Skip to main content

Game Design and Gamefication - Part 1Laajuus (5 cr)

Code: TT00EZ28

Credits

5 op

Teaching language

  • English

Objective

After completing the course, student can create valid game ideas, create a concept for them and understand what makes a good game or a game idea and knows methods how to improve their game design. Outcome from the course is completion of multiple very educational exercises. Main output is your game concept created by the Game Design Canvas tool.

Content

Game Design and Gamefication Part 1 - course teaches you the secrets to game design and can used both for game design and gamefication. Your educator is a highly experienced game designer who has worked on 100 published titles and received 30 industry awards. The course offers a very practical approach to learn game design and covers following areas: 1) game design theory 2) ideas and concepts and how to evaluate those 3) creating a game concept 4) monetisation and free to play (F2P) 5) creating storyline, game texts or storyboards 6) lots of exercises, examples, templates, videos and other material.

Prerequisites

None.

Assessment criteria, approved/failed

Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Timing

16.04.2024 - 31.12.2025

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Janne Salonen

Groups
  • ATX25TV_MAKSULLINEN_JÄRJESTELMÄ
    Open UAS 2025
  • ATX24TV_MAKSULLINEN_JÄRJESTELMÄ
    ATX24TV Open UAS

Objective

After completing the course, student can create valid game ideas, create a concept for them and understand what makes a good game or a game idea and knows methods how to improve their game design. Outcome from the course is completion of multiple very educational exercises. Main output is your game concept created by the Game Design Canvas tool.

Content

Game Design and Gamefication Part 1 - course teaches you the secrets to game design and can used both for game design and gamefication. Your educator is a highly experienced game designer who has worked on 100 published titles and received 30 industry awards. The course offers a very practical approach to learn game design and covers following areas: 1) game design theory 2) ideas and concepts and how to evaluate those 3) creating a game concept 4) monetisation and free to play (F2P) 5) creating storyline, game texts or storyboards 6) lots of exercises, examples, templates, videos and other material.

Location and time

Online. Course can be done in own pace.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to videos, templates, checklists and games.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Assessment methods and criteria

Evaluation criteria
Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Exam schedule and retests
Can be find in study environment.

Prerequisites

None.

Timing

01.01.2024 - 31.07.2025

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Janne Salonen

Groups
  • ATX24TV_MAKSULLINEN_JÄRJESTELMÄ
    ATX24TV Open UAS

Objective

After completing the course, student can create valid game ideas, create a concept for them and understand what makes a good game or a game idea and knows methods how to improve their game design. Outcome from the course is completion of multiple very educational exercises. Main output is your game concept created by the Game Design Canvas tool.

Content

Game Design and Gamefication Part 1 - course teaches you the secrets to game design and can used both for game design and gamefication. Your educator is a highly experienced game designer who has worked on 100 published titles and received 30 industry awards. The course offers a very practical approach to learn game design and covers following areas: 1) game design theory 2) ideas and concepts and how to evaluate those 3) creating a game concept 4) monetisation and free to play (F2P) 5) creating storyline, game texts or storyboards 6) lots of exercises, examples, templates, videos and other material.

Location and time

Online. Course can be done in own pace.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to videos, templates, checklists and games.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Assessment methods and criteria

Evaluation criteria
Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Exam schedule and retests
Can be find in study environment.

Prerequisites

None.

Timing

01.01.2024 - 31.12.2025

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Virve Prami

Groups
  • ATX24TV
    NonStop virtual studies year 2024

Objective

After completing the course, student can create valid game ideas, create a concept for them and understand what makes a good game or a game idea and knows methods how to improve their game design. Outcome from the course is completion of multiple very educational exercises. Main output is your game concept created by the Game Design Canvas tool.

Content

Game Design and Gamefication Part 1 - course teaches you the secrets to game design and can used both for game design and gamefication. Your educator is a highly experienced game designer who has worked on 100 published titles and received 30 industry awards. The course offers a very practical approach to learn game design and covers following areas: 1) game design theory 2) ideas and concepts and how to evaluate those 3) creating a game concept 4) monetisation and free to play (F2P) 5) creating storyline, game texts or storyboards 6) lots of exercises, examples, templates, videos and other material.

Location and time

Online. Course can be done in own pace.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to videos, templates, checklists and games.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Assessment methods and criteria

Evaluation criteria
Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Exam schedule and retests
Can be find in study environment.

Prerequisites

None.

Timing

22.01.2024 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Groups
  • ATX22_SYKSY
    ATX22_Autumn

Objective

After completing the course, student can create valid game ideas, create a concept for them and understand what makes a good game or a game idea and knows methods how to improve their game design. Outcome from the course is completion of multiple very educational exercises. Main output is your game concept created by the Game Design Canvas tool.

