Fundamentals of 3D Game ModellingLaajuus (5 op)
Opintojakson tunnus: TT00FC46
Opintojakson perustiedot
- Laajuus
- 5 op
- Opetuskieli
- englanti
Osaamistavoitteet
After completing the course students will be able to understand and apply workflow to future projects when creating 3d game graphics that include referencing, modelling, unwrapping, texturing and exporting 3d models for games.
Sisältö
This 3D Game Modelling Fundamental course will guide you through the whole process of creating 3d models for games from designing, modelling, texturing and implementation into Unity.
The course is broken down to the key areas of
1) Referencing
2) Low poly, quad based and non destructive Modelling
3) UV Unwrapping
4) Texturing
5) Exporting and Testing in Unity
The content in the course has been developed by a 3D instructor and educator who has over 20 years of experience in 3D for games and real time graphics.
Esitietovaatimukset
A basic understanding of the Blender & Unity interface is beneficial.
Arviointikriteeri, hyväksytty/hylätty
Pass/Fail
Ability to design and model 3d assets for games and understanding of key concepts.