Game Industry IntroductionLaajuus (5 op)
Tunnus: TT00FD16
Laajuus
5 op
Opetuskieli
- englanti
Osaamistavoitteet
After completing the course students are will have clear tools to understand what different elements matter when working in the game industry. They know how to evaluate scope, content, team, players and financiers needs when they consider what sort of games they would like to make.
Sisältö
The course is introductory course to game industry. It covers a bit of everything to setup mindset of the student to right angle.
It includes:
1. History session that showcases how video games are just a part of millenia long continuum.
2. Business introduction that highlights different approaches to game business
3. Funding introduction that highlights different sources where to get money and what the financiers expectations are.
4. Market analysis that gives tools to evaluate game ideas feasibility
5. Target audience tools how to know in advance the most probable players for the game and science behind it.
6. How to design games that deserve to be made, that have chances of attracting players and financiers.
7. Team building and budgeting. What elements are important when building a team to make games and how much that team might cost.
Esitietovaatimukset
Basic understanding of games.
Arviointikriteeri, hyväksytty/hylätty
Evaluation criteria is the completion of exercises related to the lecture topics.
Ajoitus
16.04.2024 - 31.12.2025
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
Toteutustapa
Etäopetus
Yksikkö
ICT ja tuotantotalous
Toimipiste
Karaportti 2
Opetuskielet
- Englanti
Paikat
0 - 240
Koulutus
- Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
- Virve Prami
Vastuuopettaja
Janne Salonen
Ryhmät
-
ATX25TV_MAKSULLINEN_JÄRJESTELMÄATX25TV MAKSULLINEN JÄRJESTELMÄ
-
ATX24TV_MAKSULLINEN_JÄRJESTELMÄATX24TV MAKSULLINEN JÄRJESTELMÄ
Tavoitteet
After completing the course students are will have clear tools to understand what different elements matter when working in the game industry. They know how to evaluate scope, content, team, players and financiers needs when they consider what sort of games they would like to make.
Sisältö
The course is introductory course to game industry. It covers a bit of everything to setup mindset of the student to right angle.
It includes:
1. History session that showcases how video games are just a part of millenia long continuum.
2. Business introduction that highlights different approaches to game business
3. Funding introduction that highlights different sources where to get money and what the financiers expectations are.
4. Market analysis that gives tools to evaluate game ideas feasibility
5. Target audience tools how to know in advance the most probable players for the game and science behind it.
6. How to design games that deserve to be made, that have chances of attracting players and financiers.
7. Team building and budgeting. What elements are important when building a team to make games and how much that team might cost.
Aika ja paikka
Online. Course can be done in own pace.
Oppimateriaalit
Online.
Opetusmenetelmät
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Harjoittelu- ja työelämäyhteistyö
N/A
Tenttien ajankohdat ja uusintamahdollisuudet
Online.
Kansainvälisyys
N/A
Toteutuksen valinnaiset suoritustavat
N/A
Opiskelijan ajankäyttö ja kuormitus
Up to Student her-/himself.
Sisällön jaksotus
Up to Student her-/himself.
Arviointiasteikko
Hyväksytty/Hylätty
Arviointikriteeri, hyväksytty/hylätty
Evaluation criteria is the completion of exercises related to the lecture topics.
Esitietovaatimukset
Basic understanding of games.
Ajoitus
01.01.2024 - 31.07.2025
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
Toteutustapa
Etäopetus
Yksikkö
ICT ja tuotantotalous
Toimipiste
Karaportti 2
Opetuskielet
- Englanti
Paikat
0 - 240
Koulutus
- Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
- Virve Prami
Vastuuopettaja
Janne Salonen
Ryhmät
-
ATX24TV_MAKSULLINEN_JÄRJESTELMÄATX24TV MAKSULLINEN JÄRJESTELMÄ
Tavoitteet
After completing the course students are will have clear tools to understand what different elements matter when working in the game industry. They know how to evaluate scope, content, team, players and financiers needs when they consider what sort of games they would like to make.
Sisältö
The course is introductory course to game industry. It covers a bit of everything to setup mindset of the student to right angle.
