Concept Art (5 ECTS)
Code: KM00ER89-3001
General information
- Enrollment
- 27.11.2023 - 14.01.2024
- Registration for the implementation has ended.
- Timing
- 10.01.2024 - 26.01.2024
- Implementation has ended.
- Number of ECTS credits allocated
- 5 ECTS
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of Media, Design and Conservation
- Campus
- Hämeentie 135 D
- Teaching languages
- English
- Seats
- 0 - 20
- Degree programmes
- Design
- Teachers
- Mikko Eerola
- Teacher in charge
- Mikko Eerola
- Groups
-
KXE21S1LGVisual Communication Design – Motion Graphics
- Course
- KM00ER89
Implementation has 13 reservations. Total duration of reservations is 91 h 0 min.
Time | Topic | Location |
---|---|---|
Wed 10.01.2024 time 09:00 - 16:00 (7 h 0 min) |
Konseptitaide KM00ER89-3001 |
AR406
Digitila Scher
|
Thu 11.01.2024 time 09:00 - 16:00 (7 h 0 min) |
Konseptitaide KM00ER89-3001 |
AR406
Digitila Scher
|
Fri 12.01.2024 time 09:00 - 16:00 (7 h 0 min) |
Konseptitaide KM00ER89-3001 |
AR406
Digitila Scher
|
Mon 15.01.2024 time 09:00 - 16:00 (7 h 0 min) |
Konseptitaide KM00ER89-3001 |
AR406
Digitila Scher
|
Tue 16.01.2024 time 09:00 - 16:00 (7 h 0 min) |
Konseptitaide KM00ER89-3001 |
AR403
Digitila Warde
|
Wed 17.01.2024 time 09:00 - 16:00 (7 h 0 min) |
Konseptitaide KM00ER89-3001 |
AR406
Digitila Scher
|
Thu 18.01.2024 time 09:00 - 16:00 (7 h 0 min) |
Konseptitaide KM00ER89-3001 |
AR406
Digitila Scher
|
Fri 19.01.2024 time 09:00 - 16:00 (7 h 0 min) |
Konseptitaide KM00ER89-3001 |
AR406
Digitila Scher
|
Mon 22.01.2024 time 09:00 - 16:00 (7 h 0 min) |
Konseptitaide KM00ER89-3001 |
AR406
Digitila Scher
|
Tue 23.01.2024 time 09:00 - 16:00 (7 h 0 min) |
Konseptitaide KM00ER89-3001 |
AR406
Digitila Scher
|
Wed 24.01.2024 time 09:00 - 16:00 (7 h 0 min) |
Konseptitaide KM00ER89-3001 |
AR406
Digitila Scher
|
Thu 25.01.2024 time 09:00 - 16:00 (7 h 0 min) |
Konseptitaide KM00ER89-3001 |
AR406
Digitila Scher
|
Fri 26.01.2024 time 09:00 - 16:00 (7 h 0 min) |
Konseptitaide KM00ER89-3001 |
AR406
Digitila Scher
|
Objective
The student masters the methods and tools of conceptual art. The student produces visual material for the design of game, animation or film projects.
Content
• Concept art objectives
• Importance of concept art in productions
• Applying image building lessons in concept art
• Designing environments and characters
• Speedpainting
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student
• is able to produce the visual material needed to design game, animation or film projects
• is able to express perspective and composition in their work
• is able to produce characters that visualise their role in the story.
Assessment criteria, good (3)
The student
• is able to produce high-quality visual material needed in the design of game, animation or film projects
• is able to apply their perspective, composition and colour composition skills in their work
• is able to produce characters who clearly represent their role visually
• is able to delve into the era and place to be illustrated.
Assessment criteria, excellent (5)
The student
• is able to produce excellent visual material needed in the design of game, animation or film projects
• is able to apply and develop their skills of perspective, composition and colour composition in their work
• is able to produce characters who clearly represent their role visually and belong to the same story
• is able to delve into the era and place to be illustrated and acquire the information they need independently.
Assessment criteria, approved/failed
The student
• is able to produce the visual material needed to design game, animation or film projects
• is able to express perspective and composition in their work
• is able to produce characters that visualise their role in the story.
Qualifications
Knowledge of pixel and vector graphics. Illustrative expertise.