Siirry suoraan sisältöön

Game Industry Introduction (5 op)

Toteutuksen tunnus: TT00FD16-3001

Toteutuksen perustiedot


Ajoitus

01.01.2024 - 31.07.2025

Opintopistemäärä

5 op

Virtuaaliosuus

5 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet

  • Englanti

Paikat

0 - 240

Koulutus

  • Tieto- ja viestintätekniikan tutkinto-ohjelma

Opettaja

  • Virve Prami

Vastuuopettaja

Janne Salonen

Ryhmät

  • ATX24TV_MAKSULLINEN_JÄRJESTELMÄ
    ATX24TV MAKSULLINEN JÄRJESTELMÄ

Tavoitteet

After completing the course students are will have clear tools to understand what different elements matter when working in the game industry. They know how to evaluate scope, content, team, players and financiers needs when they consider what sort of games they would like to make.

Sisältö

The course is introductory course to game industry. It covers a bit of everything to setup mindset of the student to right angle.

It includes:
1. History session that showcases how video games are just a part of millenia long continuum.
2. Business introduction that highlights different approaches to game business
3. Funding introduction that highlights different sources where to get money and what the financiers expectations are.
4. Market analysis that gives tools to evaluate game ideas feasibility
5. Target audience tools how to know in advance the most probable players for the game and science behind it.
6. How to design games that deserve to be made, that have chances of attracting players and financiers.
7. Team building and budgeting. What elements are important when building a team to make games and how much that team might cost.

Aika ja paikka

Online. Course can be done in own pace.

Oppimateriaalit

Online.

Opetusmenetelmät

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

Online.

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

N/A

Opiskelijan ajankäyttö ja kuormitus

Up to Student her-/himself.

Sisällön jaksotus

Up to Student her-/himself.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteeri, hyväksytty/hylätty

Evaluation criteria is the completion of exercises related to the lecture topics.

Esitietovaatimukset

Basic understanding of games.