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Concept ArtLaajuus (5 cr)

Course unit code: KM00ER89

General information


Credits
5 cr
Teaching language
Finnish
Institution
Metropolia

Objective

The student masters the methods and tools of conceptual art. The student produces visual material for the design of game, animation or film projects.

Content

• Concept art objectives
• Importance of concept art in productions
• Applying image building lessons in concept art
• Designing environments and characters
• Speedpainting

Qualifications

Knowledge of pixel and vector graphics. Illustrative expertise.

Assessment criteria, satisfactory (1)

The student
• is able to produce the visual material needed to design game, animation or film projects
• is able to express perspective and composition in their work
• is able to produce characters that visualise their role in the story.

Assessment criteria, good (3)

The student
• is able to produce high-quality visual material needed in the design of game, animation or film projects
• is able to apply their perspective, composition and colour composition skills in their work
• is able to produce characters who clearly represent their role visually
• is able to delve into the era and place to be illustrated.

Assessment criteria, excellent (5)

The student
• is able to produce excellent visual material needed in the design of game, animation or film projects
• is able to apply and develop their skills of perspective, composition and colour composition in their work
• is able to produce characters who clearly represent their role visually and belong to the same story
• is able to delve into the era and place to be illustrated and acquire the information they need independently.

Assessment criteria, approved/failed

The student
• is able to produce the visual material needed to design game, animation or film projects
• is able to express perspective and composition in their work
• is able to produce characters that visualise their role in the story.

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