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2D Game Art FundamentalsLaajuus (5 op)

Tunnus: TT00FB95

Laajuus

5 op

Opetuskieli

  • englanti

Osaamistavoitteet

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Sisältö

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Esitietovaatimukset

A basic understanding of the Photoshop & Unity interface is beneficial.

Arviointikriteeri, hyväksytty/hylätty

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Ajoitus

16.04.2024 - 31.12.2025

Opintopistemäärä

5 op

Virtuaaliosuus

5 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 240

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Virve Prami
Vastuuopettaja

Janne Salonen

Ryhmät
  • ATX25TV_MAKSULLINEN_JÄRJESTELMÄ
    ATX25TV MAKSULLINEN JÄRJESTELMÄ
  • ATX24TV_MAKSULLINEN_JÄRJESTELMÄ
    ATX24TV MAKSULLINEN JÄRJESTELMÄ

Tavoitteet

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Sisältö

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Aika ja paikka

Online

Oppimateriaalit

Online

Opetusmenetelmät

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

Online

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

.N/A

Sisällön jaksotus

Up to student her-/himself.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteeri, hyväksytty/hylätty

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Arviointimenetelmät ja arvioinnin perusteet

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Esitietovaatimukset

A basic understanding of the Photoshop & Unity interface is beneficial.

Ajoitus

01.01.2024 - 31.07.2025

Opintopistemäärä

5 op

Virtuaaliosuus

5 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 240

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Virve Prami
Vastuuopettaja

Janne Salonen

Ryhmät
  • ATX24TV_MAKSULLINEN_JÄRJESTELMÄ
    ATX24TV MAKSULLINEN JÄRJESTELMÄ

Tavoitteet

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Sisältö

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Aika ja paikka

Online

Oppimateriaalit

Online

Opetusmenetelmät

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

Online

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

.N/A

Sisällön jaksotus

Up to student her-/himself.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteeri, hyväksytty/hylätty

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Arviointimenetelmät ja arvioinnin perusteet

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Esitietovaatimukset

A basic understanding of the Photoshop & Unity interface is beneficial.

Ajoitus

01.01.2024 - 31.12.2025

Opintopistemäärä

5 op

Virtuaaliosuus

5 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 200

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Virve Prami
Vastuuopettaja

Virve Prami

Ryhmät
  • ATX24TV
    NonStop virtuaaliopinnot vuosi 2024

Tavoitteet

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Sisältö

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Aika ja paikka

Online

Oppimateriaalit

Online

Opetusmenetelmät

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

Online

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

.N/A

Sisällön jaksotus

Up to student her-/himself.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteeri, hyväksytty/hylätty

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Arviointimenetelmät ja arvioinnin perusteet

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Esitietovaatimukset

A basic understanding of the Photoshop & Unity interface is beneficial.

Ajoitus

01.08.2023 - 31.12.2023

Opintopistemäärä

5 op

Virtuaaliosuus

5 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 1000

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Virve Prami
Vastuuopettaja

Janne Salonen

Ryhmät
  • ATX22TV_Study_Packages
    Avoin amk: NonStop opintopaketit

Tavoitteet

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Sisältö

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Aika ja paikka

Online

Oppimateriaalit

Online

Opetusmenetelmät

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

Online

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

.N/A

Sisällön jaksotus

Up to student her-/himself.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteeri, hyväksytty/hylätty

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Arviointimenetelmät ja arvioinnin perusteet

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Esitietovaatimukset

A basic understanding of the Photoshop & Unity interface is beneficial.

Ajoitus

01.08.2023 - 31.12.2023

Opintopistemäärä

5 op

Virtuaaliosuus

5 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 200

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Virve Prami
Vastuuopettaja

Virve Prami

Ryhmät
  • ATX23TV_SYKSY
    Avoin amk TestOut ja Moodle kurssit

Tavoitteet

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Sisältö

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Aika ja paikka

Online

Oppimateriaalit

Online

Opetusmenetelmät

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

Online

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

.N/A

Sisällön jaksotus

Up to student her-/himself.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteeri, hyväksytty/hylätty

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Arviointimenetelmät ja arvioinnin perusteet

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Esitietovaatimukset

A basic understanding of the Photoshop & Unity interface is beneficial.

Ajoitus

15.06.2023 - 10.07.2023

Opintopistemäärä

5 op

Virtuaaliosuus

5 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 200

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Virve Prami
Vastuuopettaja

Virve Prami

Ryhmät
  • ATX23TV_KESÄLOMA
    Kesälomatuuraajan toteutukset

Tavoitteet

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Sisältö

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Aika ja paikka

Online

Oppimateriaalit

Online

Opetusmenetelmät

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

Online

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

.N/A

Sisällön jaksotus

Up to student her-/himself.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteeri, hyväksytty/hylätty

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Arviointimenetelmät ja arvioinnin perusteet

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Esitietovaatimukset

A basic understanding of the Photoshop & Unity interface is beneficial.

