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XR Product Design (15 cr)

Code: KX00ED38-3003

General information


Enrollment

27.11.2023 - 14.01.2024

Timing

24.01.2024 - 30.04.2024

Number of ECTS credits allocated

15 op

Mode of delivery

Contact teaching

Unit

School of Media, Design and Conservation

Campus

Hämeentie 135

Teaching languages

  • Finnish

Seats

0 - 20

Degree programmes

  • Design

Teachers

  • Tania Chumaira
  • Turkka Loimisto

Teacher in charge

Turkka Loimisto

Groups

  • KXE22S1XR
    XR Design

Objective

The student learns to recognise the needs and problems of a customer and is able to solve them using design and application development. The student is able to conceptualise and present their ideas, and make a work plan on the basis of which the student can implement the XR product designed for the client or realize their own business idea or work.

Content

During the course, the student will expand their XR and project working skills by applying and further developing acquired knowledge and skills. The course focuses on XR application design, conceptualisation and application development.

- Innovation, conception, implementation and commercialisation of XR products
- Further development of 3D modelling skills
- Further development of game engine skills
- Further development of XR skills
- Project work

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student identifies the customer, design, and application development skills required to design an XR product. The student is able to conceptualize and present his / her ideas and draw up a work plan. The student is able to implement an XR product designed by him. He has completed the duties approved.

Assessment criteria, good (3)

The student identifies the customer, design, and application development skills required to design an XR product. The student is able to conceptualize and present his / her ideas and draw up a work plan. The student is well able to implement the XR product he / she has designed. He / she has completed the tasks of the course well and has been able to apply the learned things in completing them.

Assessment criteria, excellent (5)

The student identifies the customer, design, and application development skills required to design an XR product. The student is able to conceptualize and present his / her ideas and draw up a work plan. The student is able to implement the XR product, which he has commendably designed. He has completed the tasks of the course, applying what he has learned with particular merit.

Assessment criteria, approved/failed

The student identifies the customer, design, and application development skills required to design an XR product. The student is able to conceptualize and present his / her ideas and draw up a work plan. The student is able to implement an XR product designed by him. He has completed the duties approved.

Prerequisites

The student must have completed the courses "3D Software, Polygon Modelling and Animation", "Game Engines and Real-Time Rendering" and "XR Technologies and Ecosystems".