Game Engines (5 cr)
Code: KM00ES29-3002
General information
- Enrollment
-
02.12.2024 - 05.01.2025
Registration for the implementation has ended.
- Timing
-
17.03.2025 - 16.04.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of Media, Design and Conservation
- Campus
- Hämeentie 135 D
- Teaching languages
- Finnish
- Seats
- 0 - 20
- Degree programmes
- Media Communication
- Teachers
- Samuli Homanen
- Teacher in charge
- Samuli Homanen
- Groups
-
KXE22S1LGVisual Communication Design - Motion Graphics
- Course
- KM00ES29
Implementation has 17 reservations. Total duration of reservations is 119 h 0 min.
Time | Topic | Location |
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Mon 17.03.2025 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3002 |
AR403
Digitila Warde
|
Tue 18.03.2025 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3002 |
AR403
Digitila Warde
|
Thu 20.03.2025 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3002 |
AR403
Digitila Warde
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Fri 21.03.2025 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3002 |
AR403
Digitila Warde
|
Mon 24.03.2025 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3002 |
AR403
Digitila Warde
|
Tue 25.03.2025 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3002 |
AR403
Digitila Warde
|
Thu 27.03.2025 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3002 |
AR403
Digitila Warde
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Fri 28.03.2025 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3002 |
AR403
Digitila Warde
|
Tue 01.04.2025 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3002 |
AR403
Digitila Warde
|
Wed 02.04.2025 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3002 |
AR403
Digitila Warde
|
Thu 03.04.2025 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3002 |
AR403
Digitila Warde
|
Fri 04.04.2025 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3002 |
AR403
Digitila Warde
|
Tue 08.04.2025 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3002 |
AR403
Digitila Warde
|
Wed 09.04.2025 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3002 |
AR403
Digitila Warde
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Fri 11.04.2025 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3002 |
AR403
Digitila Warde
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Tue 15.04.2025 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3002 |
AR403
Digitila Warde
|
Wed 16.04.2025 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit KM00ES29-3002 |
AR403
Digitila Warde
|
Objective
The student
• understands the possibilities of game engines and the design requirements for the visual components used in them
• is able to produce visual content in a gaming environment and produce interactive and playable content
• knows the possibilities of game engines and real-time rendering in content production.
Content
• Design process, idea, sketching
• Preparation of graphics and animation for the game engine
• Editing 3D content for game engine use
• Game engines, their operating principles, use, elements, textures, lighting and rendering
• Interactivity, basics of script and node-based programming
• Publishing platforms
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student is able to prepare visual media content and compile a simple interactive entity running for a game engine, as well as publish it on a selected platform.
Assessment criteria, good (3)
The student is able to design and produce an interactive entity running on a game engine, and to publish it on different platforms, taking into account its characteristics.
Assessment criteria, excellent (5)
The student is able to design an interactive entity that works with a game engine. The student is able to produce and prepare material by making use of the features of the game engine and compiling a functional, high-quality interactive entity, taking into account the special features of the publishing platform.
Assessment criteria, approved/failed
The student is able to prepare visual media content and compile a simple interactive entity running for a game engine, as well as publish it on a selected platform.
Qualifications
Knowledge of pixel and vector graphics.
Basic knowledge of 3D graphics, animation and interactive media design