Graphics Programming (5 cr)
Code: TX00EW67-3002
General information
Enrollment
06.05.2024 - 18.08.2024
Timing
19.08.2024 - 13.10.2024
Number of ECTS credits allocated
5 op
Mode of delivery
Contact teaching
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 35
Degree programmes
- Degree Programme in Information Technology
Teachers
- Antti Veräjänkorva
Groups
-
ICT22-GGame Development
Objective
The student learns the principles and programming methods for producing 3D graphics
Content
- graphics APIs
- projections and transformations
- lighting models and texture mapping
- shader programming
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
Graphics APIs:
- The student can produce simple 3D graphics using OpenGL library
Projections and transformations:
- The student knows what projections and transformations are
Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are
Assessment criteria, good (3)
Graphics APIs:
- The student can produce 3D graphics using OpenGL library
Projections and transformations:
- The student knows what projections and transformations are and is able to define them with OpenGL library
Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are
Assessment criteria, excellent (5)
Graphics APIs:
- The student can produce 3D graphics using OpenGL library
Projections and transformations:
- The student knows what projections and transformations are and is able to define them with OpenGL library
Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are and is able to define them with OpenGL library
Assessment criteria, approved/failed
Graphics APIs:
- The student can produce simple 3D graphics using OpenGL library
Projections and transformations:
- The student knows what projections and transformations are
Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are
Prerequisites
Data Structures and Algorithms, Fundamentals of Programming, C++ programming