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Game Engines and Real-Time Rendering (15 cr)

Code: KX00ED28-3004

General information


Enrollment

27.11.2023 - 14.01.2024

Timing

11.03.2024 - 02.05.2024

Number of ECTS credits allocated

15 op

Mode of delivery

Contact teaching

Unit

School of Media, Design and Conservation

Campus

Hämeentie 135

Teaching languages

  • Finnish

Seats

0 - 20

Degree programmes

  • Design

Teachers

  • Turkka Loimisto

Teacher in charge

Turkka Loimisto

Groups

  • KXE23S1XR
    XR Design

Objective

The student understands the importance of game engines in the development of interactive applications and XR production. The student is able to use media elements in the game engine, to program functionalities and to produce interactive publications on various platforms using the game engine.

Content

During the course, the student will study real-time rendering with game engines.
- 3D modeling and animation for game engines
- Making and editing media elements for game engines.
- Principles and usage of game engines
- Implementation of interactivity with programming tools
- Publishing platforms

Evaluation scale

0-5

Assessment criteria, satisfactory (1)

The student outlines the basics of working with game engines and is able to produce interactive applications.

Assessment criteria, good (3)

The student masters the basics of working with game engines and is able to produce interactive applications for different platforms. The student is able to create their own interactive functionalities for applications.

Assessment criteria, excellent (5)

The student is able to apply versatile and game engine features and produce interactive applications for different platforms. The student is able to create their own interactive functionalities for applications. The student is able to optimize game engine work and the use of media elements.

Assessment criteria, approved/failed

The student outlines the basics of working with game engines and is able to produce interactive applications.

Prerequisites

The student must have completed the course “3D Software, Polygon Modeling and Animation”.