It includes:
1. History session that showcases how video games are just a part of millenia long continuum.
2. Business introduction that highlights different approaches to game business
3. Funding introduction that highlights different sources where to get money and what the financiers expectations are.
4. Market analysis that gives tools to evaluate game ideas feasibility
5. Target audience tools how to know in advance the most probable players for the game and science behind it.
6. How to design games that deserve to be made, that have chances of attracting players and financiers.
7. Team building and budgeting. What elements are important when building a team to make games and how much that team might cost.
Aika ja paikka
Online. Course can be done in own pace.
Oppimateriaalit
Online.
Opetusmenetelmät
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Harjoittelu- ja työelämäyhteistyö
N/A
Tenttien ajankohdat ja uusintamahdollisuudet
Online.
Kansainvälisyys
N/A
Toteutuksen valinnaiset suoritustavat
N/A
Opiskelijan ajankäyttö ja kuormitus
Up to Student her-/himself.
Sisällön jaksotus
Up to Student her-/himself.
Arviointiasteikko
Hyväksytty/Hylätty
Arviointikriteeri, hyväksytty/hylätty
Evaluation criteria is the completion of exercises related to the lecture topics.
Esitietovaatimukset
Basic understanding of games.
Ajoitus
01.01.2024 - 31.12.2025
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
Toteutustapa
Etäopetus
Yksikkö
ICT ja tuotantotalous
Toimipiste
Karaportti 2
Opetuskielet
- Englanti
Paikat
0 - 240
Koulutus
- Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
- Virve Prami
Vastuuopettaja
Virve Prami
Ryhmät
-
ATX24TVNonStop virtuaaliopinnot vuosi 2024
Tavoitteet
After completing the course students are will have clear tools to understand what different elements matter when working in the game industry. They know how to evaluate scope, content, team, players and financiers needs when they consider what sort of games they would like to make.
Sisältö
The course is introductory course to game industry. It covers a bit of everything to setup mindset of the student to right angle.
It includes:
1. History session that showcases how video games are just a part of millenia long continuum.
2. Business introduction that highlights different approaches to game business
3. Funding introduction that highlights different sources where to get money and what the financiers expectations are.
4. Market analysis that gives tools to evaluate game ideas feasibility
5. Target audience tools how to know in advance the most probable players for the game and science behind it.
6. How to design games that deserve to be made, that have chances of attracting players and financiers.
7. Team building and budgeting. What elements are important when building a team to make games and how much that team might cost.
Aika ja paikka
Online. Course can be done in own pace.
Oppimateriaalit
Online.
Opetusmenetelmät
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Harjoittelu- ja työelämäyhteistyö
N/A
Tenttien ajankohdat ja uusintamahdollisuudet
Online.
Kansainvälisyys
N/A
Toteutuksen valinnaiset suoritustavat
N/A
Opiskelijan ajankäyttö ja kuormitus
Up to Student her-/himself.
Sisällön jaksotus
Up to Student her-/himself.
Arviointiasteikko
Hyväksytty/Hylätty
Arviointikriteeri, hyväksytty/hylätty
Evaluation criteria is the completion of exercises related to the lecture topics.
Esitietovaatimukset
Basic understanding of games.
Ajoitus
01.08.2023 - 31.12.2023
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
Toteutustapa
Etäopetus
Yksikkö
ICT ja tuotantotalous
Toimipiste
Karaportti 2
Opetuskielet
- Englanti
Paikat
0 - 240
Koulutus
- Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
- Virve Prami
Vastuuopettaja
Virve Prami
Ryhmät
-
ATX23TV_SYKSYAvoin amk TestOut ja Moodle kurssit
Tavoitteet
After completing the course students are will have clear tools to understand what different elements matter when working in the game industry. They know how to evaluate scope, content, team, players and financiers needs when they consider what sort of games they would like to make.
Sisältö
The course is introductory course to game industry. It covers a bit of everything to setup mindset of the student to right angle.
It includes:
1. History session that showcases how video games are just a part of millenia long continuum.
2. Business introduction that highlights different approaches to game business
3. Funding introduction that highlights different sources where to get money and what the financiers expectations are.
4. Market analysis that gives tools to evaluate game ideas feasibility
5. Target audience tools how to know in advance the most probable players for the game and science behind it.
6. How to design games that deserve to be made, that have chances of attracting players and financiers.
7. Team building and budgeting. What elements are important when building a team to make games and how much that team might cost.
