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XR Technologies (15 cr)

Code: KM00FM54-3001

General information


Enrollment
05.05.2025 - 24.08.2025
Registration for implementation has not started yet.
Timing
20.10.2025 - 12.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
15 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of Media, Design and Conservation
Campus
Hämeentie 135 D
Teaching languages
English
Seats
0 - 24
Degree programmes
XR Design
Teachers
Turkka Loimisto
Markku Luotonen
Teacher in charge
Turkka Loimisto
Groups
KXJ24S1
XR Design, päivä
Course
KM00FM54

Implementation has 40 reservations. Total duration of reservations is 280 h 0 min.

Time Topic Location
Mon 20.10.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Tue 21.10.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Wed 22.10.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Thu 23.10.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Fri 24.10.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Mon 27.10.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Tue 28.10.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Wed 29.10.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Thu 30.10.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Fri 31.10.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Mon 03.11.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Tue 04.11.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Wed 05.11.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Thu 06.11.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Fri 07.11.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Mon 10.11.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Tue 11.11.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Wed 12.11.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Thu 13.11.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Fri 14.11.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Mon 17.11.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Tue 18.11.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Wed 19.11.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Thu 20.11.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Fri 21.11.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Mon 24.11.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Tue 25.11.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Wed 26.11.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Thu 27.11.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Fri 28.11.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Mon 01.12.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Tue 02.12.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Wed 03.12.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Thu 04.12.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Fri 05.12.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Mon 08.12.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Tue 09.12.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Wed 10.12.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Thu 11.12.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Fri 12.12.2025 time 09:00 - 16:00
(7 h 0 min)
XR Technologies KM00FM54-3001
AR454 Digitila Rotation
Changes to reservations may be possible.

Objective

The students are able to create XR applications for various platforms using game engines. They are aware of the opportunities and limitations of different XR technologies and ecosystems and are familiar with the future prospects of the industry.

Content

The students get acquainted with different XR technologies and environments through a project. During the course, the students will design and produce XR applications utilizing and supplementing previously acquired knowledge and skills.

- XR application design process: ideation, scheduling, project management, resourcing, and implementation
- Knowledge of XR technology
- Further development of 3D modelling skills
- Further development of game engine skills

Location and time

The course will have an 80% attendance requirement within our XR classroom. This can mean one remote day per week.

If you need a lot more flexibility to your attendance, consider alternative methods for completing the course.

Materials

All course materials will be posted on the Teams -channel created for this course.

Teaching methods

This is a project-based, hands-on course. You will design your own project, present your plan and receive feedback. Refine your project through critique and iterative evaluation. This includes Demo-Fridays for feedback for shared inspiration. There will also be daily progress presentations from students.

We will foster an atmosphere of collaboration and support with an effort to accommodate and welcome each member of our small learning community.

Lectures will provide introduction to the fundaments through examples. Lectures will be streamed and recorded. Most of the course is dedicated to independent project work. You will have some access to direct, personalized support from the senior lecturer in the classroom.

Individual one-on-one evaluation sessions are also incorporated into the course, tracking your progress and helping you to focus your aspirations towards building an actionable, professional career.

For the final presentation you will produce a video of your project to be viewed collectively, discussing and recognizing the efforts of each student.

Exam schedules

-

Completion alternatives

If you are unable to join the course as a contact course at campus, you can complete it on your own. Please come to negotiate this separately with me!

From the course materials, you can see the goals and scope of the course. On your independent work, you won't have full access to the support you'd get from the classroom.

Requirement is a project video delivery similar to attendees. On top of that, you need to keep a developer diary listing completed tasks every day (include images) and track hours for each day.

1 credit = 27 hours.
5 credit course = 135h
10 credit course = 270h
15 credit course = 405h

Student workload

Attending the course, you're expected to work from 9:15 to 15:00 during weekdays.

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student knows the basics of implementing XR applications on different platforms using game engines and industry software. Is familiar with the possibilities and limitations of different XR technologies and ecosystems. Has ideated and worked on his/her own XR project.

Assessment criteria, good (3)

Implements XR applications on different platforms using game engines and industry software. Is familiar with the possibilities and limitations of different XR technologies and ecosystems and with the future prospects of the field. Has ideated and implemented his/her own XR project in schedule.

Assessment criteria, excellent (5)

Implements XR applications on various platforms using game engines and industry software. Is well-versed with the possibilities and limitations of different XR technologies and ecosystems and with the future prospects of the field. Has ideated, managed, and implemented his/her own XR projects professionally and in schedule.

Assessment criteria, approved/failed

The student knows the basics of implementing XR applications on different platforms using game engines and industry software. Is familiar with the possibilities and limitations of different XR technologies and ecosystems. Has ideated and worked on his/her own XR project.

Assessment methods and criteria

Each evaluation criteria is detailed in the course material.
Main categories are:

- Technical knowledge
- Effort
- Planning

Qualifications

The students must have completed the course 3D Graphics, Polygon Modelling and Animation and Real-time development platforms 1.

Objective

The students are able to create XR applications for various platforms using game engines. They are aware of the opportunities and limitations of different XR technologies and ecosystems and are familiar with the future prospects of the industry.

Content

The students get acquainted with different XR technologies and environments through a project. During the course, the students will design and produce XR applications utilizing and supplementing previously acquired knowledge and skills.

- XR application design process: ideation, scheduling, project management, resourcing, and implementation
- Knowledge of XR technology
- Further development of 3D modelling skills
- Further development of game engine skills

Qualifications

The students must have completed the course 3D Graphics, Polygon Modelling and Animation and Real-time development platforms 1.

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