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Narrative in GamesLaajuus (5 cr)

Code: TT00FS89

Credits

5 op

Teaching language

  • English

Objective

After the course student will know how to write stories for games and can also gain tips in improving their storywriting. As course target, student will create their own story for a game.

Content

Narrative in Games covers creation of stories for games. Stories can be an essential part of a game creating immersion and keeping the player in the game. Telling a story in a game is very different to other medias due to lack of space and player choice. This course will cover how to create a story for a game and how it should be presented in a game.

Prerequisites

None.

Assessment criteria, approved/failed

Pass/Fail.

Evaluation criteria is embedded on the exercises and Final Project assignment that is a criteria of completing the course and receiving an evaluation. The student is expected to be able to follow the given task boundary conditions, and demonstrate an understanding of the elements and tools available while solving possible design problems creatively with the aid of testing.

Timing

16.04.2024 - 31.12.2025

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Janne Salonen

Groups
  • ATX25TV_MAKSULLINEN_JÄRJESTELMÄ
    Open UAS 2025
  • ATX24TV_MAKSULLINEN_JÄRJESTELMÄ
    ATX24TV Open UAS

Objective

After the course student will know how to write stories for games and can also gain tips in improving their storywriting. As course target, student will create their own story for a game.

Content

Narrative in Games covers creation of stories for games. Stories can be an essential part of a game creating immersion and keeping the player in the game. Telling a story in a game is very different to other medias due to lack of space and player choice. This course will cover how to create a story for a game and how it should be presented in a game.

Location and time

Online.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to lectures in video formats with text documentation to support these.

Employer connections

N/A

Exam schedules

Online.

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on the student's starting level.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail.

Evaluation criteria is embedded on the exercises and Final Project assignment that is a criteria of completing the course and receiving an evaluation. The student is expected to be able to follow the given task boundary conditions, and demonstrate an understanding of the elements and tools available while solving possible design problems creatively with the aid of testing.

Assessment methods and criteria

Evaluation criteria is embedded on the exercises and Final Project assignment that is a criteria of completing the course and receiving an evaluation. The student is expected to be able to follow the given task boundary conditions, and demonstrate an understanding of the elements and tools available while solving possible design problems creatively with the aid of testing

Prerequisites

None.

Timing

01.01.2024 - 31.07.2025

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teacher in charge

Janne Salonen

Groups
  • ATX24TV_MAKSULLINEN_JÄRJESTELMÄ
    ATX24TV Open UAS

Objective

After the course student will know how to write stories for games and can also gain tips in improving their storywriting. As course target, student will create their own story for a game.

Content

Narrative in Games covers creation of stories for games. Stories can be an essential part of a game creating immersion and keeping the player in the game. Telling a story in a game is very different to other medias due to lack of space and player choice. This course will cover how to create a story for a game and how it should be presented in a game.

Location and time

Online.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to lectures in video formats with text documentation to support these.

Employer connections

N/A

Exam schedules

Online.

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on the student's starting level.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail.

Evaluation criteria is embedded on the exercises and Final Project assignment that is a criteria of completing the course and receiving an evaluation. The student is expected to be able to follow the given task boundary conditions, and demonstrate an understanding of the elements and tools available while solving possible design problems creatively with the aid of testing.

Assessment methods and criteria

Evaluation criteria is embedded on the exercises and Final Project assignment that is a criteria of completing the course and receiving an evaluation. The student is expected to be able to follow the given task boundary conditions, and demonstrate an understanding of the elements and tools available while solving possible design problems creatively with the aid of testing

Prerequisites

None.

Timing

01.01.2024 - 31.12.2025

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teacher in charge

Janne Salonen

Groups
  • ATX24TV
    NonStop virtual studies year 2024

Objective

After the course student will know how to write stories for games and can also gain tips in improving their storywriting. As course target, student will create their own story for a game.

Content

Narrative in Games covers creation of stories for games. Stories can be an essential part of a game creating immersion and keeping the player in the game. Telling a story in a game is very different to other medias due to lack of space and player choice. This course will cover how to create a story for a game and how it should be presented in a game.

Location and time

Online.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to lectures in video formats with text documentation to support these.

Employer connections

N/A

Exam schedules

Online.

International connections

N/A

Completion alternatives

N/A

Student workload

Depends on the student's starting level.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail.

Evaluation criteria is embedded on the exercises and Final Project assignment that is a criteria of completing the course and receiving an evaluation. The student is expected to be able to follow the given task boundary conditions, and demonstrate an understanding of the elements and tools available while solving possible design problems creatively with the aid of testing.

Assessment methods and criteria

Evaluation criteria is embedded on the exercises and Final Project assignment that is a criteria of completing the course and receiving an evaluation. The student is expected to be able to follow the given task boundary conditions, and demonstrate an understanding of the elements and tools available while solving possible design problems creatively with the aid of testing

Prerequisites

None.