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Real-time Development Platforms 1 (15 ECTS)

Code: KM00FM52-3001

General information


Enrollment
02.12.2024 - 05.01.2025
Registration for the implementation has ended.
Timing
05.03.2025 - 25.04.2025
Implementation has ended.
Number of ECTS credits allocated
15 ECTS
Mode of delivery
On-campus
Teaching languages
English
Seats
0 - 25
Degree programmes
XR Design
Teachers
Turkka Loimisto
Teacher in charge
Turkka Loimisto
Groups
KXJ24S1
XR Design, päivä
Course
KM00FM52

Implementation has 36 reservations. Total duration of reservations is 243 h 0 min.

Time Topic Location
Wed 05.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Thu 06.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Fri 07.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Mon 10.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Tue 11.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Wed 12.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Thu 13.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Fri 14.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Mon 17.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Tue 18.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Wed 19.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Thu 20.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Fri 21.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Mon 24.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Tue 25.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Wed 26.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Thu 27.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Fri 28.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Mon 31.03.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Tue 01.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Wed 02.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Thu 03.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Fri 04.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Mon 07.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Tue 08.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Wed 09.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Thu 10.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Fri 11.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Mon 14.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Tue 15.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Wed 16.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Thu 17.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Tue 22.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Wed 23.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Thu 24.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Fri 25.04.2025 time 09:15 - 16:00
(6 h 45 min)
Real-time Development Platforms 1 KM00FM52-3001
AR453 Digitila Transform
Changes to reservations may be possible.

Learning outcomes

The students understand the importance of game engines in the development of interactive applications and XR productions. The students are able to use media elements in the game engine, to program functionalities and to produce interactive publications on various platforms using a game engine.
Qualifications:

Content

During the course, the students will study real-time rendering with game engines.
- Principles and uses of game engines
- Using 3D models, lighting, and animations in a game engine
- Making and editing media elements for game engines.
- Creating interactivity with programming tools
- Asset and scene management
- Objects and components
- Publishing platforms

Prerequisites

The students must have completed the course 3D Graphics, Polygon Modeling and Animation

Teaching methods

This is a project-based, hands-on course. You will design your own project, present your plan and receive feedback. Refine your project through critique and iterative evaluation. This includes Demo-Fridays for feedback for shared inspiration. There will also be daily progress presentations from students.

We will foster an atmosphere of collaboration and support with an effort to accommodate and welcome each member of our small learning community.

Lectures will provide introduction to the fundaments through examples. Lectures will be streamed and recorded. Most of the course is dedicated to independent project work. You will have some access to direct, personalized support from the senior lecturer in the classroom.

Individual one-on-one evaluation sessions are also incorporated into the course, tracking your progress and helping you to focus your aspirations towards building an actionable, professional career.

For the final presentation you will produce a video of your project to be viewed collectively, discussing and recognizing the efforts of each student.

Location and time

The course will have an 80% attendance requirement within our XR classroom. This can mean one remote day per week.

If you need a lot more flexibility to your attendance, consider alternative methods for completing the course.

Learning materials and recommended literature

All course materials will be posted on the Teams -channel created for this course.

Alternative completion methods of implementation

If you are unable to join the course as a contact course at campus, you can complete it on your own. Please come to negotiate this separately with me!

From the course materials, you can see the goals and scope of the course. On your independent work, you won't have full access to the support you'd get from the classroom.

Requirement is a project video delivery similar to attendees. On top of that, you need to keep a developer diary listing completed tasks every day (include images) and track hours for each day.

1 credit = 27 hours.
5 credit course = 135h
10 credit course = 270h
15 credit course = 405h

Exam dates and retake possibilities

-

Student workload

Attending the course, you're expected to work from 9:15 to 15:00 during weekdays.

Assessment methods and criteria

Each evaluation criteria is detailed in the course material.
Main categories are:

- Technical knowledge
- Effort
- Planning

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student is familiar with the basics of working with game engines and can produce basic interactive applications.

Assessment criteria, good (3)

Masters the basics of working with game engines and can produce interactive applications for different platforms. Creates his/her own interactive functionalities for applications.

Assessment criteria, excellent (5)

Applies versatile game engine features and produces interactive applications for different platforms. Creates his/her own interactive functionalities for applications. Optimizes game engine work and the use of assets.

Assessment criteria, approved/failed

The student is familiar with the basics of working with game engines and can produce basic interactive applications.

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