XR User Interfaces (5 cr)
Code: KX00ED36-3004
General information
- Enrollment
-
02.12.2024 - 05.01.2025
Registration for the implementation has ended.
- Timing
-
01.04.2025 - 16.04.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of Media, Design and Conservation
- Teaching languages
- English
- Seats
- 0 - 20
- Degree programmes
- Design
Implementation has 12 reservations. Total duration of reservations is 81 h 0 min.
Time | Topic | Location |
---|---|---|
Tue 01.04.2025 time 09:15 - 16:00 (6 h 45 min) |
XR User Interfaces KX00ED36-3004 |
AR454
Digitila Rotation
|
Wed 02.04.2025 time 09:15 - 16:00 (6 h 45 min) |
XR User Interfaces KX00ED36-3004 |
AR454
Digitila Rotation
|
Thu 03.04.2025 time 09:15 - 16:00 (6 h 45 min) |
XR User Interfaces KX00ED36-3004 |
AR454
Digitila Rotation
|
Fri 04.04.2025 time 09:15 - 16:00 (6 h 45 min) |
XR User Interfaces KX00ED36-3004 |
AR454
Digitila Rotation
|
Mon 07.04.2025 time 09:15 - 16:00 (6 h 45 min) |
XR User Interfaces KX00ED36-3004 |
AR454
Digitila Rotation
|
Tue 08.04.2025 time 09:15 - 16:00 (6 h 45 min) |
XR User Interfaces KX00ED36-3004 |
AR454
Digitila Rotation
|
Wed 09.04.2025 time 09:15 - 16:00 (6 h 45 min) |
XR User Interfaces KX00ED36-3004 |
AR454
Digitila Rotation
|
Thu 10.04.2025 time 09:15 - 16:00 (6 h 45 min) |
XR User Interfaces KX00ED36-3004 |
AR454
Digitila Rotation
|
Fri 11.04.2025 time 09:15 - 16:00 (6 h 45 min) |
XR User Interfaces KX00ED36-3004 |
AR454
Digitila Rotation
|
Mon 14.04.2025 time 09:15 - 16:00 (6 h 45 min) |
XR User Interfaces KX00ED36-3004 |
AR454
Digitila Rotation
|
Tue 15.04.2025 time 09:15 - 16:00 (6 h 45 min) |
XR User Interfaces KX00ED36-3004 |
AR454
Digitila Rotation
|
Wed 16.04.2025 time 09:15 - 16:00 (6 h 45 min) |
XR User Interfaces KX00ED36-3004 |
AR454
Digitila Rotation
|
Objective
The student understands the importance of usability in application development. The student knows the principles of user interface design and can apply them in XR environment. The student is able to implement an interface to the XR environment.
Content
- Usability and user interface design principles
- Usage of applications needed to implement XR interfaces
- Importing interface elements into the game engine and programming their functionality
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student understands the importance of usability in application development. The student knows the principles of user interface design and is able to apply them to the XR environment. The student is able to implement an interface to the XR environment. He has completed the duties approved.
Assessment criteria, good (3)
The student understands the importance of usability in application development. The student knows the principles of user interface design and is able to apply them well to the XR environment. The student is able to implement the user interface to the XR environment well. He has completed the tasks of the course well and has been able to apply the lessons learned in completing them.
Assessment criteria, excellent (5)
The student understands the importance of usability in application development. The student knows the principles of user interface design and is able to apply them to the XR environment in a commendable way. The student is able to implement the user interface to the XR environment in a commendable way. He has completed the tasks of the course, applying what he has learned with particular merit.
Assessment criteria, approved/failed
The student understands the importance of usability in application development. The student knows the principles of user interface design and is able to apply them to the XR environment. The student is able to implement an interface to the XR environment. He has completed the duties approved.
Qualifications
The student must have completed the course “Graphic Design”.