Game PhysicsLaajuus (5 cr)
Course unit code: TX00EW60
General information
- Credits
- 5 cr
Objective
The course supplements the student’s first year’s curriculum in physics. After completing the course, the student
- appreciates the key role of physics in realistic description of motion, as required in modern game programming
- is familiar with the terminology and theoretical background of common physics engines
- is able to model and compute the trajectories and collisions of objects using laws of physics
- is capable of estimating the amount of computational resources necessary for physics calculations on various levels
Content
- recognizing and modelling different types of forces
- particle motion in a force field
- collisions between objects
- rotational motion
- rigid body dynamics
- numerical computation of trajectories in animations
Qualifications
First year studies (Orientation to information and communication technology) or comparable knowledge.
Assessment criteria, satisfactory (1)
The student is familiar with the most essential concepts introduced during the course, and is able to employ them in analyzing simple situations involving object motion.
Assessment criteria, good (3)
The student is able to combine different subjects included in the course material, and is capable of utilizing this knowledge in creating more advanced computer animations.
Assessment criteria, excellent (5)
In addition to a thorough understanding of all the relevant concepts introduced in the course, the student exhibits independent ability and motivation to further improve his/her understanding beyond the course’s contents.
Assessment criteria, approved/failed
The student is familiar with the most essential concepts introduced during the course, and is able to employ them in analyzing simple situations involving object motion.