Programming (5 cr)
Code: KX00ED30-3004
General information
- Enrollment
-
06.05.2024 - 31.08.2024
Registration for the implementation has ended.
- Timing
-
21.10.2024 - 05.11.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of Media, Design and Conservation
- Campus
- Hämeentie 135 D
- Teaching languages
- Finnish
- Seats
- 0 - 18
- Degree programmes
- Design
- Teachers
- Turkka Loimisto
- Teacher in charge
- Turkka Loimisto
- Groups
-
KXE23S1XRXR Design
- Course
- KX00ED30
Implementation has 12 reservations. Total duration of reservations is 84 h 0 min.
Time | Topic | Location |
---|---|---|
Mon 21.10.2024 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3004 |
AR454
Digitila Rotation
|
Tue 22.10.2024 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3004 |
AR454
Digitila Rotation
|
Wed 23.10.2024 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3004 |
AR454
Digitila Rotation
|
Thu 24.10.2024 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3004 |
AR454
Digitila Rotation
|
Fri 25.10.2024 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3004 |
AR454
Digitila Rotation
|
Mon 28.10.2024 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3004 |
AR454
Digitila Rotation
|
Tue 29.10.2024 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3004 |
AR454
Digitila Rotation
|
Wed 30.10.2024 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3004 |
AR454
Digitila Rotation
|
Thu 31.10.2024 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3004 |
AR454
Digitila Rotation
|
Fri 01.11.2024 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3004 |
AR454
Digitila Rotation
|
Mon 04.11.2024 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3004 |
AR454
Digitila Rotation
|
Tue 05.11.2024 time 09:00 - 16:00 (7 h 0 min) |
Ohjelmointi KX00ED30-3004 |
AR454
Digitila Rotation
|
Objective
The student recognises the importance of programming in the production of services, products and content in information society. The student recognises the most common programming languages ??and their uses. The student is able to produce and modify the functionalities required for XR applications and understands the importance of programming in application development.
Content
The course introduces the importance of programming and provides the essential functions needed in game engines and XR environments.
- Programming as part of information society
- Importance of programming in XR technology
- Programming in game engines
- Programming the basic functionalities of XR applications
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student knows the basics of programming as well as programming tools and environments.
Assessment criteria, good (3)
The student is able to program his / her own XR applications using programming tools and environments sensibly.
Assessment criteria, excellent (5)
The student is able to create high-quality own XR applications using professional programming tools and environments. He is able to compare different technical solutions and apply the ones best suited to his own needs.
Assessment criteria, approved/failed
The student knows the basics of programming as well as programming tools and environments.