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Character Design (5 cr)

Code: KM00ES25-3002

General information


Enrollment
02.12.2024 - 05.01.2025
Registration for the implementation has ended.
Timing
27.01.2025 - 12.03.2025
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of Media, Design and Conservation
Campus
Hämeentie 135 D
Teaching languages
Finnish
Seats
0 - 20
Degree programmes
Media Communication
Teachers
Samuli Homanen
Teacher in charge
Samuli Homanen
Groups
KXE22S1LG
Visual Communication Design - Motion Graphics
Course
KM00ES25

Implementation has 21 reservations. Total duration of reservations is 127 h 0 min.

Time Topic Location
Mon 27.01.2025 time 09:00 - 16:00
(7 h 0 min)
Hahmosuunnittelu KM00ES25-3002
AR403 Digitila Warde
Tue 28.01.2025 time 09:00 - 16:00
(7 h 0 min)
Hahmosuunnittelu KM00ES25-3002
AR403 Digitila Warde
Wed 29.01.2025 time 09:00 - 12:00
(3 h 0 min)
Hahmosuunnittelu KM00ES25-3002
AR403 Digitila Warde
Thu 30.01.2025 time 09:00 - 12:00
(3 h 0 min)
Hahmosuunnittelu KM00ES25-3002
AR404a Digitila Kare
Fri 31.01.2025 time 09:00 - 16:00
(7 h 0 min)
Hahmosuunnittelu KM00ES25-3002
AR404a Digitila Kare
Mon 03.02.2025 time 09:00 - 16:00
(7 h 0 min)
Hahmosuunnittelu KM00ES25-3002
AR403 Digitila Warde
Tue 04.02.2025 time 09:00 - 16:00
(7 h 0 min)
Hahmosuunnittelu KM00ES25-3002
AR403 Digitila Warde
Wed 05.02.2025 time 09:00 - 12:00
(3 h 0 min)
Hahmosuunnittelu KM00ES25-3002
AR403 Digitila Warde
Thu 06.02.2025 time 09:00 - 12:00
(3 h 0 min)
Hahmosuunnittelu KM00ES25-3002
AR404a Digitila Kare
Fri 07.02.2025 time 09:00 - 16:00
(7 h 0 min)
Hahmosuunnittelu KM00ES25-3002
AR404a Digitila Kare
Mon 10.02.2025 time 09:00 - 16:00
(7 h 0 min)
Hahmosuunnittelu KM00ES25-3002
AR403 Digitila Warde
Tue 11.02.2025 time 09:00 - 16:00
(7 h 0 min)
Hahmosuunnittelu KM00ES25-3002
AR403 Digitila Warde
Thu 13.02.2025 time 09:00 - 16:00
(7 h 0 min)
Hahmosuunnittelu KM00ES25-3002
AR404a Digitila Kare
Fri 14.02.2025 time 09:00 - 16:00
(7 h 0 min)
Hahmosuunnittelu KM00ES25-3002
AR404a Digitila Kare
Mon 03.03.2025 time 09:00 - 16:00
(7 h 0 min)
Hahmosuunnittelu KM00ES25-3002
AR403 Digitila Warde
Tue 04.03.2025 time 09:00 - 16:00
(7 h 0 min)
Hahmosuunnittelu KM00ES25-3002
AR403 Digitila Warde
Thu 06.03.2025 time 09:00 - 16:00
(7 h 0 min)
Hahmosuunnittelu KM00ES25-3002
AR404a Digitila Kare
Fri 07.03.2025 time 09:00 - 16:00
(7 h 0 min)
Hahmosuunnittelu KM00ES25-3002
AR404a Digitila Kare
Mon 10.03.2025 time 09:00 - 16:00
(7 h 0 min)
Hahmosuunnittelu KM00ES25-3002
AR403 Digitila Warde
Tue 11.03.2025 time 09:00 - 16:00
(7 h 0 min)
Hahmosuunnittelu KM00ES25-3002
AR403 Digitila Warde
Wed 12.03.2025 time 09:00 - 12:00
(3 h 0 min)
Hahmosuunnittelu KM00ES25-3002
AR403 Digitila Warde
Changes to reservations may be possible.

Objective

The student
• is able to design and visualise a character communicating the desired personal qualities
• can animate a character with the help of rigging in accordance with the laws of animation.

Content

• Introduction to one animation and rigging technique and application of that to a character of choice
• Design and animation of animated characters
• Rigging a character
• Characters in games and ads

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student
• can design and visualise a character that communicates the desired personality traits
• can build an animation rig for the character
• can animate a character using a rig according to the laws of animation.

Assessment criteria, good (3)

The student
• can design and visualise a high-quality character that communicates desired personality traits
• can build an animation rig for a character by applying what they have learned
• can animate a character using a rig, following the laws of animation and applying them to the animation storyline
• is able to produce high quality animation material.

Assessment criteria, excellent (5)

The student
• can design and visualise a high quality character that communicates desired personality traits
• is able to build an animation rig for a character by applying what they have learned and learning new things
• is able to animate a character using a rig, following the laws of animation and applying them to the animation sequence
• is able to produce high quality animation material.

Assessment criteria, approved/failed

The student
• can design and visualise a character that communicates the desired personality traits
• can build an animation rig for the character
• can animate a character using a rig according to the laws of animation.

Qualifications

Basics of Animation, Motion Graphics

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