Monetisation Design (5 ECTS)
Code: TT00FL02-3001
General information
- Timing
- 01.08.2024 - 17.10.2024
- Implementation has ended.
- Number of ECTS credits allocated
- 5 ECTS
- Virtual portion
- 5 ECTS
- Mode of delivery
- Online
- Campus
- Karaportti 2
- Teaching languages
- English
- Seats
- 0 - 240
- Degree programmes
- Information and Communication Technology
- Teacher in charge
- Janne Salonen
- Groups
-
hakijan_työpöydältä_poistetut_toteutuksetImplementation which has been removed from hakijan työpöytä
- Course
- TT00FL02
Learning outcomes
Student will be able to design a monetisation to a game which can possibly deliver income. Student can avoid common pitfalls and understand what are the key elements and approaches when creating monetisation to a game. included. Course created by an industry veteran with over 20+ years of experience in games.
Content
Monetisation Design course covers how to design profitable monetisation for a game. We will cover what you actually need to design, consider and - calculate, and what works and what doesn’t. Bunch of useful tips and tricks, use cases and what not to do are included. Course created by an industry veteran with over 20+ years of experience in games.
Prerequisites
None.
Teaching methods
100% Online (Self-Study) course. The course includes theory and exercise parts.
Location and time
100% Online (Self-Study) course.
Learning materials and recommended literature
Online.
Alternative completion methods of implementation
N/A
Internship and working life connections
N/A
Exam dates and retake possibilities
Onine.
International connections
N/A
Student workload
Up to Student her-/himself.
Content scheduling
Up to Student her-/himself.
Further information for students
Course teacher is Juha Huhtakallio juha.huhtakallio@edugametion.fi
Assessment methods and criteria
Understanding of the key concepts and completing the self study (tested with small quizzes) and successfully completing the exercises.
Evaluation scale
Hyväksytty/Hylätty
Assessment criteria, approved/failed
Pass/Fail
Understanding of the key concepts and completing the self study (tested with small quizzes) and successfully completing the exercises.