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Graphics Programming (5 cr)

Code: TX00EW67-3003

General information


Enrollment
05.05.2025 - 17.08.2025
Registration for implementation has not started yet.
Timing
18.08.2025 - 19.10.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Mode of delivery
On-campus
Unit
School of ICT and Industrial Management
Campus
Karaportti 2
Teaching languages
English
Seats
0 - 35
Degree programmes
Degree Programme in Information Technology
Teachers
Antti Veräjänkorva
Groups
tivivaihto_s25
Tivi-vaihto, syksy 2025
ICT23-G
Game Development
Course
TX00EW67
No reservations found for implementation TX00EW67-3003!

Objective

The student learns the principles and programming methods for producing 3D graphics

Content

- graphics APIs
- projections and transformations
- lighting models and texture mapping
- shader programming

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

Graphics APIs:
- The student can produce simple 3D graphics using OpenGL library

Projections and transformations:
- The student knows what projections and transformations are

Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are

Assessment criteria, good (3)

Graphics APIs:
- The student can produce 3D graphics using OpenGL library

Projections and transformations:
- The student knows what projections and transformations are and is able to define them with OpenGL library

Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are

Assessment criteria, excellent (5)

Graphics APIs:
- The student can produce 3D graphics using OpenGL library

Projections and transformations:
- The student knows what projections and transformations are and is able to define them with OpenGL library

Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are and is able to define them with OpenGL library

Assessment criteria, approved/failed

Graphics APIs:
- The student can produce simple 3D graphics using OpenGL library

Projections and transformations:
- The student knows what projections and transformations are

Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are

Qualifications

Data Structures and Algorithms, Fundamentals of Programming, C++ programming

Objective

The student learns the principles and programming methods for producing 3D graphics

Content

- graphics APIs
- projections and transformations
- lighting models and texture mapping
- shader programming

Qualifications

Data Structures and Algorithms, Fundamentals of Programming, C++ programming

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