Aika ja paikka
Online. Course can be done in own pace.
Oppimateriaalit
Online.
Opetusmenetelmät
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Harjoittelu- ja työelämäyhteistyö
N/A
Tenttien ajankohdat ja uusintamahdollisuudet
Online.
Kansainvälisyys
N/A
Toteutuksen valinnaiset suoritustavat
N/A
Opiskelijan ajankäyttö ja kuormitus
Up to Student her-/himself.
Sisällön jaksotus
Up to Student her-/himself.
Arviointiasteikko
Hyväksytty/Hylätty
Arviointikriteeri, hyväksytty/hylätty
Evaluation criteria is the completion of exercises related to the lecture topics.
Esitietovaatimukset
Basic understanding of games.
Ajoitus
15.06.2023 - 10.07.2023
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
Toteutustapa
Etäopetus
Yksikkö
ICT ja tuotantotalous
Toimipiste
Karaportti 2
Opetuskielet
- Englanti
Paikat
0 - 240
Koulutus
- Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
- Virve Prami
Vastuuopettaja
Virve Prami
Ryhmät
-
ATX23TV_KESÄLOMAKesälomatuuraajan toteutukset
Tavoitteet
After completing the course students are will have clear tools to understand what different elements matter when working in the game industry. They know how to evaluate scope, content, team, players and financiers needs when they consider what sort of games they would like to make.
Sisältö
The course is introductory course to game industry. It covers a bit of everything to setup mindset of the student to right angle.
It includes:
1. History session that showcases how video games are just a part of millenia long continuum.
2. Business introduction that highlights different approaches to game business
3. Funding introduction that highlights different sources where to get money and what the financiers expectations are.
4. Market analysis that gives tools to evaluate game ideas feasibility
5. Target audience tools how to know in advance the most probable players for the game and science behind it.
6. How to design games that deserve to be made, that have chances of attracting players and financiers.
7. Team building and budgeting. What elements are important when building a team to make games and how much that team might cost.
Aika ja paikka
Online. Course can be done in own pace.
Oppimateriaalit
Online.
Opetusmenetelmät
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Harjoittelu- ja työelämäyhteistyö
N/A
Tenttien ajankohdat ja uusintamahdollisuudet
Online.
Kansainvälisyys
N/A
Toteutuksen valinnaiset suoritustavat
N/A
Opiskelijan ajankäyttö ja kuormitus
Up to Student her-/himself.
Sisällön jaksotus
Up to Student her-/himself.
Arviointiasteikko
Hyväksytty/Hylätty
Arviointikriteeri, hyväksytty/hylätty
Evaluation criteria is the completion of exercises related to the lecture topics.
Esitietovaatimukset
Basic understanding of games.
Ajoitus
01.01.2023 - 31.12.2023
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
Toteutustapa
Etäopetus
Yksikkö
ICT ja tuotantotalous
Toimipiste
Karaportti 2
Opetuskielet
- Englanti
Paikat
0 - 240
Koulutus
- Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
- Virve Prami
Vastuuopettaja
Virve Prami
Ryhmät
-
ATX23TV_KEVÄTATX23TV_KEVÄT
Tavoitteet
After completing the course students are will have clear tools to understand what different elements matter when working in the game industry. They know how to evaluate scope, content, team, players and financiers needs when they consider what sort of games they would like to make.
Sisältö
The course is introductory course to game industry. It covers a bit of everything to setup mindset of the student to right angle.
It includes:
1. History session that showcases how video games are just a part of millenia long continuum.
2. Business introduction that highlights different approaches to game business
3. Funding introduction that highlights different sources where to get money and what the financiers expectations are.
4. Market analysis that gives tools to evaluate game ideas feasibility
5. Target audience tools how to know in advance the most probable players for the game and science behind it.
6. How to design games that deserve to be made, that have chances of attracting players and financiers.
7. Team building and budgeting. What elements are important when building a team to make games and how much that team might cost.
