Fundamentals of 3D Game ModellingLaajuus (5 cr)
Code: TT00FC46
Credits
5 op
Teaching language
- English
Objective
After completing the course students will be able to understand and apply workflow to future projects when creating 3d game graphics that include referencing, modelling, unwrapping, texturing and exporting 3d models for games.
Content
This 3D Game Modelling Fundamental course will guide you through the whole process of creating 3d models for games from designing, modelling, texturing and implementation into Unity.
The course is broken down to the key areas of
1) Referencing
2) Low poly, quad based and non destructive Modelling
3) UV Unwrapping
4) Texturing
5) Exporting and Testing in Unity
The content in the course has been developed by a 3D instructor and educator who has over 20 years of experience in 3D for games and real time graphics.
Prerequisites
A basic understanding of the Blender & Unity interface is beneficial.
Assessment criteria, approved/failed
Pass/Fail
Ability to design and model 3d assets for games and understanding of key concepts.
Timing
16.04.2024 - 31.12.2025
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 240
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Janne Salonen
Groups
-
ATX25TV_MAKSULLINEN_JÄRJESTELMÄOpen UAS 2025
-
ATX24TV_MAKSULLINEN_JÄRJESTELMÄATX24TV Open UAS
Objective
After completing the course students will be able to understand and apply workflow to future projects when creating 3d game graphics that include referencing, modelling, unwrapping, texturing and exporting 3d models for games.
Content
This 3D Game Modelling Fundamental course will guide you through the whole process of creating 3d models for games from designing, modelling, texturing and implementation into Unity.
The course is broken down to the key areas of
1) Referencing
2) Low poly, quad based and non destructive Modelling
3) UV Unwrapping
4) Texturing
5) Exporting and Testing in Unity
The content in the course has been developed by a 3D instructor and educator who has over 20 years of experience in 3D for games and real time graphics.
Location and time
Online.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and challenges.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Up to student her-/himself.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to design and model 3d assets for games and understanding of key concepts.
Prerequisites
A basic understanding of the Blender & Unity interface is beneficial.
Timing
01.01.2024 - 31.07.2025
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 240
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Janne Salonen
Groups
-
ATX24TV_MAKSULLINEN_JÄRJESTELMÄATX24TV Open UAS
Objective
After completing the course students will be able to understand and apply workflow to future projects when creating 3d game graphics that include referencing, modelling, unwrapping, texturing and exporting 3d models for games.
Content
This 3D Game Modelling Fundamental course will guide you through the whole process of creating 3d models for games from designing, modelling, texturing and implementation into Unity.
The course is broken down to the key areas of
1) Referencing
2) Low poly, quad based and non destructive Modelling
3) UV Unwrapping
4) Texturing
5) Exporting and Testing in Unity
The content in the course has been developed by a 3D instructor and educator who has over 20 years of experience in 3D for games and real time graphics.
Location and time
Online.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and challenges.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Up to student her-/himself.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to design and model 3d assets for games and understanding of key concepts.
Prerequisites
A basic understanding of the Blender & Unity interface is beneficial.
Timing
01.01.2024 - 31.12.2025
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 200
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Virve Prami
Groups
-
ATX24TVNonStop virtual studies year 2024
Objective
After completing the course students will be able to understand and apply workflow to future projects when creating 3d game graphics that include referencing, modelling, unwrapping, texturing and exporting 3d models for games.
Content
This 3D Game Modelling Fundamental course will guide you through the whole process of creating 3d models for games from designing, modelling, texturing and implementation into Unity.
The course is broken down to the key areas of
1) Referencing
2) Low poly, quad based and non destructive Modelling
3) UV Unwrapping
4) Texturing
5) Exporting and Testing in Unity
The content in the course has been developed by a 3D instructor and educator who has over 20 years of experience in 3D for games and real time graphics.
Location and time
Online.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and challenges.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Up to student her-/himself.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to design and model 3d assets for games and understanding of key concepts.
Prerequisites
A basic understanding of the Blender & Unity interface is beneficial.