Content

Game Design and Gamefication Part 1 - course teaches you the secrets to game design and can used both for game design and gamefication. Your educator is a highly experienced game designer who has worked on 100 published titles and received 30 industry awards. The course offers a very practical approach to learn game design and covers following areas: 1) game design theory 2) ideas and concepts and how to evaluate those 3) creating a game concept 4) monetisation and free to play (F2P) 5) creating storyline, game texts or storyboards 6) lots of exercises, examples, templates, videos and other material.

Location and time

Online. Course can be done in own pace.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to videos, templates, checklists and games.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Assessment methods and criteria

Evaluation criteria
Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Exam schedule and retests
Can be find in study environment.

Prerequisites

None.

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 1000

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Janne Salonen

Groups
  • ATX22TV_Study_Packages
    Open UAS: NonStop Study Packages

Objective

After completing the course, student can create valid game ideas, create a concept for them and understand what makes a good game or a game idea and knows methods how to improve their game design. Outcome from the course is completion of multiple very educational exercises. Main output is your game concept created by the Game Design Canvas tool.

Content

Game Design and Gamefication Part 1 - course teaches you the secrets to game design and can used both for game design and gamefication. Your educator is a highly experienced game designer who has worked on 100 published titles and received 30 industry awards. The course offers a very practical approach to learn game design and covers following areas: 1) game design theory 2) ideas and concepts and how to evaluate those 3) creating a game concept 4) monetisation and free to play (F2P) 5) creating storyline, game texts or storyboards 6) lots of exercises, examples, templates, videos and other material.

Location and time

Online. Course can be done in own pace.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to videos, templates, checklists and games.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Assessment methods and criteria

Evaluation criteria
Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Exam schedule and retests
Can be find in study environment.

Prerequisites

None.

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Virve Prami

Groups
  • ATX23TV_SYKSY
    Open UAS TestOut and Moodle courses

Objective

After completing the course, student can create valid game ideas, create a concept for them and understand what makes a good game or a game idea and knows methods how to improve their game design. Outcome from the course is completion of multiple very educational exercises. Main output is your game concept created by the Game Design Canvas tool.

Content

Game Design and Gamefication Part 1 - course teaches you the secrets to game design and can used both for game design and gamefication. Your educator is a highly experienced game designer who has worked on 100 published titles and received 30 industry awards. The course offers a very practical approach to learn game design and covers following areas: 1) game design theory 2) ideas and concepts and how to evaluate those 3) creating a game concept 4) monetisation and free to play (F2P) 5) creating storyline, game texts or storyboards 6) lots of exercises, examples, templates, videos and other material.

Location and time

Online. Course can be done in own pace.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to videos, templates, checklists and games.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Assessment methods and criteria

Evaluation criteria
Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Exam schedule and retests
Can be find in study environment.

Prerequisites

None.

Timing

15.06.2023 - 10.07.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Virve Prami

Groups
  • ATX23TV_KESÄLOMA
    Kesälomatuuraajan toteutukset

Objective

After completing the course, student can create valid game ideas, create a concept for them and understand what makes a good game or a game idea and knows methods how to improve their game design. Outcome from the course is completion of multiple very educational exercises. Main output is your game concept created by the Game Design Canvas tool.

Content

Game Design and Gamefication Part 1 - course teaches you the secrets to game design and can used both for game design and gamefication. Your educator is a highly experienced game designer who has worked on 100 published titles and received 30 industry awards. The course offers a very practical approach to learn game design and covers following areas: 1) game design theory 2) ideas and concepts and how to evaluate those 3) creating a game concept 4) monetisation and free to play (F2P) 5) creating storyline, game texts or storyboards 6) lots of exercises, examples, templates, videos and other material.

Location and time

Online. Course can be done in own pace.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to videos, templates, checklists and games.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Assessment methods and criteria

Evaluation criteria
Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Exam schedule and retests
Can be find in study environment.

Prerequisites

None.

Timing

23.01.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Groups
  • ATX23TV
    NonStop virtual studies year 2023

Objective

After completing the course, student can create valid game ideas, create a concept for them and understand what makes a good game or a game idea and knows methods how to improve their game design. Outcome from the course is completion of multiple very educational exercises. Main output is your game concept created by the Game Design Canvas tool.

