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Game EnginesLaajuus (5 cr)

Course unit code: KM00ES29

General information


Credits
5 cr
Teaching language
Finnish

Objective

The student
• understands the possibilities of game engines and the design requirements for the visual components used in them
• is able to produce visual content in a gaming environment and produce interactive and playable content
• knows the possibilities of game engines and real-time rendering in content production.

Content

• Design process, idea, sketching
• Preparation of graphics and animation for the game engine
• Editing 3D content for game engine use
• Game engines, their operating principles, use, elements, textures, lighting and rendering
• Interactivity, basics of script and node-based programming
• Publishing platforms

Qualifications

Knowledge of pixel and vector graphics.
Basic knowledge of 3D graphics, animation and interactive media design

Assessment criteria, satisfactory (1)

The student is able to prepare visual media content and compile a simple interactive entity running for a game engine, as well as publish it on a selected platform.

Assessment criteria, good (3)

The student is able to design and produce an interactive entity running on a game engine, and to publish it on different platforms, taking into account its characteristics.

Assessment criteria, excellent (5)

The student is able to design an interactive entity that works with a game engine. The student is able to produce and prepare material by making use of the features of the game engine and compiling a functional, high-quality interactive entity, taking into account the special features of the publishing platform.

Assessment criteria, approved/failed

The student is able to prepare visual media content and compile a simple interactive entity running for a game engine, as well as publish it on a selected platform.

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