Timing
01.08.2023 - 31.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Janne Salonen
Groups
-
ATX22TV_Study_PackagesOpen UAS: NonStop Study Packages
Objective
After completing the course students will be able to understand and apply workflow to future projects when creating 3d game graphics that include referencing, modelling, unwrapping, texturing and exporting 3d models for games.
Content
This 3D Game Modelling Fundamental course will guide you through the whole process of creating 3d models for games from designing, modelling, texturing and implementation into Unity.
The course is broken down to the key areas of
1) Referencing
2) Low poly, quad based and non destructive Modelling
3) UV Unwrapping
4) Texturing
5) Exporting and Testing in Unity
The content in the course has been developed by a 3D instructor and educator who has over 20 years of experience in 3D for games and real time graphics.
Location and time
Online.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and challenges.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Up to student her-/himself.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to design and model 3d assets for games and understanding of key concepts.
Prerequisites
A basic understanding of the Blender & Unity interface is beneficial.
Timing
01.08.2023 - 31.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 200
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Virve Prami
Groups
-
ATX23TV_SYKSYOpen UAS TestOut and Moodle courses
Objective
After completing the course students will be able to understand and apply workflow to future projects when creating 3d game graphics that include referencing, modelling, unwrapping, texturing and exporting 3d models for games.
Content
This 3D Game Modelling Fundamental course will guide you through the whole process of creating 3d models for games from designing, modelling, texturing and implementation into Unity.
The course is broken down to the key areas of
1) Referencing
2) Low poly, quad based and non destructive Modelling
3) UV Unwrapping
4) Texturing
5) Exporting and Testing in Unity
The content in the course has been developed by a 3D instructor and educator who has over 20 years of experience in 3D for games and real time graphics.
Location and time
Online.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and challenges.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Up to student her-/himself.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to design and model 3d assets for games and understanding of key concepts.
Prerequisites
A basic understanding of the Blender & Unity interface is beneficial.
Timing
15.06.2023 - 10.07.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 200
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Virve Prami
Groups
-
ATX23TV_KESÄLOMAKesälomatuuraajan toteutukset
Objective
After completing the course students will be able to understand and apply workflow to future projects when creating 3d game graphics that include referencing, modelling, unwrapping, texturing and exporting 3d models for games.
Content
This 3D Game Modelling Fundamental course will guide you through the whole process of creating 3d models for games from designing, modelling, texturing and implementation into Unity.
The course is broken down to the key areas of
1) Referencing
2) Low poly, quad based and non destructive Modelling
3) UV Unwrapping
4) Texturing
5) Exporting and Testing in Unity
The content in the course has been developed by a 3D instructor and educator who has over 20 years of experience in 3D for games and real time graphics.
Location and time
Online.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and challenges.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Up to student her-/himself.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to design and model 3d assets for games and understanding of key concepts.
Prerequisites
A basic understanding of the Blender & Unity interface is beneficial.
Timing
01.01.2023 - 31.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 200
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Groups
-
ATX22_SYKSYATX22_Autumn
-
ATX23TVNonStop virtual studies year 2023
Objective
After completing the course students will be able to understand and apply workflow to future projects when creating 3d game graphics that include referencing, modelling, unwrapping, texturing and exporting 3d models for games.
Content
This 3D Game Modelling Fundamental course will guide you through the whole process of creating 3d models for games from designing, modelling, texturing and implementation into Unity.
The course is broken down to the key areas of
1) Referencing
2) Low poly, quad based and non destructive Modelling
3) UV Unwrapping
4) Texturing
5) Exporting and Testing in Unity
The content in the course has been developed by a 3D instructor and educator who has over 20 years of experience in 3D for games and real time graphics.
Location and time
Online.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and challenges.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Up to student her-/himself.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to design and model 3d assets for games and understanding of key concepts.
Prerequisites
A basic understanding of the Blender & Unity interface is beneficial.
Timing
01.01.2023 - 31.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 200
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Virve Prami
Groups
-
ATX23TV_KEVÄTATX23TV_KEVÄT
Objective
After completing the course students will be able to understand and apply workflow to future projects when creating 3d game graphics that include referencing, modelling, unwrapping, texturing and exporting 3d models for games.
