Game Server ProgrammingLaajuus (5 cr)
Course unit code: TX00EW66
General information
- Credits
- 5 cr
Objective
After completing this course student:
- Can define and build background systems for games
- Can work with stable and safe technologies that are used with background systems
- Can build web service based on REST architecture
- Can create NoSQL database and use MongoDB database to store and read data for scalable games.
- Can extend Photon Server with custom web service and plugins
Content
Content of the course includes topics like building scalable and safe background systems, cloud services and security and examples of typical background solutions of different games. The course includes also overview to NoSQL databases and detailed usage of MongoDB. During the course will be built web service based on REST architecture that saves and reads data from MongoDB database and works expansion for Photon Server.
Qualifications
Tietokannat ja pelipalvelimet, tietorakenteet ja algoritmit, ohjelmistoarkkitehtuurit ja -mallit
Assessment criteria, satisfactory (1)
- Student understands basics of game background systems
- Student has been active on the course
Assessment criteria, good (3)
- Student has good knowledge of game background systems and can solve practical problems
- Students has passed required basic tasks
Assessment criteria, excellent (5)
- Student as adapted course topics very well
- Students has proven to be able to solve challenging tasks during course using skill learned on the course
Assessment criteria, approved/failed
- Student understands basics of game background systems
- Student has been active on the course