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Game Engines and Real-Time Rendering (15 cr)

Code: KX00ED28-3004

General information


Enrollment
27.11.2023 - 14.01.2024
Registration for the implementation has ended.
Timing
11.03.2024 - 02.05.2024
Implementation has ended.
Number of ECTS credits allocated
15 cr
Local portion
15 cr
Mode of delivery
On-campus
Unit
(2019-2024) School of Media, Design and Conservation
Campus
Hämeentie 135 D
Teaching languages
Finnish
Seats
0 - 20
Degree programmes
Design
Teachers
Turkka Loimisto
Teacher in charge
Turkka Loimisto
Groups
KXE23S1XR
XR Design
Course
KX00ED28

Implementation has 36 reservations. Total duration of reservations is 252 h 0 min.

Time Topic Location
Mon 11.03.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Tue 12.03.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Wed 13.03.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Thu 14.03.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Fri 15.03.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Mon 18.03.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Tue 19.03.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Wed 20.03.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Thu 21.03.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Fri 22.03.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Mon 25.03.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Tue 26.03.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Wed 27.03.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Thu 28.03.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Tue 02.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Wed 03.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Thu 04.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Fri 05.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Mon 08.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Tue 09.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Wed 10.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Thu 11.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Fri 12.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Mon 15.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Tue 16.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Wed 17.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Thu 18.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Fri 19.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Mon 22.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Tue 23.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Wed 24.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Thu 25.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Fri 26.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Mon 29.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Tue 30.04.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Thu 02.05.2024 time 09:00 - 16:00
(7 h 0 min)
Pelimoottorit ja reaaliaikainen renderointi KX00ED28-3004
AR453 Digitila Transform
Changes to reservations may be possible.

Objective

The student understands the importance of game engines in the development of interactive applications and XR production. The student is able to use media elements in the game engine, to program functionalities and to produce interactive publications on various platforms using the game engine.

Content

During the course, the student will study real-time rendering with game engines.
- 3D modeling and animation for game engines
- Making and editing media elements for game engines.
- Principles and usage of game engines
- Implementation of interactivity with programming tools
- Publishing platforms

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student outlines the basics of working with game engines and is able to produce interactive applications.

Assessment criteria, good (3)

The student masters the basics of working with game engines and is able to produce interactive applications for different platforms. The student is able to create their own interactive functionalities for applications.

Assessment criteria, excellent (5)

The student is able to apply versatile and game engine features and produce interactive applications for different platforms. The student is able to create their own interactive functionalities for applications. The student is able to optimize game engine work and the use of media elements.

Assessment criteria, approved/failed

The student outlines the basics of working with game engines and is able to produce interactive applications.

Qualifications

The student must have completed the course “3D Software, Polygon Modeling and Animation”.

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