Content
This 3D Game Modelling Fundamental course will guide you through the whole process of creating 3d models for games from designing, modelling, texturing and implementation into Unity.
The course is broken down to the key areas of
1) Referencing
2) Low poly, quad based and non destructive Modelling
3) UV Unwrapping
4) Texturing
5) Exporting and Testing in Unity
The content in the course has been developed by a 3D instructor and educator who has over 20 years of experience in 3D for games and real time graphics.
Location and time
Online.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and challenges.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Up to student her-/himself.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to design and model 3d assets for games and understanding of key concepts.
Prerequisites
A basic understanding of the Blender & Unity interface is beneficial.
Timing
01.08.2022 - 31.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 200
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Virve Prami
Objective
After completing the course students will be able to understand and apply workflow to future projects when creating 3d game graphics that include referencing, modelling, unwrapping, texturing and exporting 3d models for games.
Content
This 3D Game Modelling Fundamental course will guide you through the whole process of creating 3d models for games from designing, modelling, texturing and implementation into Unity.
The course is broken down to the key areas of
1) Referencing
2) Low poly, quad based and non destructive Modelling
3) UV Unwrapping
4) Texturing
5) Exporting and Testing in Unity
The content in the course has been developed by a 3D instructor and educator who has over 20 years of experience in 3D for games and real time graphics.
Location and time
Online.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and challenges.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Up to student her-/himself.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to design and model 3d assets for games and understanding of key concepts.
Prerequisites
A basic understanding of the Blender & Unity interface is beneficial.
Timing
01.08.2022 - 31.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 200
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Virve Prami
Objective
After completing the course students will be able to understand and apply workflow to future projects when creating 3d game graphics that include referencing, modelling, unwrapping, texturing and exporting 3d models for games.
Content
This 3D Game Modelling Fundamental course will guide you through the whole process of creating 3d models for games from designing, modelling, texturing and implementation into Unity.
The course is broken down to the key areas of
1) Referencing
2) Low poly, quad based and non destructive Modelling
3) UV Unwrapping
4) Texturing
5) Exporting and Testing in Unity
The content in the course has been developed by a 3D instructor and educator who has over 20 years of experience in 3D for games and real time graphics.
Location and time
Online.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and challenges.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Up to student her-/himself.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to design and model 3d assets for games and understanding of key concepts.
Prerequisites
A basic understanding of the Blender & Unity interface is beneficial.
Timing
01.08.2022 - 31.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 200
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Virve Prami
Objective
After completing the course students will be able to understand and apply workflow to future projects when creating 3d game graphics that include referencing, modelling, unwrapping, texturing and exporting 3d models for games.
Content
This 3D Game Modelling Fundamental course will guide you through the whole process of creating 3d models for games from designing, modelling, texturing and implementation into Unity.
The course is broken down to the key areas of
1) Referencing
2) Low poly, quad based and non destructive Modelling
3) UV Unwrapping
4) Texturing
5) Exporting and Testing in Unity
The content in the course has been developed by a 3D instructor and educator who has over 20 years of experience in 3D for games and real time graphics.
Location and time
Online.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and challenges.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Up to student her-/himself.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to design and model 3d assets for games and understanding of key concepts.
Prerequisites
A basic understanding of the Blender & Unity interface is beneficial.
Timing
01.08.2022 - 31.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 200
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Virve Prami
Objective
After completing the course students will be able to understand and apply workflow to future projects when creating 3d game graphics that include referencing, modelling, unwrapping, texturing and exporting 3d models for games.
Content
This 3D Game Modelling Fundamental course will guide you through the whole process of creating 3d models for games from designing, modelling, texturing and implementation into Unity.
The course is broken down to the key areas of
1) Referencing
2) Low poly, quad based and non destructive Modelling
3) UV Unwrapping
4) Texturing
5) Exporting and Testing in Unity
The content in the course has been developed by a 3D instructor and educator who has over 20 years of experience in 3D for games and real time graphics.
Location and time
Online.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and challenges.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Up to student her-/himself.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to design and model 3d assets for games and understanding of key concepts.
Prerequisites
A basic understanding of the Blender & Unity interface is beneficial.