36

Implementation has 12 reservations. Total duration of reservations is 84 h 0 min.

Time Topic Location
Thu 02.05.2024 time 09:00 - 16:00
(7 h 0 min)
XR-käyttöliittymät KX00ED36-3003
AR454 Digitila Rotation
Fri 03.05.2024 time 09:00 - 16:00
(7 h 0 min)
XR-käyttöliittymät KX00ED36-3003
AR454 Digitila Rotation
Mon 06.05.2024 time 09:00 - 16:00
(7 h 0 min)
XR-käyttöliittymät KX00ED36-3003
AR454 Digitila Rotation
Tue 07.05.2024 time 09:00 - 16:00
(7 h 0 min)
XR-käyttöliittymät KX00ED36-3003
AR454 Digitila Rotation
Wed 08.05.2024 time 09:00 - 16:00
(7 h 0 min)
XR-käyttöliittymät KX00ED36-3003
AR454 Digitila Rotation
Fri 10.05.2024 time 09:00 - 16:00
(7 h 0 min)
XR-käyttöliittymät KX00ED36-3003
AR454 Digitila Rotation
Mon 13.05.2024 time 09:00 - 16:00
(7 h 0 min)
XR-käyttöliittymät KX00ED36-3003
AR454 Digitila Rotation
Tue 14.05.2024 time 09:00 - 16:00
(7 h 0 min)
XR-käyttöliittymät KX00ED36-3003
AR454 Digitila Rotation
Wed 15.05.2024 time 09:00 - 16:00
(7 h 0 min)
XR-käyttöliittymät KX00ED36-3003
AR454 Digitila Rotation
Thu 16.05.2024 time 09:00 - 16:00
(7 h 0 min)
XR-käyttöliittymät KX00ED36-3003
AR454 Digitila Rotation
Fri 17.05.2024 time 09:00 - 16:00
(7 h 0 min)
XR-käyttöliittymät KX00ED36-3003
AR454 Digitila Rotation
Mon 20.05.2024 time 09:00 - 16:00
(7 h 0 min)
XR-käyttöliittymät KX00ED36-3003
AR454 Digitila Rotation
Changes to reservations may be possible.

Objective

The student understands the importance of usability in application development. The student knows the principles of user interface design and can apply them in XR environment. The student is able to implement an interface to the XR environment.

Content

- Usability and user interface design principles
- Usage of applications needed to implement XR interfaces
- Importing interface elements into the game engine and programming their functionality

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student understands the importance of usability in application development. The student knows the principles of user interface design and is able to apply them to the XR environment. The student is able to implement an interface to the XR environment. He has completed the duties approved.

Assessment criteria, good (3)

The student understands the importance of usability in application development. The student knows the principles of user interface design and is able to apply them well to the XR environment. The student is able to implement the user interface to the XR environment well. He has completed the tasks of the course well and has been able to apply the lessons learned in completing them.

Assessment criteria, excellent (5)

The student understands the importance of usability in application development. The student knows the principles of user interface design and is able to apply them to the XR environment in a commendable way. The student is able to implement the user interface to the XR environment in a commendable way. He has completed the tasks of the course, applying what he has learned with particular merit.

Assessment criteria, approved/failed

The student understands the importance of usability in application development. The student knows the principles of user interface design and is able to apply them to the XR environment. The student is able to implement an interface to the XR environment. He has completed the duties approved.

Qualifications

The student must have completed the course “Graphic Design”.

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