Content

Game Design and Gamefication Part 1 - course teaches you the secrets to game design and can used both for game design and gamefication. Your educator is a highly experienced game designer who has worked on 100 published titles and received 30 industry awards. The course offers a very practical approach to learn game design and covers following areas: 1) game design theory 2) ideas and concepts and how to evaluate those 3) creating a game concept 4) monetisation and free to play (F2P) 5) creating storyline, game texts or storyboards 6) lots of exercises, examples, templates, videos and other material.

Location and time

Online. Course can be done in own pace.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to videos, templates, checklists and games.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Assessment methods and criteria

Evaluation criteria
Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Exam schedule and retests
Can be find in study environment.

Prerequisites

None.

Timing

23.01.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Groups
  • ATX22TVS
    Open UAS: NonStop Autumn 2022

Objective

After completing the course, student can create valid game ideas, create a concept for them and understand what makes a good game or a game idea and knows methods how to improve their game design. Outcome from the course is completion of multiple very educational exercises. Main output is your game concept created by the Game Design Canvas tool.

Content

Game Design and Gamefication Part 1 - course teaches you the secrets to game design and can used both for game design and gamefication. Your educator is a highly experienced game designer who has worked on 100 published titles and received 30 industry awards. The course offers a very practical approach to learn game design and covers following areas: 1) game design theory 2) ideas and concepts and how to evaluate those 3) creating a game concept 4) monetisation and free to play (F2P) 5) creating storyline, game texts or storyboards 6) lots of exercises, examples, templates, videos and other material.

Location and time

Online. Course can be done in own pace.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to videos, templates, checklists and games.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Assessment methods and criteria

Evaluation criteria
Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Exam schedule and retests
Can be find in study environment.

Prerequisites

None.

Timing

01.01.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Virve Prami

Groups
  • ATX23TV_KEVÄT
    ATX23TV_KEVÄT

Objective

After completing the course, student can create valid game ideas, create a concept for them and understand what makes a good game or a game idea and knows methods how to improve their game design. Outcome from the course is completion of multiple very educational exercises. Main output is your game concept created by the Game Design Canvas tool.

Content

Game Design and Gamefication Part 1 - course teaches you the secrets to game design and can used both for game design and gamefication. Your educator is a highly experienced game designer who has worked on 100 published titles and received 30 industry awards. The course offers a very practical approach to learn game design and covers following areas: 1) game design theory 2) ideas and concepts and how to evaluate those 3) creating a game concept 4) monetisation and free to play (F2P) 5) creating storyline, game texts or storyboards 6) lots of exercises, examples, templates, videos and other material.

Location and time

Online. Course can be done in own pace.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to videos, templates, checklists and games.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Assessment methods and criteria

Evaluation criteria
Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Exam schedule and retests
Can be find in study environment.

Prerequisites

None.

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Virve Prami

Objective

After completing the course, student can create valid game ideas, create a concept for them and understand what makes a good game or a game idea and knows methods how to improve their game design. Outcome from the course is completion of multiple very educational exercises. Main output is your game concept created by the Game Design Canvas tool.

Content

Game Design and Gamefication Part 1 - course teaches you the secrets to game design and can used both for game design and gamefication. Your educator is a highly experienced game designer who has worked on 100 published titles and received 30 industry awards. The course offers a very practical approach to learn game design and covers following areas: 1) game design theory 2) ideas and concepts and how to evaluate those 3) creating a game concept 4) monetisation and free to play (F2P) 5) creating storyline, game texts or storyboards 6) lots of exercises, examples, templates, videos and other material.

Location and time

Online. Course can be done in own pace.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to videos, templates, checklists and games.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Assessment methods and criteria

Evaluation criteria
Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Exam schedule and retests
Can be find in study environment.

Prerequisites

None.

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Virve Prami

Objective

After completing the course, student can create valid game ideas, create a concept for them and understand what makes a good game or a game idea and knows methods how to improve their game design. Outcome from the course is completion of multiple very educational exercises. Main output is your game concept created by the Game Design Canvas tool.

Content

Game Design and Gamefication Part 1 - course teaches you the secrets to game design and can used both for game design and gamefication. Your educator is a highly experienced game designer who has worked on 100 published titles and received 30 industry awards. The course offers a very practical approach to learn game design and covers following areas: 1) game design theory 2) ideas and concepts and how to evaluate those 3) creating a game concept 4) monetisation and free to play (F2P) 5) creating storyline, game texts or storyboards 6) lots of exercises, examples, templates, videos and other material.

Location and time

Online. Course can be done in own pace.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to videos, templates, checklists and games.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Assessment methods and criteria

Evaluation criteria
Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Exam schedule and retests
Can be find in study environment.

Prerequisites

None.

