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Advanced Studies in Programming (5 ECTS)

Code: KX00ED40-3001

General information


Enrollment
02.05.2022 - 04.09.2022
Registration for the implementation has ended.
Timing
29.09.2022 - 14.10.2022
Implementation has ended.
Number of ECTS credits allocated
5 ECTS
Mode of delivery
On-campus
Campus
Hämeentie 135 D
Teaching languages
Finnish
Seats
0 - 20
Degree programmes
Design
Teachers
Turkka Loimisto
Teacher in charge
Turkka Loimisto
Course
KX00ED40
No reservations found for implementation KX00ED40-3001!

Learning outcomes

The student will be able to identify the most common programming tools used to develop XR applications and to select the most appropriate tools for the purpose. The student is able to implement demanding functionalities in XR applications using programming tools.

Content

During the course, the student expands their programming skills acquired during the course Programming.

- Most common programming tools for XR applications
- Most common programming tools for game engines
- Programming of more demanding functionalities

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student knows the basics of programming as well as programming tools and environments.

Assessment criteria, good (3)

The student is able to program his / her own XR applications using programming tools and environments sensibly.

Assessment criteria, excellent (5)

The student is able to create high-quality own XR applications using professional programming tools and environments. He is able to compare different technical solutions and apply the ones best suited to his own needs.

Assessment criteria, approved/failed

The student knows the basics of programming as well as programming tools and environments.

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