Skip to main content

Unity Game DevelopmentLaajuus (5 cr)

Code: TT00EY83

Credits

5 op

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Timing

16.04.2024 - 31.12.2025

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 5000

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Janne Salonen

Groups
  • VIOPE_2025_MAKSULLINEN_JARJESTELMA
    Open UAS 2025
  • VIOPE_2024_MAKSULLINEN_JARJESTELMA
    Viope TiVi (NonStop), year 2024

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.

Timing

01.01.2024 - 31.07.2025

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 5000

Degree programmes
  • Information and Communication Technology
Teachers
  • Mika Hyyryläinen
  • Virve Prami
Teacher in charge

Janne Salonen

Groups
  • VIOPE_2024_MAKSULLINEN_JARJESTELMA
    Viope TiVi (NonStop), year 2024

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.

Timing

01.01.2024 - 31.07.2024

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Mika Hyyryläinen
  • Virve Prami
Teacher in charge

Janne Salonen

Groups
  • VIOPE_NonStop6
    VIOPE_NonStop6

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.

Timing

01.01.2024 - 31.07.2024

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Mika Hyyryläinen
  • Virve Prami
Teacher in charge

Janne Salonen

Groups
  • Viope_nonstop_9
    Viope_nonstop_9

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.

Timing

01.01.2024 - 31.07.2024

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Mika Hyyryläinen
  • Virve Prami
Teacher in charge

Janne Salonen

Groups
  • Viope_nonstop_11
    Viope_nonstop_11

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.

Timing

01.08.2023 - 31.07.2024

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Mika Hyyryläinen
  • Virve Prami
Teacher in charge

Janne Salonen

Groups
  • Viope_nonstop_12
    Viope_nonstop_12

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.

Timing

01.08.2023 - 31.07.2024

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Mika Hyyryläinen
  • Virve Prami
Teacher in charge

Janne Salonen

Groups
  • Viope_nonstop_13
    Viope_nonstop_13

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Mika Hyyryläinen
  • Virve Prami
Teacher in charge

Janne Salonen

Groups
  • ATX22TV_Study_Packages
    Open UAS: NonStop Study Packages

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.

Timing

31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Mika Hyyryläinen
Groups
  • VIOPE_NonStop3
    VIOPE_NonStop3

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Further information

ENROLLING

Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi

Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields

If you have problems with enrolling into this course or questions about it, please contact to viopesupport@metropolia.fi

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.

Timing

31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Mika Hyyryläinen
Groups
  • VIOPE_NonStop3
    VIOPE_NonStop3

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Further information

ENROLLING

Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi

Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields

If you have problems with enrolling into this course or questions about it, please contact to viopesupport@metropolia.fi

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.

Timing

31.12.2022 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Mika Hyyryläinen
Groups
  • ATX22TVS
    Open UAS: NonStop Autumn 2022

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Further information

ENROLLING

Open UAS and CampusOnline Student via https://hakija.oma.metropolia.fi/

Metropolia's Degree Student: https://vw4.viope.com/login?org=metropolia

- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.

Timing

31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Mika Hyyryläinen
Groups
  • VIOPE_NonStop4
    VIOPE_NonStop4

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Further information

ENROLLING

Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi

Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields

If you have problems with enrolling into this course or questions about it, please contact to viopesupport@metropolia.fi

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.

Timing

31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Mika Hyyryläinen
Groups
  • VIOPE_NonStop5
    VIOPE_NonStop5

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Further information

ENROLLING

Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi

Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields

If you have problems with enrolling into this course or questions about it, please contact to viopesupport@metropolia.fi

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.

Timing

31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Mika Hyyryläinen
Groups
  • VIOPE_NonStop5
    VIOPE_NonStop5

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Further information

ENROLLING

Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi

Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields

If you have problems with enrolling into this course or questions about it, please contact to viopesupport@metropolia.fi

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Mika Hyyryläinen
Groups
  • VIOPE_NonStop4
    VIOPE_NonStop4

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Further information

ENROLLING

Open UAS Student via https://hakija.oma.metropolia.fi/
CampusOnline Students via eform which can be find via https://campusonline.fi

Metropolia's Degree Student
- Go to https://vw4.viope.com/login?org=metropolia
- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields

If you have problems with enrolling into this course or questions about it, please contact to viopesupport@metropolia.fi

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.

Timing

01.08.2022 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Mika Hyyryläinen
  • Virve Prami
Teacher in charge

Janne Salonen

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.

Timing

01.08.2022 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Mika Hyyryläinen
  • Virve Prami
Teacher in charge

Janne Salonen

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.

Timing

01.08.2022 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Mika Hyyryläinen
  • Virve Prami
Teacher in charge

Janne Salonen

Groups
  • VIOPE_NonStop7
    VIOPE_NonStop7

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.

Timing

01.08.2022 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Mika Hyyryläinen
  • Virve Prami
Teacher in charge

Janne Salonen

Groups
  • VIOPE_NonStop7
    VIOPE_NonStop7

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.

Timing

01.08.2022 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Mika Hyyryläinen
  • Virve Prami
Teacher in charge

Janne Salonen

Groups
  • VIOPE_NonStop7
    VIOPE_NonStop7

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.

Timing

01.01.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Mika Hyyryläinen
Groups
  • VIOPE_NonStop
    Viope (NonStop)
  • ATX22TV
    NonStop virtual studies year 2022
  • VIOPE_2022_MAKSULLINEN_JÄRJESTELMÄ
    Viope TiVi (NonStop), year

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Further information

ENROLLING

Open UAS and CampusOnline Student via https://hakija.oma.metropolia.fi/

Metropolia's Degree Student: https://vw4.viope.com/login?org=metropolia

- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.

Timing

01.01.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Mika Hyyryläinen
Groups
  • ATX22TVK
    Ope UAS: NonStop Spring 2022

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Further information

ENROLLING

Open UAS and CampusOnline Student via https://hakija.oma.metropolia.fi/

Metropolia's Degree Student: https://vw4.viope.com/login?org=metropolia

- Register to system -> Click the link “Enroll on the course”
- Choose any course of (NonStop).
- Fill the others fields

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.