3D Project, Moving Image (15 ECTS)
Code: KM00ER48-3001
General information
- Enrollment
- 01.12.2021 - 09.01.2022
- Registration for the implementation has ended.
- Timing
- 28.02.2022 - 13.05.2022
- Implementation has ended.
- Number of ECTS credits allocated
- 15 ECTS
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of Media, Design and Conservation
- Campus
- Hämeentie 135 D
- Teaching languages
- Finnish
- Seats
- 0 - 20
- Degree programmes
- Design
- Teachers
- Kristian Simolin
- Peke Huuhtanen
- Teacher in charge
- Kristian Simolin
- Groups
-
KXE21S13D3D Animation and Visualization
- Course
- KM00ER48
Objective
The student
• knows the key concepts and terminology and masters the fundamentals of 3D animation
• is able to implement short animations
• can identify potential contexts for 3D graphics
• knows the methods of real-time 3D graphics and is able to prepare material for real-time applications
• is able to implement interactive elements and understand the principles of programming.
Content
• General principles of animation
• Basic concepts and terminology of 3D animation
• Tools and methods of 3D animation
• Rendering of 3D animation
• Producing 3D material for real-time graphics
• Implementing interactive features
• Implementing a small real-time application
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student
• is familiar with the terminology of 3D animation and real-time 3D graphics
• knows basic animation methods as well as methods of making real-time graphics.
Assessment criteria, good (3)
The student
• masters the terminology of 3D animation and real-time 3D graphics
• knows basic animation methods as well as methods of making real-time graphics
• is able to apply methods in assignments.
Assessment criteria, excellent (5)
The student
• masters the terminology of 3D animation and real-time 3D graphics
• knows basic animation methods as well as methods of making real-time graphics
• is able to apply and research new methods independently in assignments.
Assessment criteria, approved/failed
The student
• is familiar with the terminology of 3D animation and real-time 3D graphics
• knows basic animation methods as well as methods of making real-time graphics.