Graphics Programming (5 cr)
Code: TX00EW67-3003
General information
- Enrollment
-
05.05.2025 - 17.08.2025
Registration for implementation has not started yet.
- Timing
-
18.08.2025 - 19.10.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Mode of delivery
- On-campus
- Unit
- School of ICT and Industrial Management
- Campus
- Karaportti 2
- Teaching languages
- English
- Seats
- 0 - 35
- Degree programmes
- Degree Programme in Information Technology
- Teachers
- Antti Veräjänkorva
- Groups
-
tivivaihto_s25Tivi-vaihto, syksy 2025
-
ICT23-GGame Development
- Course
- TX00EW67
Objective
The student learns the principles and programming methods for producing 3D graphics
Content
- graphics APIs
- projections and transformations
- lighting models and texture mapping
- shader programming
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
Graphics APIs:
- The student can produce simple 3D graphics using OpenGL library
Projections and transformations:
- The student knows what projections and transformations are
Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are
Assessment criteria, good (3)
Graphics APIs:
- The student can produce 3D graphics using OpenGL library
Projections and transformations:
- The student knows what projections and transformations are and is able to define them with OpenGL library
Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are
Assessment criteria, excellent (5)
Graphics APIs:
- The student can produce 3D graphics using OpenGL library
Projections and transformations:
- The student knows what projections and transformations are and is able to define them with OpenGL library
Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are and is able to define them with OpenGL library
Assessment criteria, approved/failed
Graphics APIs:
- The student can produce simple 3D graphics using OpenGL library
Projections and transformations:
- The student knows what projections and transformations are
Lighting models and texture mapping:
- The student knows what lighting model and texture mapping are
Qualifications
Data Structures and Algorithms, Fundamentals of Programming, C++ programming
Objective
The student learns the principles and programming methods for producing 3D graphics
Content
- graphics APIs
- projections and transformations
- lighting models and texture mapping
- shader programming
Qualifications
Data Structures and Algorithms, Fundamentals of Programming, C++ programming