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Game Engines and Real-Time Rendering (15 ECTS)

Code: KD00DM98-3002

General information


Enrollment
02.12.2019 - 31.01.2020
Registration for the implementation has ended.
Timing
27.01.2020 - 27.04.2020
Implementation has ended.
Number of ECTS credits allocated
15 ECTS
Mode of delivery
On-campus
Unit
(2019-2024) School of Media, Design and Conservation
Teaching languages
Finnish
Degree programmes
Media Communication
Teachers
kulu virtuaali::muotoilu
Teacher in charge
Ale Torkkel
Course
KD00DM98
No reservations found for implementation KD00DM98-3002!

Objective

Students understand the possibilities of game engines and the design requirements of their components. Students can utilise game engines in producing real-time interactive content to be employed on different platforms. Students can choose the most suitable approach and tools for each purpose. Students know the possibilities and advantages of game engines and real-time rendering in the context of content production and product development.

Content

The course consists of studying the use of game engines and the possibilities of real time rendering for different purposes. The students build a design which is modelled with suitable 3D software to be transferred into the game engine. There the 3D model will be modified into an interactive and modifiable whole that can be utilized on different platforms.

- design process, concept creation, drafting, scheduling and project management
- 3D modeling and visualisation
- 3D geometry and content modification for game engine utilisation
- game engines, operation principles, utilisation, elements, textures, lighting, rendering
- interactivity, basics of script-based and node-based programming
- publishing platforms

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Attendance in classes. Completing assignments. Inadequacies in completing assignments.

Assessment criteria, good (3)

Active participation in classes. The ability to apply theory into practice. Good performance in completing assignments.

Assessment criteria, excellent (5)

Active participation in classes. The ability to apply theory into practice. Excellent performance in completing assignments.

Assessment criteria, approved/failed

Attendance in classes. Completing assignments. Inadequacies in completing assignments.

Qualifications

The student must have completed the course “3D Software, CAD and Polygon Modeling” (15 ECTS).

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