Skip to main content

3D Project, Moving Image (15 ECTS)

Code: KM00ER48-3002

General information


Enrollment
28.11.2022 - 08.01.2023
Registration for the implementation has ended.
Timing
27.02.2023 - 14.05.2023
Implementation has ended.
Number of ECTS credits allocated
15 ECTS
Mode of delivery
On-campus
Unit
(2019-2024) School of Media, Design and Conservation
Campus
Hämeentie 135 D
Teaching languages
Finnish
Seats
0 - 22
Degree programmes
Design
Teachers
Kristian Simolin
Peke Huuhtanen
Teacher in charge
Peke Huuhtanen
Groups
KXE22S13D
3D Animation and Visualization
Course
KM00ER48

Implementation has 9 reservations. Total duration of reservations is 63 h 0 min.

Time Topic Location
Tue 02.05.2023 time 09:00 - 16:00
(7 h 0 min)
3D-projekti, liikkuva kuva KM00ER48-3002
AR426 Digitila Gimbal
Wed 03.05.2023 time 09:00 - 16:00
(7 h 0 min)
3D-projekti, liikkuva kuva KM00ER48-3002
AR426 Digitila Gimbal
Thu 04.05.2023 time 09:00 - 16:00
(7 h 0 min)
3D-projekti, liikkuva kuva KM00ER48-3002
AR426 Digitila Gimbal
Fri 05.05.2023 time 09:00 - 16:00
(7 h 0 min)
3D-projekti, liikkuva kuva KM00ER48-3002
AR426 Digitila Gimbal
Mon 08.05.2023 time 09:00 - 16:00
(7 h 0 min)
3D-projekti, liikkuva kuva KM00ER48-3002
AR426 Digitila Gimbal
Tue 09.05.2023 time 09:00 - 16:00
(7 h 0 min)
3D-projekti, liikkuva kuva KM00ER48-3002
AR426 Digitila Gimbal
Wed 10.05.2023 time 09:00 - 16:00
(7 h 0 min)
3D-projekti, liikkuva kuva KM00ER48-3002
AR426 Digitila Gimbal
Thu 11.05.2023 time 09:00 - 16:00
(7 h 0 min)
3D-projekti, liikkuva kuva KM00ER48-3002
AR426 Digitila Gimbal
Fri 12.05.2023 time 09:00 - 16:00
(7 h 0 min)
3D-projekti, liikkuva kuva KM00ER48-3002
AR426 Digitila Gimbal
Changes to reservations may be possible.

Objective

The student
• knows the key concepts and terminology and masters the fundamentals of 3D animation
• is able to implement short animations
• can identify potential contexts for 3D graphics
• knows the methods of real-time 3D graphics and is able to prepare material for real-time applications
• is able to implement interactive elements and understand the principles of programming.

Content

• General principles of animation
• Basic concepts and terminology of 3D animation
• Tools and methods of 3D animation
• Rendering of 3D animation
• Producing 3D material for real-time graphics
• Implementing interactive features
• Implementing a small real-time application

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student
• is familiar with the terminology of 3D animation and real-time 3D graphics
• knows basic animation methods as well as methods of making real-time graphics.

Assessment criteria, good (3)

The student
• masters the terminology of 3D animation and real-time 3D graphics
• knows basic animation methods as well as methods of making real-time graphics
• is able to apply methods in assignments.

Assessment criteria, excellent (5)

The student
• masters the terminology of 3D animation and real-time 3D graphics
• knows basic animation methods as well as methods of making real-time graphics
• is able to apply and research new methods independently in assignments.

Assessment criteria, approved/failed

The student
• is familiar with the terminology of 3D animation and real-time 3D graphics
• knows basic animation methods as well as methods of making real-time graphics.

Go back to top of page