Game Engines and Real-Time Rendering (15 cr)
Code: KX00ED28-3004
General information
- Enrollment
-
27.11.2023 - 14.01.2024
Registration for the implementation has ended.
- Timing
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11.03.2024 - 02.05.2024
Implementation has ended.
- Number of ECTS credits allocated
- 15 cr
- Local portion
- 15 cr
- Mode of delivery
- On-campus
- Unit
- (2019-2024) School of Media, Design and Conservation
- Campus
- Hämeentie 135 D
- Teaching languages
- Finnish
- Seats
- 0 - 20
- Degree programmes
- Design
- Teachers
- Turkka Loimisto
- Teacher in charge
- Turkka Loimisto
- Groups
-
KXE23S1XRXR Design
- Course
- KX00ED28
Implementation has 36 reservations. Total duration of reservations is 252 h 0 min.
Time | Topic | Location |
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Mon 11.03.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
Digitila Transform
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Tue 12.03.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
Digitila Transform
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Wed 13.03.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
Digitila Transform
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Thu 14.03.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
Digitila Transform
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Fri 15.03.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
Digitila Transform
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Mon 18.03.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
Digitila Transform
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Tue 19.03.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
Digitila Transform
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Wed 20.03.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Thu 21.03.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Fri 22.03.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Mon 25.03.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Tue 26.03.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Wed 27.03.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Thu 28.03.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Tue 02.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Wed 03.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Thu 04.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Fri 05.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Mon 08.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Tue 09.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Wed 10.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
Digitila Transform
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Thu 11.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Fri 12.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Mon 15.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Tue 16.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Wed 17.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Thu 18.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Fri 19.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
Digitila Transform
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Mon 22.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Tue 23.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Wed 24.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Thu 25.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Fri 26.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Mon 29.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Tue 30.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
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Thu 02.05.2024 time 09:00 - 16:00 (7 h 0 min) |
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004 |
AR453
Digitila Transform
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Objective
The student understands the importance of game engines in the development of interactive applications and XR production. The student is able to use media elements in the game engine, to program functionalities and to produce interactive publications on various platforms using the game engine.
Content
During the course, the student will study real-time rendering with game engines.
- 3D modeling and animation for game engines
- Making and editing media elements for game engines.
- Principles and usage of game engines
- Implementation of interactivity with programming tools
- Publishing platforms
Evaluation scale
0-5
Assessment criteria, satisfactory (1)
The student outlines the basics of working with game engines and is able to produce interactive applications.
Assessment criteria, good (3)
The student masters the basics of working with game engines and is able to produce interactive applications for different platforms. The student is able to create their own interactive functionalities for applications.
Assessment criteria, excellent (5)
The student is able to apply versatile and game engine features and produce interactive applications for different platforms. The student is able to create their own interactive functionalities for applications. The student is able to optimize game engine work and the use of media elements.
Assessment criteria, approved/failed
The student outlines the basics of working with game engines and is able to produce interactive applications.
Qualifications
The student must have completed the course “3D Software, Polygon Modeling and Animation”.