Game Engines (5 cr)
Code: KM00ES29-3001
General information
- Enrollment
-
27.11.2023 - 14.01.2024
Registration for the implementation has ended.
- Timing
-
18.03.2024 - 17.04.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of Media, Design and Conservation
- Campus
- Hämeentie 135 D
- Teaching languages
- Finnish
- Seats
- 0 - 20
- Degree programmes
- Design
- Teachers
- Samuli Homanen
- Teacher in charge
- Samuli Homanen
- Groups
-
KXE21S1LGVisual Communication Design – Motion Graphics
- Course
- KM00ES29
Implementation has 18 reservations. Total duration of reservations is 112 h 0 min.
Time | Topic | Location |
---|---|---|
Mon 18.03.2024 time 13:00 - 16:00 (3 h 0 min) |
Pelimoottorit KM00ES29-3001 |
AR403
Digitila Warde
|
Tue 19.03.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3001 |
AR403
Digitila Warde
|
Wed 20.03.2024 time 09:00 - 12:00 (3 h 0 min) |
Pelimoottorit KM00ES29-3001 |
AR403
Digitila Warde
|
Thu 21.03.2024 time 09:00 - 16:00 (7 h 0 min) |
Itsenäinen työskentely / Pelimoottorit KM00ES29-3001 |
AR404a
Digitila Kare
|
Mon 25.03.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3001 |
AR403
Digitila Warde
|
Tue 26.03.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3001 |
AR403
Digitila Warde
|
Thu 28.03.2024 time 09:00 - 16:00 (7 h 0 min) |
Itsenäistä työskentelyä varten varattu Kare-tila / Pelimoottorit KM00ES29-3001 |
AR404a
Digitila Kare
|
Tue 02.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Itsenäistä työskentelyä varten varattu Kare-tila / Pelimoottorit KM00ES29-3001 |
AR404a
Digitila Kare
|
Wed 03.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Itsenäinen työskentely / Pelimoottorit KM00ES29-3001 |
AR404a
Digitila Kare
|
Thu 04.04.2024 time 09:00 - 15:00 (6 h 0 min) |
Pelimoottorit KM00ES29-3001 |
AR403
Digitila Warde
|
Fri 05.04.2024 time 09:00 - 15:00 (6 h 0 min) |
Pelimoottorit KM00ES29-3001 |
AR403
Digitila Warde
|
Mon 08.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3001 |
AR403
Digitila Warde
|
Tue 09.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3001 |
AR403
Digitila Warde
|
Wed 10.04.2024 time 09:00 - 15:00 (6 h 0 min) |
Itsenäinen työskentely / Pelimoottorit KM00ES29-3001 |
AR404a
Digitila Kare
|
Fri 12.04.2024 time 09:00 - 15:00 (6 h 0 min) |
Itsenäinen työskentely / Pelimoottorit KM00ES29-3001 |
AR404a
Digitila Kare
|
Mon 15.04.2024 time 09:00 - 15:00 (6 h 0 min) |
Pelimoottorit KM00ES29-3001 |
AR403
Digitila Warde
|
Tue 16.04.2024 time 09:00 - 15:00 (6 h 0 min) |
Pelimoottorit KM00ES29-3001 |
AR403
Digitila Warde
|
Wed 17.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3001 |
AR403
Digitila Warde
|
Objective
The student
• understands the possibilities of game engines and the design requirements for the visual components used in them
• is able to produce visual content in a gaming environment and produce interactive and playable content
• knows the possibilities of game engines and real-time rendering in content production.
Content
• Design process, idea, sketching
• Preparation of graphics and animation for the game engine
• Editing 3D content for game engine use
• Game engines, their operating principles, use, elements, textures, lighting and rendering
• Interactivity, basics of script and node-based programming
• Publishing platforms
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student is able to prepare visual media content and compile a simple interactive entity running for a game engine, as well as publish it on a selected platform.
Assessment criteria, good (3)
The student is able to design and produce an interactive entity running on a game engine, and to publish it on different platforms, taking into account its characteristics.
Assessment criteria, excellent (5)
The student is able to design an interactive entity that works with a game engine. The student is able to produce and prepare material by making use of the features of the game engine and compiling a functional, high-quality interactive entity, taking into account the special features of the publishing platform.
Assessment criteria, approved/failed
The student is able to prepare visual media content and compile a simple interactive entity running for a game engine, as well as publish it on a selected platform.
Qualifications
Knowledge of pixel and vector graphics.
Basic knowledge of 3D graphics, animation and interactive media design