Aika ja paikka
Online. Course can be done in own pace.
Oppimateriaalit
Online.
Opetusmenetelmät
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Harjoittelu- ja työelämäyhteistyö
N/A
Tenttien ajankohdat ja uusintamahdollisuudet
Online.
Kansainvälisyys
N/A
Toteutuksen valinnaiset suoritustavat
N/A
Opiskelijan ajankäyttö ja kuormitus
Up to Student her-/himself.
Sisällön jaksotus
Up to Student her-/himself.
Arviointiasteikko
Hyväksytty/Hylätty
Arviointikriteeri, hyväksytty/hylätty
Evaluation criteria is the completion of exercises related to the lecture topics.
Esitietovaatimukset
Basic understanding of games.
Ajoitus
01.08.2022 - 31.12.2022
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
Toteutustapa
Etäopetus
Yksikkö
ICT ja tuotantotalous
Toimipiste
Karaportti 2
Opetuskielet
- Englanti
Paikat
0 - 240
Koulutus
- Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
- Virve Prami
Vastuuopettaja
Virve Prami
Tavoitteet
After completing the course students are will have clear tools to understand what different elements matter when working in the game industry. They know how to evaluate scope, content, team, players and financiers needs when they consider what sort of games they would like to make.
Sisältö
The course is introductory course to game industry. It covers a bit of everything to setup mindset of the student to right angle.
It includes:
1. History session that showcases how video games are just a part of millenia long continuum.
2. Business introduction that highlights different approaches to game business
3. Funding introduction that highlights different sources where to get money and what the financiers expectations are.
4. Market analysis that gives tools to evaluate game ideas feasibility
5. Target audience tools how to know in advance the most probable players for the game and science behind it.
6. How to design games that deserve to be made, that have chances of attracting players and financiers.
7. Team building and budgeting. What elements are important when building a team to make games and how much that team might cost.
Aika ja paikka
Online. Course can be done in own pace.
Oppimateriaalit
Online.
Opetusmenetelmät
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Harjoittelu- ja työelämäyhteistyö
N/A
Tenttien ajankohdat ja uusintamahdollisuudet
Online.
Kansainvälisyys
N/A
Toteutuksen valinnaiset suoritustavat
N/A
Opiskelijan ajankäyttö ja kuormitus
Up to Student her-/himself.
Sisällön jaksotus
Up to Student her-/himself.
Arviointiasteikko
Hyväksytty/Hylätty
Arviointikriteeri, hyväksytty/hylätty
Evaluation criteria is the completion of exercises related to the lecture topics.
Esitietovaatimukset
Basic understanding of games.
Ajoitus
01.08.2022 - 31.12.2022
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
Toteutustapa
Etäopetus
Yksikkö
ICT ja tuotantotalous
Toimipiste
Karaportti 2
Opetuskielet
- Englanti
Paikat
0 - 240
Koulutus
- Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
- Virve Prami
Vastuuopettaja
Virve Prami
Tavoitteet
After completing the course students are will have clear tools to understand what different elements matter when working in the game industry. They know how to evaluate scope, content, team, players and financiers needs when they consider what sort of games they would like to make.
Sisältö
The course is introductory course to game industry. It covers a bit of everything to setup mindset of the student to right angle.
It includes:
1. History session that showcases how video games are just a part of millenia long continuum.
2. Business introduction that highlights different approaches to game business
3. Funding introduction that highlights different sources where to get money and what the financiers expectations are.
4. Market analysis that gives tools to evaluate game ideas feasibility
5. Target audience tools how to know in advance the most probable players for the game and science behind it.
6. How to design games that deserve to be made, that have chances of attracting players and financiers.
7. Team building and budgeting. What elements are important when building a team to make games and how much that team might cost.
Aika ja paikka
Online. Course can be done in own pace.
Oppimateriaalit
Online.
Opetusmenetelmät
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Harjoittelu- ja työelämäyhteistyö
N/A
Tenttien ajankohdat ja uusintamahdollisuudet
Online.
Kansainvälisyys
N/A
Toteutuksen valinnaiset suoritustavat
N/A
Opiskelijan ajankäyttö ja kuormitus
Up to Student her-/himself.
