Concept ArtLaajuus (5 cr)
Course unit code: KM00ER89
General information
- Credits
- 5 cr
- Teaching language
- Finnish
Objective
The student masters the methods and tools of conceptual art. The student produces visual material for the design of game, animation or film projects.
Content
• Concept art objectives
• Importance of concept art in productions
• Applying image building lessons in concept art
• Designing environments and characters
• Speedpainting
Qualifications
Knowledge of pixel and vector graphics. Illustrative expertise.
Assessment criteria, satisfactory (1)
The student
• is able to produce the visual material needed to design game, animation or film projects
• is able to express perspective and composition in their work
• is able to produce characters that visualise their role in the story.
Assessment criteria, good (3)
The student
• is able to produce high-quality visual material needed in the design of game, animation or film projects
• is able to apply their perspective, composition and colour composition skills in their work
• is able to produce characters who clearly represent their role visually
• is able to delve into the era and place to be illustrated.
Assessment criteria, excellent (5)
The student
• is able to produce excellent visual material needed in the design of game, animation or film projects
• is able to apply and develop their skills of perspective, composition and colour composition in their work
• is able to produce characters who clearly represent their role visually and belong to the same story
• is able to delve into the era and place to be illustrated and acquire the information they need independently.
Assessment criteria, approved/failed
The student
• is able to produce the visual material needed to design game, animation or film projects
• is able to express perspective and composition in their work
• is able to produce characters that visualise their role in the story.