Graphics ProgrammingLaajuus (5 cr)
Course unit code: TX00EW67
General information
- Credits
- 5 cr
Objective
The student learns the principles and programming methods for producing 3D graphics
Content
- graphics APIs
- projections and transformations
- lighting models and texture mapping
- shader programming
Qualifications
Data Structures and Algorithms, Fundamentals of Programming, C++ programming
Assessment criteria, satisfactory (1)
Graphics APIs:
- The student can produce simple 3D graphics using OpenGL library
Projections and transformations:
- The student knows what projections and transformations are
Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are
Assessment criteria, good (3)
Graphics APIs:
- The student can produce 3D graphics using OpenGL library
Projections and transformations:
- The student knows what projections and transformations are and is able to define them with OpenGL library
Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are
Assessment criteria, excellent (5)
Graphics APIs:
- The student can produce 3D graphics using OpenGL library
Projections and transformations:
- The student knows what projections and transformations are and is able to define them with OpenGL library
Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are and is able to define them with OpenGL library
Assessment criteria, approved/failed
Graphics APIs:
- The student can produce simple 3D graphics using OpenGL library
Projections and transformations:
- The student knows what projections and transformations are
Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are