2D Game Art FundamentalsLaajuus (5 cr)
Code: TT00FB95
Credits
5 op
Teaching language
- English
Objective
After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.
Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.
Content
This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.
The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity
The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.
Prerequisites
A basic understanding of the Photoshop & Unity interface is beneficial.
Assessment criteria, approved/failed
Pass/Fail
Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.
Timing
16.04.2024 - 31.12.2025
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 240
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Janne Salonen
Groups
-
ATX25TV_MAKSULLINEN_JÄRJESTELMÄOpen UAS 2025
-
ATX24TV_MAKSULLINEN_JÄRJESTELMÄATX24TV Open UAS
Objective
After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.
Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.
Content
This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.
The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity
The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.
Location and time
Online
Materials
Online
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Employer connections
N/A
Exam schedules
Online
International connections
N/A
Completion alternatives
.N/A
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.
Assessment methods and criteria
Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment
Prerequisites
A basic understanding of the Photoshop & Unity interface is beneficial.
Timing
01.01.2024 - 31.07.2025
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 240
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Janne Salonen
Groups
-
ATX24TV_MAKSULLINEN_JÄRJESTELMÄATX24TV Open UAS
Objective
After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.
Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.
Content
This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.
The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity
The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.
Location and time
Online
Materials
Online
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Employer connections
N/A
Exam schedules
Online
International connections
N/A
Completion alternatives
.N/A
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.
Assessment methods and criteria
Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment
Prerequisites
A basic understanding of the Photoshop & Unity interface is beneficial.
Timing
01.01.2024 - 31.12.2025
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 200
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Virve Prami
Groups
-
ATX24TVNonStop virtual studies year 2024
Objective
After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.
Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.
Content
This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.
The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity
The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.
Location and time
Online
Materials
Online
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Employer connections
N/A
Exam schedules
Online
International connections
N/A
Completion alternatives
.N/A
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.
Assessment methods and criteria
Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment
Prerequisites
A basic understanding of the Photoshop & Unity interface is beneficial.
Timing
01.08.2023 - 31.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 1000
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Janne Salonen
Groups
-
ATX22TV_Study_PackagesOpen UAS: NonStop Study Packages
Objective
After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.
Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.
Content
This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.
The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity
The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.
Location and time
Online
Materials
Online
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Employer connections
N/A
Exam schedules
Online
International connections
N/A
Completion alternatives
.N/A
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.
Assessment methods and criteria
Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment
Prerequisites
A basic understanding of the Photoshop & Unity interface is beneficial.
Timing
01.08.2023 - 31.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 200
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Virve Prami
Groups
-
ATX23TV_SYKSYOpen UAS TestOut and Moodle courses
Objective
After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.
Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.
Content
This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.
The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity
The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.
Location and time
Online
Materials
Online
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Employer connections
N/A
Exam schedules
Online
International connections
N/A
Completion alternatives
.N/A
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.
Assessment methods and criteria
Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment
Prerequisites
A basic understanding of the Photoshop & Unity interface is beneficial.
Timing
15.06.2023 - 10.07.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 200
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Virve Prami
Groups
-
ATX23TV_KESÄLOMAKesälomatuuraajan toteutukset
Objective
After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.
Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.
Content
This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.
The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity
The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.
Location and time
Online
Materials
Online
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Employer connections
N/A
Exam schedules
Online
International connections
N/A
Completion alternatives
.N/A
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.
Assessment methods and criteria
Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment
Prerequisites
A basic understanding of the Photoshop & Unity interface is beneficial.
Timing
01.01.2023 - 31.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 200
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Virve Prami
Groups
-
ATX23TV_KEVÄTATX23TV_KEVÄT
Objective
After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.
Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.
Content
This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.
The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity
The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.
Location and time
Online
Materials
Online
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Employer connections
N/A
Exam schedules
Online
International connections
N/A
Completion alternatives
.N/A
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.
Assessment methods and criteria
Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment
Prerequisites
A basic understanding of the Photoshop & Unity interface is beneficial.
Timing
01.08.2022 - 31.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 200
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Virve Prami
Objective
After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.
Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.
Content
This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.
The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity
The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.
Location and time
Online
Materials
Online
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Employer connections
N/A
Exam schedules
Online
International connections
N/A
Completion alternatives
.N/A
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.
Assessment methods and criteria
Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment
Prerequisites
A basic understanding of the Photoshop & Unity interface is beneficial.
Timing
01.08.2022 - 31.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 200
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Virve Prami
Objective
After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.
Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.
Content
This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.
The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity
The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.
Location and time
Online
Materials
Online
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Employer connections
N/A
Exam schedules
Online
International connections
N/A
Completion alternatives
.N/A
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.
Assessment methods and criteria
Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment
Prerequisites
A basic understanding of the Photoshop & Unity interface is beneficial.
Timing
01.08.2022 - 31.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 200
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Virve Prami
Objective
After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.
Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.
Content
This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.
The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity
The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.
Location and time
Online
Materials
Online
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Employer connections
N/A
Exam schedules
Online
International connections
N/A
Completion alternatives
.N/A
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.
Assessment methods and criteria
Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment
Prerequisites
A basic understanding of the Photoshop & Unity interface is beneficial.
Timing
01.08.2022 - 31.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 200
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Teacher in charge
Virve Prami
Objective
After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.
Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.
Content
This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.
The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity
The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.
Location and time
Online
Materials
Online
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Employer connections
N/A
Exam schedules
Online
International connections
N/A
Completion alternatives
.N/A
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.
Assessment methods and criteria
Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment
Prerequisites
A basic understanding of the Photoshop & Unity interface is beneficial.
Timing
01.06.2022 - 31.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
5 op
Mode of delivery
Distance learning
Unit
School of ICT
Campus
Karaportti 2
Teaching languages
- English
Seats
0 - 200
Degree programmes
- Information and Communication Technology
Teachers
- Virve Prami
Groups
-
ATX22TVNonStop virtual studies year 2022
Objective
After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.
Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.
Content
This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.
The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity
The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.
Location and time
Online
Materials
Online
Teaching methods
100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.
Employer connections
N/A
Exam schedules
Online
International connections
N/A
Completion alternatives
.N/A
Content scheduling
Up to student her-/himself.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.
Assessment methods and criteria
Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment
Prerequisites
A basic understanding of the Photoshop & Unity interface is beneficial.