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Real-time Development Platforms 2Laajuus (10 cr)

Code: KM00FM53

Credits

10 op

Objective

The students deepen their skills in working with game engines, focusing on programming interactions and building functional applications.

Content

The course will focus on programming and building interactions with a game engine.
- Implementation of interactivity with programming and game engine tools
- Asset and scene management
- Publishing platforms

Prerequisites

The students must have completed the course Real-time development platforms 1.

Assessment criteria, satisfactory (1)

The student is familiar with the basics of working with game engines and can produce basic interactive applications.

Assessment criteria, good (3)

Implements XR applications on different platforms using game engines and industry software. Is familiar with the possibilities and limitations of different XR technologies and ecosystems and with the future prospects of the field. Has ideated and implemented his/her own XR project in schedule.

Assessment criteria, excellent (5)

Implements XR applications on various platforms using game engines and industry software. Is well-versed with the possibilities and limitations of different XR technologies and ecosystems and with the future prospects of the field. Has ideated, managed, and implemented his/her own XR projects professionally and in schedule.

Assessment criteria, approved/failed

The student is familiar with the basics of working with game engines and can produce basic interactive applications.