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Gamified methods in supporting health and well-being (5 ECTS)

Code: SX00EN46-3003

General information


Enrollment
02.05.2023 - 14.05.2023
Registration for the implementation has ended.
Timing
22.05.2023 - 31.08.2023
Implementation has ended.
Number of ECTS credits allocated
5 ECTS
Virtual portion
3 ECTS
RDI portion
1 ECTS
Mode of delivery
On-campus and online
Campus
Myllypurontie 1
Teaching languages
Finnish
Seats
0 - 30
Degree programmes
Occupational Therapy
Prosthetics and Orthotics
Public Health Nursing
Physiotherapy
Elderly Care
Degree Programme in Emergency Care
Social Services (in English)
Osteopathy
Nursing (in Finnish)
Cultural Management
Oral Hygiene
Social Services
Midwifery
Media Communication
Podiatry
Film and Television
Optometry
Teachers
Jouni Piekkari
Course
SX00EN46

Implementation has 1 reservations. Total duration of reservations is 7 h 30 min.

Time Topic Location
Mon 14.08.2023 time 08:30 - 16:00
(7 h 30 min)
Pelilliset menetelmät terveyden ja hyvinvoinnin tukena SX00EN46-3003
MPC4010 Dojo
Changes to reservations may be possible.

Objective

Student:

- Knows the theoretical foundations of gamification
- Understands the social significance of gamification
- Recognizes a variety of digital and manual game formats
- Can produce a themed game and guide it
- Identifies where gamification can be used and is able to utilize gamification as part of work in the social and health fields.

Content

- Theoretical foundations of gamification
- Basic principles of gamification
- The importance of gamification in Finnish society and its effects on individuals
- Utilizing gamification in promoting health and well-being
- Examples of game-based methods in the social and health field (board games, role-playing games, seppo.io game platform, other ready-made digital game platforms)
- Design, implementation, evaluation and documentation of one's own game (for example, work with young parents, gender sensitivity, physical activity)
- Guiding skills for gamified situations

Location and time

KONTAKTIOPETUS:


thu 25.5. 9:00 - 16:00 (MPC4010, Myllypuro campus)
fri 26.5. 9:00- 16:00 (MPC4010)
thu 1.6. 9:00-16:00 (MPC4010)
fri 2.6. 9:00-16:00 (MPC4010)
wed 7.6. 9:00-16:00 (MPC4010)
thu 8.6. 9:00-16:00 (MPC4010)
fri 14.8. 12:00-16:00 (zoom: https://metropolia.zoom.us/j/6732626024 7)

The venue might change depending on the group size. This will be informed in the calendar.

Materials

Kirjallisuus ja verkkomateriaalit Moodle-työtilassa. Työtila-avain

Teaching methods

The module will be practical workshop-style learning experiences, which in itself will utilize elements of games and gamification.
Short lectures will introduce practical elements, which are applied in workshops.
Different health and welfare related games will be


TEACHER: Jouni Piekkari, lecturer/ Degree programme of social services
VISITORS: Gamification specialists from different organisations (informed later)

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

The student is able to:
- display learning in professional knowledge and core content in the field
- search information from a variety of sources
- show that he has achieved the targets for core competence
- act according to ethical principles
- to contribute his learning for the benefit of a group or project

Assessment methods and criteria

Criteria for assesment (passed/ failed):

1.Active participation in contact teaching min. 80% in contact teaching 40%
2. Accepted learning assignments 60%.

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