Skip to main content

2D Game Art Fundamentals (5 cr)

Code: TT00FB95-3012

General information


Timing
01.01.2025 - 31.12.2026
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
0 cr
Virtual portion
5 cr
Mode of delivery
Online
Unit
(2019-2024) School of ICT
Campus
Karaportti 2
Teaching languages
English
Seats
0 - 240
Degree programmes
Information and Communication Technology
Teachers
Virve Prami
Teacher in charge
Janne Salonen
Groups
ATX25TV_MAKSULLINEN_JÄRJESTELMÄ
Open UAS 2025
Course
TT00FB95
No reservations found for implementation TT00FB95-3012!

Objective

After completing the course students will be able to apply a clear workflow to future projects when creating 2d game graphics that include the phases of research, concept, execution and mplementation.

Students will also be able to analyze a 2d background in terms of
value, colour, composition and shape usage.

Content

This 2d Game Art Fundamental course will guide you through the whole process of creating 2d graphics for a platformer game from research, concept, creation and implementation into Unity.

The course is broken down to the key areas of
1) Workflow
2) Research
3) Thumbnail Sketching
4) Colour Theory
5) Example Project Breakdown
6) Testing in Unity

The content in the course has been developed by two professional game artists that have worked on over 20 game productions on PC, Mobile and Console.

Location and time

Online

Materials

Online

Teaching methods

100% Online (Self-Study) course. The course is largely video content containing theory, exercises and checklists.

Employer connections

N/A

Exam schedules

Online

International connections

N/A

Completion alternatives

N/A

Content scheduling

Up to student her-/himself.

Evaluation scale

Hyväksytty/Hylätty

Assessment criteria, approved/failed

Pass/Fail

Ability to apply game graphics theory and workflow to graphics in a 2d game template
Exam schedule and retests and can be find in study environment.

Assessment methods and criteria

Ability to apply game graphics theory and workflow to graphics in a 2d game template Exam schedule and retests can be find in study environment

Qualifications

A basic understanding of the Photoshop & Unity interface is beneficial.

Go back to top of page