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XR User Interfaces (5 cr)

Code: KX00ED36-3004

General information


Enrollment
02.12.2024 - 05.01.2025
Registration for the implementation has ended.
Timing
01.04.2025 - 16.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of Media, Design and Conservation
Teaching languages
English
Seats
0 - 20
Degree programmes
Design
Teachers
Tania Chumaira
Teacher in charge
Tania Chumaira
Groups
KXE23S1XR
XR Design
Course
KX00ED36

Implementation has 12 reservations. Total duration of reservations is 81 h 0 min.

Time Topic Location
Tue 01.04.2025 time 09:15 - 16:00
(6 h 45 min)
XR User Interfaces KX00ED36-3004
AR454 Digitila Rotation
Wed 02.04.2025 time 09:15 - 16:00
(6 h 45 min)
XR User Interfaces KX00ED36-3004
AR454 Digitila Rotation
Thu 03.04.2025 time 09:15 - 16:00
(6 h 45 min)
XR User Interfaces KX00ED36-3004
AR454 Digitila Rotation
Fri 04.04.2025 time 09:15 - 16:00
(6 h 45 min)
XR User Interfaces KX00ED36-3004
AR454 Digitila Rotation
Mon 07.04.2025 time 09:15 - 16:00
(6 h 45 min)
XR User Interfaces KX00ED36-3004
AR454 Digitila Rotation
Tue 08.04.2025 time 09:15 - 16:00
(6 h 45 min)
XR User Interfaces KX00ED36-3004
AR454 Digitila Rotation
Wed 09.04.2025 time 09:15 - 16:00
(6 h 45 min)
XR User Interfaces KX00ED36-3004
AR454 Digitila Rotation
Thu 10.04.2025 time 09:15 - 16:00
(6 h 45 min)
XR User Interfaces KX00ED36-3004
AR454 Digitila Rotation
Fri 11.04.2025 time 09:15 - 16:00
(6 h 45 min)
XR User Interfaces KX00ED36-3004
AR454 Digitila Rotation
Mon 14.04.2025 time 09:15 - 16:00
(6 h 45 min)
XR User Interfaces KX00ED36-3004
AR454 Digitila Rotation
Tue 15.04.2025 time 09:15 - 16:00
(6 h 45 min)
XR User Interfaces KX00ED36-3004
AR454 Digitila Rotation
Wed 16.04.2025 time 09:15 - 16:00
(6 h 45 min)
XR User Interfaces KX00ED36-3004
AR454 Digitila Rotation
Changes to reservations may be possible.

Objective

The student understands the importance of usability in application development. The student knows the principles of user interface design and can apply them in XR environment. The student is able to implement an interface to the XR environment.

Content

- Usability and user interface design principles
- Usage of applications needed to implement XR interfaces
- Importing interface elements into the game engine and programming their functionality

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student understands the importance of usability in application development. The student knows the principles of user interface design and is able to apply them to the XR environment. The student is able to implement an interface to the XR environment. He has completed the duties approved.

Assessment criteria, good (3)

The student understands the importance of usability in application development. The student knows the principles of user interface design and is able to apply them well to the XR environment. The student is able to implement the user interface to the XR environment well. He has completed the tasks of the course well and has been able to apply the lessons learned in completing them.

Assessment criteria, excellent (5)

The student understands the importance of usability in application development. The student knows the principles of user interface design and is able to apply them to the XR environment in a commendable way. The student is able to implement the user interface to the XR environment in a commendable way. He has completed the tasks of the course, applying what he has learned with particular merit.

Assessment criteria, approved/failed

The student understands the importance of usability in application development. The student knows the principles of user interface design and is able to apply them to the XR environment. The student is able to implement an interface to the XR environment. He has completed the duties approved.

Qualifications

The student must have completed the course “Graphic Design”.

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