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Game Engines and Real-Time Rendering (15 ECTS)

Code: KX00ED28-3002

General information


Enrollment
01.12.2021 - 09.01.2022
Registration for the implementation has ended.
Timing
10.01.2022 - 23.03.2022
Implementation has ended.
Number of ECTS credits allocated
15 ECTS
Virtual portion
3 ECTS
Mode of delivery
On-campus and online
Unit
(2019-2024) School of Media, Design and Conservation
Campus
Hämeentie 135 D
Teaching languages
Finnish
Seats
0 - 20
Degree programmes
Design
Teachers
Turkka Loimisto
Teacher in charge
Markku Luotonen
Groups
KXE21S1XR
XR Design
Course
KX00ED28
No reservations found for implementation KX00ED28-3002!

Objective

The student understands the importance of game engines in the development of interactive applications and XR production. The student is able to use media elements in the game engine, to program functionalities and to produce interactive publications on various platforms using the game engine.

Content

During the course, the student will study real-time rendering with game engines.
- 3D modeling and animation for game engines
- Making and editing media elements for game engines.
- Principles and usage of game engines
- Implementation of interactivity with programming tools
- Publishing platforms

Teaching methods

Opintojakson sisältö
Opintojaksolla opiskellaan reaaliaikaista renderointia pelimoottoreilla.
- 3D-mallinnus ja -animaatio pelimoottorikäyttöön
- mediaelementtien teko ja muokkaus pelimoottorikäyttöön.
- pelimoottorien toimintaperiaatteet ja käyttö
- interaktiivisuuden toteuttaminen ohjelmointityökaluilla
- julkaisualustat

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student outlines the basics of working with game engines and is able to produce interactive applications.

Assessment criteria, good (3)

The student masters the basics of working with game engines and is able to produce interactive applications for different platforms. The student is able to create their own interactive functionalities for applications.

Assessment criteria, excellent (5)

The student is able to apply versatile and game engine features and produce interactive applications for different platforms. The student is able to create their own interactive functionalities for applications. The student is able to optimize game engine work and the use of media elements.

Assessment criteria, approved/failed

The student outlines the basics of working with game engines and is able to produce interactive applications.

Qualifications

The student must have completed the course “3D Software, Polygon Modeling and Animation”.

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