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Game Engines (5 cr)

Code: KM00ES29-3001

General information


Enrollment
27.11.2023 - 14.01.2024
Registration for the implementation has ended.
Timing
18.03.2024 - 17.04.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of Media, Design and Conservation
Campus
Hämeentie 135 D
Teaching languages
Finnish
Seats
0 - 20
Degree programmes
Design
Teachers
Samuli Homanen
Teacher in charge
Samuli Homanen
Groups
KXE21S1LG
Visual Communication Design – Motion Graphics
Course
KM00ES29

Implementation has 18 reservations. Total duration of reservations is 112 h 0 min.

Time Topic Location
Mon 18.03.2024 time 13:00 - 16:00
(3 h 0 min)
Pelimoottorit KM00ES29-3001
AR403 Digitila Warde
Tue 19.03.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit KM00ES29-3001
AR403 Digitila Warde
Wed 20.03.2024 time 09:00 - 12:00
(3 h 0 min)
Pelimoottorit KM00ES29-3001
AR403 Digitila Warde
Thu 21.03.2024 time 09:00 - 16:00
(7 h 0 min)
Itsenäinen työskentely / Pelimoottorit KM00ES29-3001
AR404a Digitila Kare
Mon 25.03.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit KM00ES29-3001
AR403 Digitila Warde
Tue 26.03.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit KM00ES29-3001
AR403 Digitila Warde
Thu 28.03.2024 time 09:00 - 16:00
(7 h 0 min)
Itsenäistä työskentelyä varten varattu Kare-tila / Pelimoottorit KM00ES29-3001
AR404a Digitila Kare
Tue 02.04.2024 time 09:00 - 16:00
(7 h 0 min)
Itsenäistä työskentelyä varten varattu Kare-tila / Pelimoottorit KM00ES29-3001
AR404a Digitila Kare
Wed 03.04.2024 time 09:00 - 16:00
(7 h 0 min)
Itsenäinen työskentely / Pelimoottorit KM00ES29-3001
AR404a Digitila Kare
Thu 04.04.2024 time 09:00 - 15:00
(6 h 0 min)
Pelimoottorit KM00ES29-3001
AR403 Digitila Warde
Fri 05.04.2024 time 09:00 - 15:00
(6 h 0 min)
Pelimoottorit KM00ES29-3001
AR403 Digitila Warde
Mon 08.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit KM00ES29-3001
AR403 Digitila Warde
Tue 09.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit KM00ES29-3001
AR403 Digitila Warde
Wed 10.04.2024 time 09:00 - 15:00
(6 h 0 min)
Itsenäinen työskentely / Pelimoottorit KM00ES29-3001
AR404a Digitila Kare
Fri 12.04.2024 time 09:00 - 15:00
(6 h 0 min)
Itsenäinen työskentely / Pelimoottorit KM00ES29-3001
AR404a Digitila Kare
Mon 15.04.2024 time 09:00 - 15:00
(6 h 0 min)
Pelimoottorit KM00ES29-3001
AR403 Digitila Warde
Tue 16.04.2024 time 09:00 - 15:00
(6 h 0 min)
Pelimoottorit KM00ES29-3001
AR403 Digitila Warde
Wed 17.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit KM00ES29-3001
AR403 Digitila Warde
Changes to reservations may be possible.

Objective

The student
• understands the possibilities of game engines and the design requirements for the visual components used in them
• is able to produce visual content in a gaming environment and produce interactive and playable content
• knows the possibilities of game engines and real-time rendering in content production.

Content

• Design process, idea, sketching
• Preparation of graphics and animation for the game engine
• Editing 3D content for game engine use
• Game engines, their operating principles, use, elements, textures, lighting and rendering
• Interactivity, basics of script and node-based programming
• Publishing platforms

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student is able to prepare visual media content and compile a simple interactive entity running for a game engine, as well as publish it on a selected platform.

Assessment criteria, good (3)

The student is able to design and produce an interactive entity running on a game engine, and to publish it on different platforms, taking into account its characteristics.

Assessment criteria, excellent (5)

The student is able to design an interactive entity that works with a game engine. The student is able to produce and prepare material by making use of the features of the game engine and compiling a functional, high-quality interactive entity, taking into account the special features of the publishing platform.

Assessment criteria, approved/failed

The student is able to prepare visual media content and compile a simple interactive entity running for a game engine, as well as publish it on a selected platform.

Qualifications

Knowledge of pixel and vector graphics.
Basic knowledge of 3D graphics, animation and interactive media design

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