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Game Engines (5 ECTS)

Code: TX00EW58-3005

General information


Timing
18.08.2025 - 19.10.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 ECTS
Mode of delivery
On-campus
Unit
School of ICT and Industrial Management
Campus
Karaportti 2
Teaching languages
Finnish
Seats
0 - 35
Degree programmes
Information and Communication Technology
Teachers
Antti Laiho
Groups
TVT24-PE
Pelikehitys
Course
TX00EW58

Implementation has 16 reservations. Total duration of reservations is 47 h 30 min.

Time Topic Location
Thu 21.08.2025 time 09:00 - 12:00
(3 h 0 min)
Pelimoottorit TX00EW58-3005
KMC592 Digitila
Fri 22.08.2025 time 09:00 - 12:00
(3 h 0 min)
Pelimoottorit TX00EW58-3005
KMC592 Digitila
Thu 28.08.2025 time 09:00 - 12:00
(3 h 0 min)
Pelimoottorit TX00EW58-3005
KMC592 Digitila
Fri 29.08.2025 time 09:00 - 12:00
(3 h 0 min)
Pelimoottorit TX00EW58-3005
KMC592 Digitila
Thu 04.09.2025 time 09:00 - 12:00
(3 h 0 min)
Pelimoottorit TX00EW58-3005
KMC592 Digitila
Fri 05.09.2025 time 09:00 - 12:00
(3 h 0 min)
Pelimoottorit TX00EW58-3005
KMC592 Digitila
Thu 11.09.2025 time 09:00 - 11:30
(2 h 30 min)
Pelimoottorit TX00EW58-3005
KMC592 Digitila
Fri 12.09.2025 time 09:00 - 12:00
(3 h 0 min)
Pelimoottorit TX00EW58-3005
KMC592 Digitila
Thu 18.09.2025 time 09:00 - 12:00
(3 h 0 min)
Pelimoottorit TX00EW58-3005
KMC592 Digitila
Fri 19.09.2025 time 09:00 - 12:00
(3 h 0 min)
Pelimoottorit TX00EW58-3005
KMC592 Digitila
Thu 25.09.2025 time 09:00 - 12:00
(3 h 0 min)
Pelimoottorit TX00EW58-3005
KMC592 Digitila
Fri 26.09.2025 time 09:00 - 12:00
(3 h 0 min)
Pelimoottorit TX00EW58-3005
KMC592 Digitila
Thu 02.10.2025 time 09:00 - 12:00
(3 h 0 min)
Pelimoottorit TX00EW58-3005
KMC592 Digitila
Fri 03.10.2025 time 09:00 - 12:00
(3 h 0 min)
Pelimoottorit TX00EW58-3005
KMC592 Digitila
Thu 09.10.2025 time 09:00 - 12:00
(3 h 0 min)
Pelimoottorit TX00EW58-3005
KMC592 Digitila
Fri 10.10.2025 time 09:00 - 12:00
(3 h 0 min)
Pelimoottorit TX00EW58-3005
KMC592 Digitila
Changes to reservations may be possible.

Objective

Student understands what kind of game engines and libraries are available, and thoroughly learns to use one particular engine. Student also learns basics of 2D and 3D graphics, and can manage the workflow between different tools.

Content

• Types and architectures of game engines and game libraries
• Utilizing specific game engine, its capabilities and limitations (e.g. Unity)
• Game programming with specific engine (e.g. Unity/C#)
• Basics of 2D and 3D graphics
• Basics of 3D animation
• Workflow between different tools
• Game implementation project

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Student is able to implement a simple game under supervision. He understands basics of 2D and 3D graphics.

Assessment criteria, good (3)

Student is able to implement a game on his own. He understands well basics of 2D and 3D graphics.

Assessment criteria, excellent (5)

Student is able to implement a game on his own, fully utilizing game engine capabilities. He understands basics of 2D and 3D graphics excellently.

Assessment criteria, approved/failed

Student is able to implement a simple game under supervision. He understands basics of 2D and 3D graphics.

Further information

Course includes a game implementation project.

Further information

Course includes a game implementation project.

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