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Concept Art (5 ECTS)

Code: KM00ER89-3001

General information


Enrollment
27.11.2023 - 14.01.2024
Registration for the implementation has ended.
Timing
10.01.2024 - 26.01.2024
Implementation has ended.
Number of ECTS credits allocated
5 ECTS
Mode of delivery
On-campus
Unit
(2019-2024) School of Media, Design and Conservation
Campus
Hämeentie 135 D
Teaching languages
English
Seats
0 - 20
Degree programmes
Design
Teachers
Mikko Eerola
Teacher in charge
Mikko Eerola
Groups
KXE21S1LG
Visual Communication Design – Motion Graphics
Course
KM00ER89

Implementation has 13 reservations. Total duration of reservations is 91 h 0 min.

Time Topic Location
Wed 10.01.2024 time 09:00 - 16:00
(7 h 0 min)
Konseptitaide KM00ER89-3001
AR406 Digitila Scher
Thu 11.01.2024 time 09:00 - 16:00
(7 h 0 min)
Konseptitaide KM00ER89-3001
AR406 Digitila Scher
Fri 12.01.2024 time 09:00 - 16:00
(7 h 0 min)
Konseptitaide KM00ER89-3001
AR406 Digitila Scher
Mon 15.01.2024 time 09:00 - 16:00
(7 h 0 min)
Konseptitaide KM00ER89-3001
AR406 Digitila Scher
Tue 16.01.2024 time 09:00 - 16:00
(7 h 0 min)
Konseptitaide KM00ER89-3001
AR403 Digitila Warde
Wed 17.01.2024 time 09:00 - 16:00
(7 h 0 min)
Konseptitaide KM00ER89-3001
AR406 Digitila Scher
Thu 18.01.2024 time 09:00 - 16:00
(7 h 0 min)
Konseptitaide KM00ER89-3001
AR406 Digitila Scher
Fri 19.01.2024 time 09:00 - 16:00
(7 h 0 min)
Konseptitaide KM00ER89-3001
AR406 Digitila Scher
Mon 22.01.2024 time 09:00 - 16:00
(7 h 0 min)
Konseptitaide KM00ER89-3001
AR406 Digitila Scher
Tue 23.01.2024 time 09:00 - 16:00
(7 h 0 min)
Konseptitaide KM00ER89-3001
AR406 Digitila Scher
Wed 24.01.2024 time 09:00 - 16:00
(7 h 0 min)
Konseptitaide KM00ER89-3001
AR406 Digitila Scher
Thu 25.01.2024 time 09:00 - 16:00
(7 h 0 min)
Konseptitaide KM00ER89-3001
AR406 Digitila Scher
Fri 26.01.2024 time 09:00 - 16:00
(7 h 0 min)
Konseptitaide KM00ER89-3001
AR406 Digitila Scher
Changes to reservations may be possible.

Objective

The student masters the methods and tools of conceptual art. The student produces visual material for the design of game, animation or film projects.

Content

• Concept art objectives
• Importance of concept art in productions
• Applying image building lessons in concept art
• Designing environments and characters
• Speedpainting

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student
• is able to produce the visual material needed to design game, animation or film projects
• is able to express perspective and composition in their work
• is able to produce characters that visualise their role in the story.

Assessment criteria, good (3)

The student
• is able to produce high-quality visual material needed in the design of game, animation or film projects
• is able to apply their perspective, composition and colour composition skills in their work
• is able to produce characters who clearly represent their role visually
• is able to delve into the era and place to be illustrated.

Assessment criteria, excellent (5)

The student
• is able to produce excellent visual material needed in the design of game, animation or film projects
• is able to apply and develop their skills of perspective, composition and colour composition in their work
• is able to produce characters who clearly represent their role visually and belong to the same story
• is able to delve into the era and place to be illustrated and acquire the information they need independently.

Assessment criteria, approved/failed

The student
• is able to produce the visual material needed to design game, animation or film projects
• is able to express perspective and composition in their work
• is able to produce characters that visualise their role in the story.

Qualifications

Knowledge of pixel and vector graphics. Illustrative expertise.

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