Ajoitus

01.01.2023 - 31.12.2023

Opintopistemäärä

5 op

Virtuaaliosuus

5 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 200

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Virve Prami
Vastuuopettaja

Virve Prami

Ryhmät
  • ATX23TV_KEVÄT
    ATX23TV_KEVÄT

Tavoitteet

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Sisältö

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Aika ja paikka

Online

Oppimateriaalit

Online

Opetusmenetelmät

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

Online

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

.N/A

Sisällön jaksotus

Up to student her-/himself.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteeri, hyväksytty/hylätty

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Arviointimenetelmät ja arvioinnin perusteet

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Esitietovaatimukset

A basic understanding of the Photoshop & Unity interface is beneficial.

Ajoitus

01.08.2022 - 31.12.2022

Opintopistemäärä

5 op

Virtuaaliosuus

5 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 200

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Virve Prami
Vastuuopettaja

Virve Prami

Tavoitteet

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Sisältö

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Aika ja paikka

Online

Oppimateriaalit

Online

Opetusmenetelmät

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

Online

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

.N/A

Sisällön jaksotus

Up to student her-/himself.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteeri, hyväksytty/hylätty

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Arviointimenetelmät ja arvioinnin perusteet

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Esitietovaatimukset

A basic understanding of the Photoshop & Unity interface is beneficial.

Ajoitus

01.08.2022 - 31.12.2022

Opintopistemäärä

5 op

Virtuaaliosuus

5 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 200

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Virve Prami
Vastuuopettaja

Virve Prami

Tavoitteet

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Sisältö

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Aika ja paikka

Online

Oppimateriaalit

Online

Opetusmenetelmät

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

Online

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

.N/A

Sisällön jaksotus

Up to student her-/himself.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteeri, hyväksytty/hylätty

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Arviointimenetelmät ja arvioinnin perusteet

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Esitietovaatimukset

A basic understanding of the Photoshop & Unity interface is beneficial.

Ajoitus

01.08.2022 - 31.12.2022

Opintopistemäärä

5 op

Virtuaaliosuus

5 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 200

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Virve Prami
Vastuuopettaja

Virve Prami

Tavoitteet

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Sisältö

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Aika ja paikka

Online

Oppimateriaalit

Online

Opetusmenetelmät

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

Online

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

.N/A

Sisällön jaksotus

Up to student her-/himself.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteeri, hyväksytty/hylätty

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Arviointimenetelmät ja arvioinnin perusteet

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Esitietovaatimukset

A basic understanding of the Photoshop & Unity interface is beneficial.

Ajoitus

01.08.2022 - 31.12.2022

Opintopistemäärä

5 op

Virtuaaliosuus

5 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 200

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Virve Prami
Vastuuopettaja

Virve Prami

Tavoitteet

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Sisältö

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Aika ja paikka

Online

Oppimateriaalit

Online

Opetusmenetelmät

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

Online

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

.N/A

Sisällön jaksotus

Up to student her-/himself.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteeri, hyväksytty/hylätty

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Arviointimenetelmät ja arvioinnin perusteet

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Esitietovaatimukset

A basic understanding of the Photoshop & Unity interface is beneficial.

Ajoitus

01.06.2022 - 31.12.2022

Opintopistemäärä

5 op

Virtuaaliosuus

5 op

Toteutustapa

Etäopetus

Yksikkö

ICT ja tuotantotalous

Toimipiste

Karaportti 2

Opetuskielet
  • Englanti
Paikat

0 - 200

Koulutus
  • Tieto- ja viestintätekniikan tutkinto-ohjelma
Opettaja
  • Virve Prami
Ryhmät
  • ATX22TV
    NonStop virtuaaliopinnot vuosi 2022

Tavoitteet

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Sisältö

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Aika ja paikka

Online

Oppimateriaalit

Online

Opetusmenetelmät

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Harjoittelu- ja työelämäyhteistyö

N/A

Tenttien ajankohdat ja uusintamahdollisuudet

Online

Kansainvälisyys

N/A

Toteutuksen valinnaiset suoritustavat

.N/A

Sisällön jaksotus

Up to student her-/himself.

Arviointiasteikko

Hyväksytty/Hylätty

Arviointikriteeri, hyväksytty/hylätty

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Arviointimenetelmät ja arvioinnin perusteet

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Esitietovaatimukset

A basic understanding of the Photoshop & Unity interface is beneficial.