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Virve Prami

Objective

After completing the course, student can create valid game ideas, create a concept for them and understand what makes a good game or a game idea and knows methods how to improve their game design. Outcome from the course is completion of multiple very educational exercises. Main output is your game concept created by the Game Design Canvas tool.

Content

Game Design and Gamefication Part 1 - course teaches you the secrets to game design and can used both for game design and gamefication. Your educator is a highly experienced game designer who has worked on 100 published titles and received 30 industry awards. The course offers a very practical approach to learn game design and covers following areas: 1) game design theory 2) ideas and concepts and how to evaluate those 3) creating a game concept 4) monetisation and free to play (F2P) 5) creating storyline, game texts or storyboards 6) lots of exercises, examples, templates, videos and other material.

Location and time

Online. Course can be done in own pace.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to videos, templates, checklists and games.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Assessment methods and criteria

Evaluation criteria
Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Exam schedule and retests
Can be find in study environment.

Prerequisites

None.

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Teacher in charge

Virve Prami

Objective

After completing the course, student can create valid game ideas, create a concept for them and understand what makes a good game or a game idea and knows methods how to improve their game design. Outcome from the course is completion of multiple very educational exercises. Main output is your game concept created by the Game Design Canvas tool.

Content

Game Design and Gamefication Part 1 - course teaches you the secrets to game design and can used both for game design and gamefication. Your educator is a highly experienced game designer who has worked on 100 published titles and received 30 industry awards. The course offers a very practical approach to learn game design and covers following areas: 1) game design theory 2) ideas and concepts and how to evaluate those 3) creating a game concept 4) monetisation and free to play (F2P) 5) creating storyline, game texts or storyboards 6) lots of exercises, examples, templates, videos and other material.

Location and time

Online. Course can be done in own pace.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to videos, templates, checklists and games.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Assessment methods and criteria

Evaluation criteria
Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Exam schedule and retests
Can be find in study environment.

Prerequisites

None.

Timing

24.01.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Groups
  • ATX22TV
    NonStop virtual studies year 2022

Objective

After completing the course, student can create valid game ideas, create a concept for them and understand what makes a good game or a game idea and knows methods how to improve their game design. Outcome from the course is completion of multiple very educational exercises. Main output is your game concept created by the Game Design Canvas tool.

Content

Game Design and Gamefication Part 1 - course teaches you the secrets to game design and can used both for game design and gamefication. Your educator is a highly experienced game designer who has worked on 100 published titles and received 30 industry awards. The course offers a very practical approach to learn game design and covers following areas: 1) game design theory 2) ideas and concepts and how to evaluate those 3) creating a game concept 4) monetisation and free to play (F2P) 5) creating storyline, game texts or storyboards 6) lots of exercises, examples, templates, videos and other material.

Location and time

Online. Course can be done in own pace.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to videos, templates, checklists and games.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Assessment methods and criteria

Evaluation criteria
Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Exam schedule and retests
Can be find in study environment.

Prerequisites

None.

Timing

24.01.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

5 op

Mode of delivery

Distance learning

Unit

School of ICT

Campus

Karaportti 2

Teaching languages
  • English
Seats

0 - 240

Degree programmes
  • Information and Communication Technology
Teachers
  • Virve Prami
Groups
  • ATX22TVK
    Ope UAS: NonStop Spring 2022

Objective

After completing the course, student can create valid game ideas, create a concept for them and understand what makes a good game or a game idea and knows methods how to improve their game design. Outcome from the course is completion of multiple very educational exercises. Main output is your game concept created by the Game Design Canvas tool.

Content

Game Design and Gamefication Part 1 - course teaches you the secrets to game design and can used both for game design and gamefication. Your educator is a highly experienced game designer who has worked on 100 published titles and received 30 industry awards. The course offers a very practical approach to learn game design and covers following areas: 1) game design theory 2) ideas and concepts and how to evaluate those 3) creating a game concept 4) monetisation and free to play (F2P) 5) creating storyline, game texts or storyboards 6) lots of exercises, examples, templates, videos and other material.

Location and time

Online. Course can be done in own pace.

Materials

Online.

Teaching methods

100% Online (Self-Study) course. The course includes theory and exercise parts, in addition to videos, templates, checklists and games.

Employer connections

N/A

Exam schedules

N/A

International connections

N/A

Completion alternatives

N/A

Student workload

Up to Student her-/himself.

Content scheduling

Up to Student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Assessment methods and criteria

Evaluation criteria
Showing understanding of game design and ability to apply the learned when creating the game concept and completing the 8 required exercises.

Exam schedule and retests
Can be find in study environment.

Prerequisites

None.