Music and Sound for Games (5 ECTS)
Code: C-02504-HG00CI50-3001
General information
- Enrollment
- 01.04.2025 - 16.05.2025
- Registration for the implementation has ended.
- Timing
- 20.05.2025 - 31.07.2025
- Implementation is running.
- Number of ECTS credits allocated
- 5 ECTS
- Mode of delivery
- On-campus and online
- Institution
- JAMK University of Applied Sciences, Pääkampus
- Teaching languages
- English
- Seats
- 0 - 20
- Course
- C-02504-HG00CI50
Materials
Aristopoulos, M. The Game Music Toolbox, 2023. Enns, M. Understanding Game Scoring, 2021. Phillips, W. A Composer’s Guide to Game Music, 2014. Sinclair, J-L. Principles of Game Audio and Sound Design, 2020.
Employer connections
Possible guest lectures concerning the topic.
Exam schedules
There will be no exam during this course. The main basis for assessment is the individual summer project a.k.a. "Final Boss", where students showcase their learning. Completing smaller assignments and course activity as well as self-assessment will also contribute to the grade.
Completion alternatives
You have the right to apply for recognition of your studies if you have prior learning (e.g. university studies completed elsewhere) that can be accredited towards the degree you are currently completing. The recognition of prior learning is possible in three primary ways: accreditation (replacement or inclusion), recognition of informal learning and studification. More precise info: JAMK Degree Regulations, section 17.
Student workload
One credit corresponds to an average of 27 hours of work, which means that the load of 5 credits is approximately 135 hours. The 135 hours will divide roughly in the following way: Intensive studies lectures: ~35 hours Intensive studies self-study: ~35 hours Final Boss: ~65 hours
Teaching methods
The course will be executed as a two-week intensive hybrid period, which is succeeded by individual project work over the summer. During the intensive period Jamk degree students are required to be present face-to-face, but students via open studies and Campus Online are allowed to join remotely. The course consists of case study and project-based learning. The course will be implemented by general lectures, learning assignments and practical project work. During the course the student will learn the basic terminology and the general mindset of music and sound design in games through practice; the student will learn the basics of how to use a digital audio workstation and become acquainted with other tools and the conventions of making game sounds and music.
Evaluation scale
0-5