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Design Patterns (5 cr)

Code: TX00EY29-3008

General information


Enrollment
05.05.2025 - 19.10.2025
Registration for implementation has not started yet.
Timing
18.08.2025 - 19.10.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Mode of delivery
On-campus
Unit
School of ICT and Industrial Management
Campus
Myllypurontie 1
Teaching languages
Finnish
Seats
0 - 35
Degree programmes
Information and Communication Technology
Teachers
Vesa Ollikainen
Groups
ICT24K-SW
Software Engineering
Course
TX00EY29
No reservations found for implementation TX00EY29-3008!

Objective

The student
• is familiar with the most common object-oriented design models (Gamma's models) and their significance in the design of reusable software
• understands the importance of interface thinking in the design of object-oriented software and acquires tools for implementing both structurally and functionally sustainable solutions.

Content

Gamma's creational, structural and behavioral patterns, paying particular attention to the following aspects:
• the relationship between application frameworks and design patterns
• programming against interfaces (or abstractions)
• inheritance and aggregation as reuse options
• delegation as an implementation mechanism for service provision
• the importance of creational patterns as an enhancer of code reusability
• abstract classes as enablers of shared code
• the difference between the traditional control flow and the inversion of control
• shared objects as a resource-saving mechanism
• centralised vs. decentralised decision making
• tight vs. loose coupling of objects
• push and pull models as communication technologies in object communication
• deep copying vs. shallow copying of objects.

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student knows the best practices of programming and can explain why design patterns are needed and knows the different patterns.

Assessment criteria, good (3)

The student is able to apply programming best practices and use design models in programming.

Assessment criteria, excellent (5)

The student can apply best practices in programming and use design models extensively in programming.

Assessment criteria, approved/failed

The student knows the best practices of programming and can explain why design patterns are needed and knows the different patterns.

Qualifications

Object-oriented Programming

Objective

The student
• is familiar with the most common object-oriented design models (Gamma's models) and their significance in the design of reusable software
• understands the importance of interface thinking in the design of object-oriented software and acquires tools for implementing both structurally and functionally sustainable solutions.

Content

Gamma's creational, structural and behavioral patterns, paying particular attention to the following aspects:
• the relationship between application frameworks and design patterns
• programming against interfaces (or abstractions)
• inheritance and aggregation as reuse options
• delegation as an implementation mechanism for service provision
• the importance of creational patterns as an enhancer of code reusability
• abstract classes as enablers of shared code
• the difference between the traditional control flow and the inversion of control
• shared objects as a resource-saving mechanism
• centralised vs. decentralised decision making
• tight vs. loose coupling of objects
• push and pull models as communication technologies in object communication
• deep copying vs. shallow copying of objects.

Qualifications

Object-oriented Programming

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