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2D Game Art FundamentalsLaajuus (5 cr)

Code: TT00FB95

Credits

5 op

Teaching language

  • English

Objective

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Content

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Prerequisites

A basic understanding of the Photoshop & Unity interface is beneficial.

Assessment criteria, approved/failed

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Timing

16.04.2024 - 31.12.2025

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Janne Salonen

Groups
  • ATX25TV_MAKSULLINEN_JÄRJESTELMÄ
    Open UAS 2025
  • ATX24TV_MAKSULLINEN_JÄRJESTELMÄ
    ATX24TV Open UAS

Objective

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Content

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Location and time

Online

Materials

Online

Teaching methods

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Employer connections

N/A

Exam schedules

Online

International connections

N/A

Completion alternatives

.N/A

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Assessment methods and criteria

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Prerequisites

A basic understanding of the Photoshop & Unity interface is beneficial.

Timing

01.01.2024 - 31.07.2025

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Janne Salonen

Groups
  • ATX24TV_MAKSULLINEN_JÄRJESTELMÄ
    ATX24TV Open UAS

Objective

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Content

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Location and time

Online

Materials

Online

Teaching methods

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Employer connections

N/A

Exam schedules

Online

International connections

N/A

Completion alternatives

.N/A

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Assessment methods and criteria

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Prerequisites

A basic understanding of the Photoshop & Unity interface is beneficial.

Timing

01.01.2024 - 31.12.2025

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 200

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Virve Prami

Groups
  • ATX24TV
    NonStop virtual studies year 2024

Objective

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Content

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Location and time

Online

Materials

Online

Teaching methods

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Employer connections

N/A

Exam schedules

Online

International connections

N/A

Completion alternatives

.N/A

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Assessment methods and criteria

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Prerequisites

A basic understanding of the Photoshop & Unity interface is beneficial.

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Janne Salonen

Groups
  • ATX22TV_Study_Packages
    Open UAS: NonStop Study Packages

Objective

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Content

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Location and time

Online

Materials

Online

Teaching methods

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Employer connections

N/A

Exam schedules

Online

International connections

N/A

Completion alternatives

.N/A

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Assessment methods and criteria

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Prerequisites

A basic understanding of the Photoshop & Unity interface is beneficial.

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 200

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Virve Prami

Groups
  • ATX23TV_SYKSY
    Open UAS TestOut and Moodle courses

Objective

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Content

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Location and time

Online

Materials

Online

Teaching methods

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Employer connections

N/A

Exam schedules

Online

International connections

N/A

Completion alternatives

.N/A

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Assessment methods and criteria

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Prerequisites

A basic understanding of the Photoshop & Unity interface is beneficial.

Timing

15.06.2023 - 10.07.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 200

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Virve Prami

Groups
  • ATX23TV_KESÄLOMA
    Kesälomatuuraajan toteutukset

Objective

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Content

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Location and time

Online

Materials

Online

Teaching methods

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Employer connections

N/A

Exam schedules

Online

International connections

N/A

Completion alternatives

.N/A

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Assessment methods and criteria

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Prerequisites

A basic understanding of the Photoshop & Unity interface is beneficial.

Timing

01.01.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 200

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Virve Prami

Groups
  • ATX23TV_KEVÄT
    ATX23TV_KEVÄT

Objective

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Content

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Location and time

Online

Materials

Online

Teaching methods

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Employer connections

N/A

Exam schedules

Online

International connections

N/A

Completion alternatives

.N/A

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Assessment methods and criteria

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Prerequisites

A basic understanding of the Photoshop & Unity interface is beneficial.

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 200

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Virve Prami

Objective

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Content

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Location and time

Online

Materials

Online

Teaching methods

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Employer connections

N/A

Exam schedules

Online

International connections

N/A

Completion alternatives

.N/A

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Assessment methods and criteria

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Prerequisites

A basic understanding of the Photoshop & Unity interface is beneficial.

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 200

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Virve Prami

Objective

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Content

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Location and time

Online

Materials

Online

Teaching methods

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Employer connections

N/A

Exam schedules

Online

International connections

N/A

Completion alternatives

.N/A

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Assessment methods and criteria

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Prerequisites

A basic understanding of the Photoshop & Unity interface is beneficial.

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 200

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Virve Prami

Objective

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Content

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Location and time

Online

Materials

Online

Teaching methods

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Employer connections

N/A

Exam schedules

Online

International connections

N/A

Completion alternatives

.N/A

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Assessment methods and criteria

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Prerequisites

A basic understanding of the Photoshop & Unity interface is beneficial.

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 200

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Virve Prami

Objective

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Content

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Location and time

Online

Materials

Online

Teaching methods

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Employer connections

N/A

Exam schedules

Online

International connections

N/A

Completion alternatives

.N/A

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Assessment methods and criteria

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Prerequisites

A basic understanding of the Photoshop & Unity interface is beneficial.

Timing

01.06.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 200

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Groups
  • ATX22TV
    NonStop virtual studies year 2022

Objective

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Content

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Location and time

Online

Materials

Online

Teaching methods

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Employer connections

N/A

Exam schedules

Online

International connections

N/A

Completion alternatives

.N/A

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Assessment methods and criteria

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Prerequisites

A basic understanding of the Photoshop & Unity interface is beneficial.