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Unity Game Development (5 cr)

Code: TT00EY83-3008

General information


Timing

01.01.2024 - 31.07.2025

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages

  • English

Seats

0 - 5000

Degree programmes

  • Information and Communication Technology

Teachers

  • Mika Hyyryläinen
  • Virve Prami

Teacher in charge

Janne Salonen

Groups

  • VIOPE_2024_MAKSULLINEN_JARJESTELMA
    Viope TiVi (NonStop), year 2024

Objective

This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.

Content

1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game

Location and time

Course can be done in own pace and course environment is Metropolia's Viope.

Materials

Online.

Teaching methods

Course is 100% online (self-study) course which can be done in own pace.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on student baseline.

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Grading is pass after Student has done at least 80% of course.

Assessment methods and criteria

Pass after you have done at least 80% of tasks.