Sisällön jaksotus
Up to Student her-/himself.
Arviointiasteikko
Hyväksytty/Hylätty
Arviointikriteeri, hyväksytty/hylätty
Evaluation criteria is the completion of exercises related to the lecture topics.
Esitietovaatimukset
Basic understanding of games.
Ajoitus
01.08.2022 - 31.12.2022
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
Toteutustapa
Etäopetus
Yksikkö
ICT ja tuotantotalous
Toimipiste
Karaportti 2
Opetuskielet
- Englanti
Paikat
0 - 240
Koulutus
- Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
- Virve Prami
Vastuuopettaja
Virve Prami
Tavoitteet
After completing the course students are will have clear tools to understand what different elements matter when working in the game industry. They know how to evaluate scope, content, team, players and financiers needs when they consider what sort of games they would like to make.
Sisältö
The course is introductory course to game industry. It covers a bit of everything to setup mindset of the student to right angle.
It includes:
1. History session that showcases how video games are just a part of millenia long continuum.
2. Business introduction that highlights different approaches to game business
3. Funding introduction that highlights different sources where to get money and what the financiers expectations are.
4. Market analysis that gives tools to evaluate game ideas feasibility
5. Target audience tools how to know in advance the most probable players for the game and science behind it.
6. How to design games that deserve to be made, that have chances of attracting players and financiers.
7. Team building and budgeting. What elements are important when building a team to make games and how much that team might cost.
Aika ja paikka
Online. Course can be done in own pace.
Oppimateriaalit
Online.
Opetusmenetelmät
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Harjoittelu- ja työelämäyhteistyö
N/A
Tenttien ajankohdat ja uusintamahdollisuudet
Online.
Kansainvälisyys
N/A
Toteutuksen valinnaiset suoritustavat
N/A
Opiskelijan ajankäyttö ja kuormitus
Up to Student her-/himself.
Sisällön jaksotus
Up to Student her-/himself.
Arviointiasteikko
Hyväksytty/Hylätty
Arviointikriteeri, hyväksytty/hylätty
Evaluation criteria is the completion of exercises related to the lecture topics.
Esitietovaatimukset
Basic understanding of games.
Ajoitus
01.08.2022 - 31.12.2022
Opintopistemäärä
5 op
Virtuaaliosuus
5 op
Toteutustapa
Etäopetus
Yksikkö
ICT ja tuotantotalous
Toimipiste
Karaportti 2
Opetuskielet
- Englanti
Paikat
0 - 240
Koulutus
- Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
- Virve Prami
Vastuuopettaja
Virve Prami
Tavoitteet
After completing the course students are will have clear tools to understand what different elements matter when working in the game industry. They know how to evaluate scope, content, team, players and financiers needs when they consider what sort of games they would like to make.
Sisältö
The course is introductory course to game industry. It covers a bit of everything to setup mindset of the student to right angle.
It includes:
1. History session that showcases how video games are just a part of millenia long continuum.
2. Business introduction that highlights different approaches to game business
3. Funding introduction that highlights different sources where to get money and what the financiers expectations are.
4. Market analysis that gives tools to evaluate game ideas feasibility
5. Target audience tools how to know in advance the most probable players for the game and science behind it.
6. How to design games that deserve to be made, that have chances of attracting players and financiers.
7. Team building and budgeting. What elements are important when building a team to make games and how much that team might cost.
Aika ja paikka
Online. Course can be done in own pace.
Oppimateriaalit
Online.
Opetusmenetelmät
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Harjoittelu- ja työelämäyhteistyö
N/A
Tenttien ajankohdat ja uusintamahdollisuudet
Online.
Kansainvälisyys
N/A
Toteutuksen valinnaiset suoritustavat
N/A
Opiskelijan ajankäyttö ja kuormitus
Up to Student her-/himself.
Sisällön jaksotus
Up to Student her-/himself.
Arviointiasteikko
Hyväksytty/Hylätty
Arviointikriteeri, hyväksytty/hylätty
Evaluation criteria is the completion of exercises related to the lecture topics.
Esitietovaatimukset
Basic understanding of games.