2D Game Art FundamentalsLaajuus (5 cr)
Course unit code: TT00FB95
General information
- Credits
- 5 cr
- Teaching language
- English
Objective
After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.
Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.
Content
This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.
The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity
The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.
Qualifications
A basic understanding of the Photoshop & Unity interface is beneficial.
Assessment criteria, approved/failed
Pass/Fail
Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.