Game Engines (5 ECTS)
Code: TX00EW58-3005
General information
- Timing
-
18.08.2025 - 19.10.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 ECTS
- Mode of delivery
- On-campus
- Unit
- School of ICT and Industrial Management
- Campus
- Karaportti 2
- Teaching languages
- Finnish
- Seats
- 0 - 35
- Degree programmes
- Information and Communication Technology
Implementation has 16 reservations. Total duration of reservations is 47 h 30 min.
Time | Topic | Location |
---|---|---|
Thu 21.08.2025 time 09:00 - 12:00 (3 h 0 min) |
Pelimoottorit TX00EW58-3005 |
KMC592
Digitila
|
Fri 22.08.2025 time 09:00 - 12:00 (3 h 0 min) |
Pelimoottorit TX00EW58-3005 |
KMC592
Digitila
|
Thu 28.08.2025 time 09:00 - 12:00 (3 h 0 min) |
Pelimoottorit TX00EW58-3005 |
KMC592
Digitila
|
Fri 29.08.2025 time 09:00 - 12:00 (3 h 0 min) |
Pelimoottorit TX00EW58-3005 |
KMC592
Digitila
|
Thu 04.09.2025 time 09:00 - 12:00 (3 h 0 min) |
Pelimoottorit TX00EW58-3005 |
KMC592
Digitila
|
Fri 05.09.2025 time 09:00 - 12:00 (3 h 0 min) |
Pelimoottorit TX00EW58-3005 |
KMC592
Digitila
|
Thu 11.09.2025 time 09:00 - 11:30 (2 h 30 min) |
Pelimoottorit TX00EW58-3005 |
KMC592
Digitila
|
Fri 12.09.2025 time 09:00 - 12:00 (3 h 0 min) |
Pelimoottorit TX00EW58-3005 |
KMC592
Digitila
|
Thu 18.09.2025 time 09:00 - 12:00 (3 h 0 min) |
Pelimoottorit TX00EW58-3005 |
KMC592
Digitila
|
Fri 19.09.2025 time 09:00 - 12:00 (3 h 0 min) |
Pelimoottorit TX00EW58-3005 |
KMC592
Digitila
|
Thu 25.09.2025 time 09:00 - 12:00 (3 h 0 min) |
Pelimoottorit TX00EW58-3005 |
KMC592
Digitila
|
Fri 26.09.2025 time 09:00 - 12:00 (3 h 0 min) |
Pelimoottorit TX00EW58-3005 |
KMC592
Digitila
|
Thu 02.10.2025 time 09:00 - 12:00 (3 h 0 min) |
Pelimoottorit TX00EW58-3005 |
KMC592
Digitila
|
Fri 03.10.2025 time 09:00 - 12:00 (3 h 0 min) |
Pelimoottorit TX00EW58-3005 |
KMC592
Digitila
|
Thu 09.10.2025 time 09:00 - 12:00 (3 h 0 min) |
Pelimoottorit TX00EW58-3005 |
KMC592
Digitila
|
Fri 10.10.2025 time 09:00 - 12:00 (3 h 0 min) |
Pelimoottorit TX00EW58-3005 |
KMC592
Digitila
|
Objective
Student understands what kind of game engines and libraries are available, and thoroughly learns to use one particular engine. Student also learns basics of 2D and 3D graphics, and can manage the workflow between different tools.
Content
• Types and architectures of game engines and game libraries
• Utilizing specific game engine, its capabilities and limitations (e.g. Unity)
• Game programming with specific engine (e.g. Unity/C#)
• Basics of 2D and 3D graphics
• Basics of 3D animation
• Workflow between different tools
• Game implementation project
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
Student is able to implement a simple game under supervision. He understands basics of 2D and 3D graphics.
Assessment criteria, good (3)
Student is able to implement a game on his own. He understands well basics of 2D and 3D graphics.
Assessment criteria, excellent (5)
Student is able to implement a game on his own, fully utilizing game engine capabilities. He understands basics of 2D and 3D graphics excellently.
Assessment criteria, approved/failed
Student is able to implement a simple game under supervision. He understands basics of 2D and 3D graphics.
Further information
Course includes a game implementation project.
Further information
Course includes a game implementation project.