Unity Game Development (5 cr)
Code: TT00EY83-3008
General information
Timing
01.01.2024 - 31.07.2025
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 5000
Degree programmes
- Information and Communication Technology
Teachers
- Mika Hyyryläinen
- Virve Prami
Teacher in charge
Janne Salonen
Groups
-
VIOPE_2024_MAKSULLINEN_JARJESTELMAViope TiVi (NonStop), year 2024
Objective
This course will introduce you to the basic usage of the Unity game engine. Game development requires multiple different skills, while game engines can also be used for many purposes. For example, level designers may use Unity for creating stages for the game, games artists import art and 3D models they've created into Unity, and programmers write scripts to make the games created with Unity to work in the intended way. You don't necessarily need to study to become an expert in each of these fields, and can instead specialize in a specific set (or sets) of skills.
Content
1. The basics of Unity
2. Unity as a level editor
3. Components and physics
4. Basics of Programming
5. Scripts - Player controls
6. Scripts - Racing game
Location and time
Course can be done in own pace and course environment is Metropolia's Viope.
Materials
Online.
Teaching methods
Course is 100% online (self-study) course which can be done in own pace.
Employer connections
N/A
Exam schedules
N/A
International connections
N/A
Completion alternatives
N/A
Student workload
Depends on student baseline.
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Grading is pass after Student has done at least 80% of course.
Assessment methods and criteria
Pass after you have done at least 80% of tasks.