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Fundamentals of 3D Game Modelling (5 cr)

Code: TT00FC46-3001

General information


Timing
01.08.2024 - 17.10.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
0 cr
Virtual portion
5 cr
Mode of delivery
Online
Unit
(2019-2024) School of ICT
Campus
Karaportti 2
Teaching languages
English
Seats
0 - 240
Degree programmes
Information and Communication Technology
Teachers
Virve Prami
Teacher in charge
Janne Salonen
Groups
hakijan_työpöydältä_poistetut_toteutukset
Implementation which has been removed from hakijan työpöytä
Course
TT00FC46
No reservations found for implementation TT00FC46-3001!

Objective

After completing the course students will be able to understand and apply workflow to future projects when creating 3d game graphics that include referencing, modelling, unwrapping, texturing and exporting 3d models for games.

Content

This 3D Game Modelling Fundamental course will guide you through the whole process of creating 3d models for games from designing, modelling, texturing and implementation into Unity.

The course is broken down to the key areas of
1) Referencing
2) Low poly, quad based and non destructive Modelling
3) UV Unwrapping
4) Texturing
5) Exporting and Testing in Unity

The content in the course has been developed by a 3D instructor and educator who has over 20 years of experience in 3D for games and real time graphics.

Location and time

Online.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and challenges.

Employer connections

N/A

Exam schedules

Online.

International connections

N/A

Completion alternatives

N/A

Student workload

Up to student her-/himself.

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail

Ability to design and model 3d assets for games and understanding of key concepts.

Qualifications

A basic understanding of the Blender & Unity interface is beneficial.

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