3D Project, Moving Image (15 cr)
Code: KM00ER48-3001
General information
Enrollment
01.12.2021 - 09.01.2022
Timing
28.02.2022 - 13.05.2022
Number of ECTS credits allocated
15 op
Mode of delivery
Contact teaching
Unit
School of Media, Design and Conservation
Campus
Hämeentie 135
Teaching languages
- Finnish
Seats
0 - 20
Degree programmes
- Design
Teachers
- Kristian Simolin
- Peke Huuhtanen
Teacher in charge
Kristian Simolin
Groups
-
KXE21S13D3D Animation and Visualization
Objective
Students know the key concepts and terminology and master the fundamentals of 3D animation. They are able to implement short animations. Students can identify potential contexts for 3D graphics
Students know the methods of real-time 3D graphics and are able to prepare material for real-time applications. Students are able to implement interactive elements and understand the principles of programming.
Content
• General principles of animation
• Basic concepts and terminology of 3D animation
• Tools and methods of 3D animation
• Rendering of 3D animation
• Producing 3D material for real-time graphics
• Implementing interactive features
• Implementing a small real-time application
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student is familiar with the terminology of 3D animation and real-time 3D graphics and knows basic animation methods as well as methods of making real-time graphics.
Assessment criteria, good (3)
The student masters the terminology of 3D animation and real-time 3D graphics and knows basic animation methods as well as methods of making real-time graphics. The student is able to apply methods in assignments.
Assessment criteria, excellent (5)
The student masters the terminology of 3D animation and real-time 3D graphics and knows basic animation methods as well as methods of making real-time graphics. The student is able to apply and research new methods independently in assignments.
Assessment criteria, approved/failed
The student is familiar with the terminology of 3D animation and real-time 3D graphics and knows basic animation methods as well as methods of making real-time graphics.