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3D Project, Moving Image (15 cr)

Code: KM00ER48-3001

General information


Enrollment

01.12.2021 - 09.01.2022

Timing

28.02.2022 - 13.05.2022

Number of ECTS credits allocated

15 op

Mode of delivery

Contact teaching

Unit

School of Media, Design and Conservation

Campus

Hämeentie 135

Teaching languages

  • Finnish

Seats

0 - 20

Degree programmes

  • Design

Teachers

  • Kristian Simolin
  • Peke Huuhtanen

Teacher in charge

Kristian Simolin

Groups

  • KXE21S13D
    3D Animation and Visualization

Objective

Students know the key concepts and terminology and master the fundamentals of 3D animation. They are able to implement short animations. Students can identify potential contexts for 3D graphics

Students know the methods of real-time 3D graphics and are able to prepare material for real-time applications. Students are able to implement interactive elements and understand the principles of programming.

Content

• General principles of animation
• Basic concepts and terminology of 3D animation
• Tools and methods of 3D animation
• Rendering of 3D animation
• Producing 3D material for real-time graphics
• Implementing interactive features
• Implementing a small real-time application

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student is familiar with the terminology of 3D animation and real-time 3D graphics and knows basic animation methods as well as methods of making real-time graphics.

Assessment criteria, good (3)

The student masters the terminology of 3D animation and real-time 3D graphics and knows basic animation methods as well as methods of making real-time graphics. The student is able to apply methods in assignments.

Assessment criteria, excellent (5)

The student masters the terminology of 3D animation and real-time 3D graphics and knows basic animation methods as well as methods of making real-time graphics. The student is able to apply and research new methods independently in assignments.

Assessment criteria, approved/failed

The student is familiar with the terminology of 3D animation and real-time 3D graphics and knows basic animation methods as well as methods of making real-time graphics.