Blender - Basics of 3D Character Animation (5 ECTS)
Code: KM00FQ22-3001
General information
- Enrollment
- 30.12.2023 - 30.11.2025
-
Enrollment is ongoing
Enroll to the implementation in OMA
- Timing
- 01.01.2024 - 31.12.2025
- Implementation is running.
- Number of ECTS credits allocated
- 5 ECTS
- Virtual portion
- 5 ECTS
- Mode of delivery
- Online
- Unit
- (2019-2024) School of Media, Design and Conservation
- Campus
- Hämeentie 135 D
- Teaching languages
- English
- Seats
- 0 - 60
- Degree programmes
- Design
- Teachers
- Peke Huuhtanen
- Teacher in charge
- Peke Huuhtanen
- Groups
-
KXE_AVOINKXE Design, open UAS
- Course
- KM00FQ22
Objective
Familiarize students with the Blender interface, tools, and basic functionalities related to character animation. Introduce keyframe animation principles and techniques for 3D character animation. Provide hands-on experience in keyframe animation, and the use of the Graph Editor and other animation tools. This course will guide students in creating strong and convincing poses, creating walk cycles and run cycles.
Content
The Basics of 3D Character Animation with Blender is an online course designed to introduce students to the fundamentals of character animation using Blender. This course is ideal for students that have some previous knowledge of some 3D software and some understanding of animation. But no previous experience in 3D is required. Explore the world of 3D character animation and improve your skills in creating animation loops for characters.
Location and time
Moodle
https://moodle.metropolia.fi/course/view.php?id=944
Materials
Moodle course material
Teaching methods
Independent work
Remote working
Exam schedules
None
Completion alternatives
None
Student workload
5 credits corresponds to approx. 135 working hours.
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student is familiar with the terminology of 3D animation. They have a basic understanding of animation methods. Basic understanding of the Blender software´s animation tools.
Assessment criteria, good (3)
The student is familiar with the terminology of 3D animation. They have a solid understanding of the basics of animation. The student is able to apply these methods in practical exercises. Good understanding of the Blender software´s animation tools.
Assessment criteria, excellent (5)
The student has complete command of the terminology of 3D animation. They exhibit an excellent understanding of basic animation methods. In addition to this, the student can independently apply animation methods in practical exercises and achieve spectacular and high quality animations. High knowledge and understanding of the Blender software´s animation tools.
Assessment criteria, approved/failed
The student is familiar with the terminology of 3D animation. They have a basic understanding of animation methods. Basic understanding of the Blender software´s animation tools.
Assessment methods and criteria
Course assignments completed