Fundamentals of 3D Game Modelling (5 cr)
Code: TT00FC46-3001
General information
- Timing
-
01.08.2024 - 17.10.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 0 cr
- Virtual portion
- 5 cr
- Mode of delivery
- Online
- Unit
- (2019-2024) School of ICT
- Campus
- Karaportti 2
- Teaching languages
- English
- Seats
- 0 - 240
- Degree programmes
- Information and Communication Technology
- Teachers
- Virve Prami
- Teacher in charge
- Janne Salonen
- Groups
-
hakijan_työpöydältä_poistetut_toteutuksetImplementation which has been removed from hakijan työpöytä
- Course
- TT00FC46
Objective
After completing the course students will be able to understand and apply workflow to future projects when creating 3d game graphics that include referencing, modelling, unwrapping, texturing and exporting 3d models for games.
Content
This 3D Game Modelling Fundamental course will guide you through the whole process of creating 3d models for games from designing, modelling, texturing and implementation into Unity.
The course is broken down to the key areas of
1) Referencing
2) Low poly, quad based and non destructive Modelling
3) UV Unwrapping
4) Texturing
5) Exporting and Testing in Unity
The content in the course has been developed by a 3D instructor and educator who has over 20 years of experience in 3D for games and real time graphics.
Location and time
Online.
Materials
Online.
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and challenges.
Employer connections
N/A
Exam schedules
Online.
International connections
N/A
Completion alternatives
N/A
Student workload
Up to student her-/himself.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to design and model 3d assets for games and understanding of key concepts.
Qualifications
A basic understanding of the Blender & Unity interface is beneficial.