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XR Technologies and Ecosystems (15 ECTS)

Code: KD00DM94-3002

General information


Enrollment
04.05.2020 - 31.08.2020
Registration for the implementation has ended.
Timing
01.08.2020 - 31.12.2020
Implementation has ended.
Number of ECTS credits allocated
15 ECTS
Mode of delivery
On-campus
Unit
(2019-2024) School of Media, Design and Conservation
Campus
Hämeentie 135 D
Teaching languages
Finnish
Degree programmes
Design
Media Communication
Teachers
Tuomo Äijälä
Ale Torkkel
Teacher in charge
Ale Torkkel
Course
KD00DM94
No reservations found for implementation KD00DM94-3002!

Objective

Students know the possibilities and shortcomings of commercial XR technologies and ecosystems both currently and in the foreseeable future. Students are able to produce high-quality XR content. Students can use VR and AR applications and techniques in product development and in support of various design tools. Students are familiar with future prospects and development paths of XR technologies.

Content

The course covers a wide range of XR technologies and environments like VR, AR, MR and CR. Content for XR applications will be designed and produced using and augmenting skills learned in previous courses.

- concept design and production process of an XR application (conceptualisation, scheduling, project management, resourcing)
- 3D modeling tools, XR, visualisation and VR
- XR capabilities and support in game engines
- product presentation in virtual reality
- XR technologies, VR/AR/MR
implementation of the XR application

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Attendance in classes. Completing assignments. Inadequacies in completing assignments.

Assessment criteria, good (3)

Active participation in classes. The ability to apply theory into practice. Good performance in completing assignments.

Assessment criteria, excellent (5)

Active participation in classes. The ability to apply theory into practice. Excellent performance in completing assignments.

Assessment criteria, approved/failed

Attendance in classes. Completing assignments. Inadequacies in completing assignments.

Qualifications

The student must have completed the course “Game Engines and Real-Time Rendering”.

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